Junior
“Administrative team assigned with planning and preparing quest related construction blocks. Performs research tasks for quest creators.”
- 5Mind Power 5of 7 levels
Knights of the BellMarind Bell
Honor 3,509of 5,000
2,948 days in the realm since 27 May 2008 · started in The Original Story Mode
Record
- Fights5,656 won · 6,038 lost
- Active44% of days · 2,948 of 6,699
- Adept ofRophs
- Player ID43448
Join the realm from this page and you start as Junior’s adept. MagicDuel is free to play in the browser.
Medals 4
Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Junior.
Character
Combat stats tap a row for its sources
1,753.93 initial + 10 territory + 5 alliance = 1,768.93
The plain force your creatures strike with when you send them into a ritual.
Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.
Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.
1,229.21 initial + 5 alliance = 1,234.21
How much of a blow your creatures shrug off before it touches their vitality.
Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.
It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.
356.62 initial + 15 territory = 371.62
The strength behind everything your creatures do that is not a plain blow.
Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.
Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.
375.47 initial + 30 territory = 405.47
How early your creatures move when a round opens.
Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.
The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.
602.49 initial + 4 alliance = 606.49
How readily the realm's heat answers to you, in a fight and on the road.
Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.
It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.
193.73 initial + 45 territory = 238.73
The realm's willingness to tilt a moment your way, or against you.
Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.
On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.
630.92 initial = 630.92
How readily your vitality comes back to you.
Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.
It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.
496.79 initial = 496.79
Your nose for a price, and how hard you are to overcharge.
Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.
It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.
899.07 initial = 899.07
How well you hold together while crossing land that is not yours.
Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.
Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.
initialweaponsterritoryalliancemagicillusion
Skills that only grow
Leanings
Filtering14.6
Waterhandling10.6
Finesse10.5
Excavation10.3
Herbalism9.3
Gardening8.8
Woodcutting7.4
Mining4.4
Taming0.3
The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.
Principles
Darkness Principle 1,000 · Principle of Entropy 4,000 · Principle of Light 1,368 · Principle of Syntropy 1,258.82 · Element Principle 914.69
Realm

Knights of the Bell
Marind Bell
Housing oneness 2%
Armoury
No set pieces worn.
Writings
Military ways and beliefs
Play MD The Way its Suppose to be Played, KILL OR BE KILLED
We live in deeds, not years; in thoughts, not breaths; In feelings, not in figures on a dial. We should count time by heart-throbs. He most lives Who thinks most, feels the noblest, acts the best. And he whose heart beats quickest lives the longest: Lives in one hour more than in years do some Whose fat blood sleeps as it slips along their veins. Life's but a means unto an end; that end, Beginning, mean, and end to all things—God. The dead have all the glory of the world.
Creatures 70
GodzillaMadhorn, level 5
Rustgold GodzillaRustgold Madhorn, level 5
Reindrach GodzillaTamed Reindrach, level 5
Snowballlevel 1 · 11 held
Elemental Vlevel 6
SatarelAngien Sentinel IV, level 7
ArchangelTainted Angien IV, level 7
Sarasith Lordlevel 6
Aramor Assassin - 7th Anniversary Editionlevel 3 · 2 held
Dark IVlevel 4
Doppelgangerlevel 4
Wind GodzillaWind Dragon III, level 6
The most experienced kinds, of 70 creatures in all.
Adepts 45
45 players joined the realm as Junior’s adepts.
- Maebius
- gaconkzk
- Charles
- ireneja
- bane421
- shinokaze
- Zoldor
- Grebsie
- drakar ashkraven
- krkead
- Elleyah
- Sooto
- Sleepy6
- Danteval
- Casity
- WizMT VII
- Ottonn
- scarlet417
- DrZar
- Matty Stubley
- GhostMars
- Akirion
- aidanscotch
- Loco summoner
- Dorian Mode
- AvengerArts
- lanester
- NightRider98
- Prythax
- qetuop
- Socksmonster
- Hobbz
- Mage Damos
- Drushcashti
- MairJ
- aodin
- kosmik
- Nao626
- Zyaag
- Zergemall
- Lord Gambino
- xasianmofox
- Cavaliere Ereditario
- bahalaka
- ikawpo
From the Adventure Log
Page 396 · The Inner Sun - Bo.
This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.