MagicDuel
Maebius
Generation 27

Maebius

King of Marind Bell
also Bringers of Light · 2 titles held

“One of the original Bringers of Light, and among the Angien Shrine keepers, he now leads Marind Bell onward towards more Adventures as its Monarch.”

  • 5Mind Power 5of 7 levels
  • The Seekers of EnlightenmentMarind Bell
  • Honor 1,925of 5,000

1,285 days in the realm since 23 December 2010 · started in The Original Story Mode

Record

  • Fights1,562 won · 1,562 lost
  • Active22% of days · 1,285 of 5,758
  • Adept ofJunior
  • Player ID208870
Play with Maebius as your mentor

Join the realm from this page and you start as Maebius’s adept. MagicDuel is free to play in the browser.

Medals 4

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Maebius.

Character

Combat stats tap a row for its sources

  • 733.29 initial + 10 territory = 743.29

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 380.79 initial + 20 alliance = 400.79

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 285.73 initial + 15 territory + 7 alliance = 307.73

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 5.78 initial + 30 territory + 5 alliance = 40.78

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 77.07 initial + 20 alliance = 97.07

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 54.18 initial + 45 territory = 99.18

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 109.95 initial = 109.95

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 42.65 initial = 42.65

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 180.28 initial + 8 alliance = 188.28

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 124.75 initial = 124.75

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 12 initial = 12.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingMining 0.0Herbalism 0.1Woodcutting 0.2Waterhandling 66.0Finesse 1.3Gardening 8.1Filtering 3.2Experimentalism 0.2100
  • Waterhandling66.0
  • Gardening8.1
  • Filtering3.2
  • Finesse1.3
  • Woodcutting0.2
  • Experimentalism0.2
  • Herbalism0.1
  • Mining0.0

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Cyclicity 4,000 · Time Principle 4,000 · Principle of Syntropy 4,000 · Transposition Principle 4,000 · Principle of Light 4,000

Realm

The Seekers of Enlightenment

Marind Bell

Housing oneness 10%

Armoury

No set pieces worn.

Writings

Maebius (or Msbaeui! if Darigan) Comments on self

 I have gotten far more than I wished for already,  there is no need for more, beyond the inspiration to create something worthy, and gift out the WPC I already have... but if I must choose something:  MP4 again, or the ability to share my Moebius scroll, then Recall it to my hand whenever...  :)

.

A
strip of
paper, flat, with
width and height alone.
Twist it, and join the ends together.
Some say it now has one dimension only.
I say it now curved through height as well, grown.
Both one dimensional, and yet also lifting through three.
We start simply, a mind in the darkness, unformed, dimensionless.
As the Story unfolds, we find ourselves here, inside the box.
Then the carnival surrounds us, and we may be hungry,
our forms solidify, and can affect the world.
I curved into more dimensions
Yet am still flat, focused,
And more real.
A mind.
Man.
Me.
?

-Maebius.
 

  No matter where you go, there you are.


"There was this fence where we pressed our faces and felt the wind turn warm and held to the fence and forgot who we were or where we came from but dreamed of who we might be and where we might go..."

Personal hate list

 
Main Hates

Congreve Cubes! Pesky things that they are....
Main Hates

Congreve Cubes! Pesky things that they are....
Minor Hates

Viscosity, and Apathy, related things in this realm!
Temporary Hates

Combat mechanics

Keep your enemies guessing Military ways and beliefs




As far as offending my friends with duels, I use those opportunities to chance upon their defenses with uncertainty.  It may be less effective overall, but is more interesting a pattern, by far.





Achievements:  
English is such a limited language for the 'idea' I have in my head.

Defeated Loreroot Guards - 88 Days active, as MP4.
Saw, and heard, Bob  bloom - ~ Day: 173 Year: 6 ~
Achieved 1441 Balance!  ~ Day: 181 Year: 6 ~
Achieved 1509 Balance!  ~ Day: 181 Year: 6 ~
Full membership into the SoE alliance! ~ Day: 228 Year: 6 ~
Ok, thank you Eon. -THAT- is a new record for me now. (-307592 attack, woohoo!)   ~ Day: 257 Year: 6 ~
Gained my first 'real' item: Moebius Scroll via WP crafted Day: 258 Year: 6
DIED, February 10th, 2012.   Ann. 2204 - [2012-02-17 04:53:54 - Stage 11] Summon by tag - Marind Bell - Bringers of Light
Ann. 2205 - [2012-02-17 22:13:36 - Stage 11] Revived by Mur himself.  :)
- Upgraded myself to MP6, thanks to 30 adepts!  ~Day 60, Year 7~

Ann. 2407 - [2012-10-13 18:14:20 ]Chewett and Maebius have been granted access to Angiens Shrine for their constant work for the Seekers of Enlightenment and in the interest of Marind Bell.
~ Day: 363 Year: 10 ~ voted KING of Marind Bell!! Huzzah!











 

A poem in Four lines Protector statement

 


The year sat idle, at it's start, as I attended matters of the heart. So in the MD realm I strayed, in "Story mode" i was afaid.

However in the years more past, I was more active than this last. Yet do not think this counts for you, since echoes task, more recent, true.

So I must shorten up this verse, to only infrequently rehearse, my MD actions at years end, but welcomed now by you, my friend.

I've quested, and made quests for groups, and watched them jump through clickie hoops. Now reaching for the crowns we vote, and that's four line, and all I've wrote.

Adepts 18

18 players joined the realm as Maebius’s adepts.

From the Adventure Log

Page 232 · The Shade Ballance - Sm., Ren.

SmartAlekRJ comes to the office of the Archivist, Renavoid, and asks a favor of him. Renavoid considers for a moment, "It does seem the most likely. Very well, you can use my private office for your meeting. Call in your colleagues." RJ snarls, "They came to me! We are not colleagues, just...hate Necros."

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay