MagicDuel

Kadrim

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 5,000of 5,000

166 days in the realm since 5 November 2008 · started in The Original Story Mode

Record

  • Fights709 won · 1,240 lost
  • Active3% of days · 166 of 6,536
  • Adept ofBurns
  • Player ID107829
Play with Kadrim as your mentor

Join the realm from this page and you start as Kadrim’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 157.67 initial = 157.67

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 74.16 initial = 74.16

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 33.61 initial = 33.61

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 23.20 initial = 23.20

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 33.18 initial = 33.18

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 13.03 initial = 13.03

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 32.81 initial = 32.81

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 35.63 initial = 35.63

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 46.71 initial = 46.71

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Entropy 176.14 · Time Principle 232 · Darkness Principle 30.45 · Principle of Light 318.48 · Principle of Cyclicity 155.48

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

============================================================================
STORY OF MY LIFE
I was born in peacefull and quiet house, maybe this house wasn't like all the others houses that i know. But this was the place where my parents taught me about magic and all kinds of unusual stuff.


I knew that i was kind of special, i mean i had some extra powers like my parents and that not all the people have it. But i was trying to live my own life. I grow up like every other kid. Maybe some more magic was involved into it.




I got into adults world really fast, too fast. My parents were cought on illegal production of light. There was only one punishment for that. Death. It wasn't something very wrong, the law was just bad, at least i thought that then.


They took everything i had - parents, house, money, even my pet- Mael. But i had all the knowlage that my parents gave me. I tried to make a new life i went to the city. I were poor so i could stay only at the slums.



I think i was kinda lucky then. I found a job, it wasnt easy and i suffered a lot. I was a younger Time Keeper. It is nothing fancy as someone could think. I was job like all other jobs. I were staying in small hut. Small crazy hut i should say coz there wasnt anything normal there. One day it could be forest inside it you would just have to see it to believe it.



I met Alejos there. He was a main Time Keeper. I think that he might be as old as a Time by itself, but who knows. He was really strict and he didn't make my life easy up then. But there was one good thing about him. He loved entropy and he thought me how to manipulated it very well. When i was leaving him he gave me a beautiful golden engraved pocket watch that i have always with me from that day. He said that it should help control me time and started laughing badly but stoped suddenly and add "and entropy" and that was pretty serious. The fact is that i feel much better when i have my pocket watch with me.



Starting from that day i have become obssesed with time and beautiful art and craftsmanship as watch making is. I started learning about watches construction and how to manipulate time and how it behave under other spells impact. Whenever i told myself that i cant carry on anymore like that i looked at my pocket watch and imidietly i felt that i can do everything. I have been studing about watches from best watchmakers. Now i can tell that i have become Master Watchmaker myself but i still have to study time by itself and the more i know about it the more complicated mechanisms i can construct and the easier it is to "fool" time.



I am ready to share my knowlage with others, we can even talk about making an unique watch. I am never making two identical watches and whenever i make one it contains indyvidual features of its future owner. You can say what you want but if you want to have a masterpiece you need to put small part of your own soul into it. Are you ready to do that? Are you ready to visit me in my shop? Try to find me and maybe i will answer your questions.



Personal hate list

Remember to be modest from time to time...
No one is perfect!
If you think i can hate you then pray for forgiveness...

Military ways and beliefs

I don't have to guard Time, Time is guarding me.


You dont need to be necessery complex, try to simplyfy

Creatures 22

  • Chaos ArcherChaos Archerlevel 6 · 5 held
  • PaganiniPaganiniGrasan Huvourer, level 3
  • MozartMozartElemental V, level 6
  • VerdeVerdeBloodPact Dark Archer II, level 4
  • RachmaninovRachmaninovBloodPact Dark Archer III, level 5
  • VenusVenusWater Daimon III, level 7
  • JokerJokerlevel 1
  • BrahmsBrahmsImperial Aramor Assassin, level 3
  • DonDonWalking Tree, level 5
  • NovateeNovateeMajestic Winderwild, level 6
  • BaronBaronKnator War Master, level 5
  • Santa IISanta IIlevel 2

The most experienced kinds, of 22 creatures in all.

Adepts 3

3 players joined the realm as Kadrim’s adepts.

From the Adventure Log

Page 410 · The Inner Sun - Bo., Nel.

The melody grows louder as the pillars flash in rhythm to the music. The ground shakes, and the pillars blast a beam of light into the sky as the music crescendos. Bootes and Nelya shield their eyes and cover their heads. The two are motionless and bewildered. “Bootes…?” Nelya begins, but stops as he shakes his head. “I Don’t know, Nelya…”

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay