MagicDuel
Burns
Generation 6

Burns

Ardent Knight
also Retired Drachmaster · 3 titles held

“Ever since hearing the lessons of phrog, he worked his mind and soul to master the Flame.By reaching the peak of his strength he learned to handle the Drachorns in their Lair. Trust Points 2/2.”

  • 5Mind Power 5of 7 levels
  • Lair KeepersGolemus Golemicarum
  • Honor 1,344of 5,000

3,682 days in the realm since 18 June 2008 · started in The Original Story Mode

Record

  • Fights7,043 won · 7,043 lost
  • Active55% of days · 3,682 of 6,677
  • Adept ofNimrodel
  • Player ID53832
Play with Burns as your mentor

Join the realm from this page and you start as Burns’s adept. MagicDuel is free to play in the browser.

Medals 10

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Burns.

Character

Combat stats tap a row for its sources

  • 7,302.80 initial + 3 alliance = 7,305.80

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 3,670.94 initial + 7 alliance = 3,677.94

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 1,032.99 initial = 1,032.99

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 1,185.46 initial + 20 territory = 1,205.46

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 1,945.46 initial + 6 alliance = 1,951.46

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 464.17 initial + 20 territory = 484.17

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 2,117.70 initial + 40 territory = 2,157.70

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 1,641.21 initial = 1,641.21

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 3,036.50 initial + 50 territory = 3,086.50

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 111.98 initial = 111.98

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 20 initial = 20.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingFinesse 14.6Filtering 9.6Experimentalism 9.6100
  • Finesse14.6
  • Filtering9.6
  • Experimentalism9.6

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Light 4,000 · Darkness Principle 4,000 · Time Principle 4,000 · Element Principle 4,000 · Principle of Balance 4,000

Realm

Lair Keepers

Golemus Golemicarum

Housing oneness 10%

Armoury

No set pieces worn.

Writings

The Ardent Knight Comments on self

Current Tasks:
LHO, 2009-07-21
Guerilla Leadership, Oct 09
Forum Mod, Aug 11
Wiki Mod, Aug 11

Major Quests made:
Afraid of Vampires? Aug 09 and a revamp of it that still runs
The Stone, Oct 09 (crypto quest)
Treasure Chest, Nov 09 (experimental, failed, unfortunately)
Teacher of Magics, Dec 09 (crypto quest)
'Other' Race Feb 10 (experimental, successful, still available as Princess Apricot)
Bestest Player Apr 10 (fun quest)
Fight Club and SGC, throughout 11
Shopkeeper (ongoing newbie quest, since Jan 11, updating every now and then)
Angien Expansion (symbolic quest, since Jan 11, still waiting for 2nd solver)
Several Mini Quests and Festivals over time

Significant Rewards/Achievements:
16 WPs, noteable amongst them
-.Akasha.on 09/10/09 Won 2nd place in Trivia contest, day 281
-Rewarded by Muratus del Mur on 14/11/11 For work involving md wikia
-.Zleiphneir.on 14/08/09 4inches must leave the court quest.
7 Spellpages, noteable amongst them
-BlackWater from Braiton
Gold Puzzle medal, one of just two in MD, for winning in Dominion Journey
Gold LHO, amongst the special awards in 2010  
Two MD Awards (Fighter 10 and Fossil 12) and a UTOB Award  

 
Thank you Ammy :)


This page shall rather be kept empty than full of shallow words of stories that are long since gone and forgotten.
Some think that their tales are worth being told, therefore they do so, in unmeasureable lenghts.

I'm not the One to speak about my deeds, instead I shall do them, and leave it to others to tell about them or not, for only others can decide whether they are worth being told about. But i need to share two poems, which best go here.

All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by frost.
From the ashes a fire shall be woken,
A light from the shadows shall spring;
Renewed shall be blade that was broken:
The crownless again shall be king.
Lord of the Rings, JRR Tolkien


Out of the night that covers me,
Black as the Pit from pole to pole,
I thank whatever gods may be
For my unconquerable soul.

In the fell clutch of circumstance
I have not winced nor cried aloud.
Under the bludgeonings of chance
My head is bloody, but unbowed.

Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.
Invictus, William Henley


I do not aim with my hand; he who aims with his hand has forgotten the face of his father.
I aim with my eye.

I do not shoot with my hand; he who shoots with his hand has forgotten the face of his father.
I shoot with my mind.

I do not kill with my gun; he who kills with his gun has forgotten the face of his father.
I kill with my heart.
Gunslinger's Creed, Stephen King   

Lotsa nice stuff! Quest Info

Talk to the Shopkeeper to find a little tutorial-quest.
Small rewards are given out at my leisure, and at certain points in the quest.
WP reward for the first person to solve Expansion Pack. This has ended too. 

I needed the items for new things.

Welcome to the Fightclub!
Check out our rules on the Signpost and enjoy some fights! 
Unfortunately, even this ended. I hope to pick up on it again.

Write a quest-outline. Not that hard, is it?
Quest over. Winner, closely followed by Fyrd, is Zleiphneir, with an 
amazing concept I'd love to see as quest :)

The Bestest Player is over, too.
Another quest come and gone, but this might have a lasting effect:
http://magicduel.invisionzone.com/topic/6784-reasons-for-bestest-player/
Winners: Ivorak, Emerald Arcanix, Prosvtitelj

The 'Other' Race is now over, Winners: dst, Clock Master, MRV
Story can still be found at the center step, the upper rock, and the right step

at GoE, password 'Apricot'. I hope you like it even without reward :)

The Teacher of Magics is now over, Winners: Indyra, MasterB, Observer,
dst, Sparrhawk, Freezeblink, No One, Mighty Pirate, ladytwin, buhtelj,
BloodPrince and Shantu


Treasure-Chest is now over, Winners: Observer and Indy

Afraid of Vampires? is now over, i hope you enjoy upcoming quests, too =)
New TS mini-quests appear every now and then
on the sign-post in Sparring Grounds ^^
Winners:
Emerald Arcanix, received a Vampire
Indyra Sirenias, received Udgards Spell-Doc (Circle of Flames 1)
dst, got Circle of Flames
Special Rewards go to Kyphis, Madi and Sparrhawk, thanks :)

My favourite Quotes Personal hate list

You can't beat a system, but you surely can break it.
Malcolm in the Middle

Truth is lived, not taught.
Hermann Hesse

Only two things are infinite, the universes and human stupidity, and I'm not sure about the former.
Albert Einstein

Dream as if you live forever, live as if you die today.
James Dean

The greatest thing you'll ever learn is just to love and be loved in return.
eden ahbez

Life is what happens to you while you're busy making other plans.
John Lennon

Those who cannot remember the past are condemned to repeat it.
George Santayana 

One man's terrorist is another man's freedom fighter.
Gerald Seymour

Freedom's just another word for nothing left to lose.
Kris Kristofferson and Fred Foster, Janis Joplin was only doing a Cover ;-)

It's only after we've lost everything that we're free to do anything.
Tyler Durden

When the rich wage war it's the poor who die.
Jean-Paul Satre

What if I say I'm not like the others? What if I say I'm not just another one of your plays? You're the Pretender! What if I say I will never surrender?
I'm the voice inside your head you refuse to hear, I'm the face that you have to face, mirrorin' your stare, I'm what's left, I'm what's right, I'm the enemy, I'm the hand that will take you down, bring you to your knees.
Foo Fighters

French is the language that turns dirt into romance.
Stephen King

Fighting for peace is like screwing for virginity.
George Carlin

The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who in the name of charity and goodwill shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee.
Ezechiel 25, 17...no, just kidding^^

One Free Heal token - Gargant

Fight Club Military ways and beliefs

Welcome to the Fight Club!

My rules are to be found in the signpost of the MDP, where Fight Club resides at the moment.
The immidate reward for breaking my defence is simple, you get to enjoy my good old defence: 70k VE, no damagers -> safe honor, safe wins, safe heat.
The long term reward is pretty selfexplaining, right?


Below this line, i have a few questions a club fighter should be able to answer... If you can't, join me ;)

All of them occured to me in perfectly normal fights, no testing, no training, just fights... though not all of them with the intention to win.

Find a ritual that will be able to defeat this: 1 Grasan Huvourer / Weaken / All, 1 Water Daimon III / Steal life / Random, 1 Knator War Master / Chaotic Strike / Multiple, 1 Elemental V / Steal life / Multiple, 1 Chaos Archer / Damage / All and 1 Majestic Winderwild / Weaken / Multiple

 Give an answer to that question: If you fight a single remains, how will you be able to get a victory (sword count) against it? [rules of mp4 and above, not every win is a victory]

 I lost with 86% vs. 78%, but neither me nor my opponent got any experience points. Find an explanation on how that happened and give me a reason why all that lost vitality didn’t count as experience.

I lost 101% vs. 0%. Find out what that outcome means and how it happened.

I won 133% vs. 100%. How did i do that?

 

 

However, Combat alone is not everything which is to be found in this realm, so here are some brain-teasers for you...

 
The one who makes me doesn't need me.
The one who buys me doesn't want me.
The one who needs me doesn't know he does.
What am I?

I'm diamonds and emeralds lost by the moon, the sun will take me, long before noon. What am I?

I'm lighter than a feather, but still, no man can hold me for long. What am I?

And my personal favourite:
If you break me, I won't stop working. If you move me, my work is done. If you lose me, you'll need help to find me. What am I?

Protecting, Guiding, Helping... Protector statement

Hooray for Protectors! And for all of my Warsheep!
 
Now, I think that it's my privilege to help you wherever I can, guide you on your steps in this World and protect you from the forces that want to destroy you, so i decided to set up a book of knowledge that will help you with all the combat-related mechanics you need to survive in here.

However, that book turned out to be immensly thick, and you can't just flip through the sides and expect to get the knowledge you want...
even its many chapters are too long to read, and it would take a lifetime to read them (and decipher my writing in the process =P)

I am willing to transcribe the parts you want, but it takes me veeeery long...

I won't do it just for your personal fun.


 
Because of that being so, you need to understand quite a lot of things before I will start transcribing my papers for you.
In fact, you will have to ask a very advanced question, else I won't bother to search it out and start...

Unless you are my adept and/or Warsheep, then my guidance will be much simpler to achieve and my magical help will be open to you at any time.

You may ask anything at all, and i will tell you the answer when it is short enough.
For example, a question like 'What does regen do?' will be answered, 'Why the heck should i use regen if it works that way?' will be answered, too, but 'Please tell me about regen-rits' won't receive any answer, just a note that your request was denied...

If you are willing to open your mind, read my military papers and  think about what combat-rits really mean and where you might still lack experience :)


 A few common answers:
1. Rits don't work when under 301 vit.
2. Rits don't work in def when you forget ticking the box.
3. Rits that are not supposed to be in def are there because your def-rits are used up.
4. Don't ask before you tried to figure it on your own, i don't like that... 

Creatures 105

  • Angien Sentinel IVAngien Sentinel IVlevel 7 · 6 held
  • Ardent KnightArdent KnightTainted Angien IV, level 7
  • DoppelgangerDoppelgangerlevel 4 · 3 held
  • Unholy PopeUnholy Popelevel 3 · 6 held
  • Elemental VElemental Vlevel 6 · 3 held
  • Tamed ReindrachTamed Reindrachlevel 5 · 2 held
  • SnowballSnowballlevel 1 · 2 held
  • Imperial Aramor AssassinImperial Aramor Assassinlevel 3 · 9 held
  • The NutcrackerThe Nutcrackerlevel 1
  • BloodPact Chaos ArcherBloodPact Chaos Archerlevel 6 · 3 held
  • Revolted Skill VampireRevolted Skill Vampirelevel 4 · 3 held
  • ErebusErebusBloodPact Dark Archer III, level 5

The most experienced kinds, of 105 creatures in all.

Adepts 31

31 players joined the realm as Burns’s adepts.

From the Adventure Log

Page 525 · A Debt Repaid

Azull turns to Syrian.
"I have a message I want you to deliver to the 'king' of Marind's
Bell." "Yes, my king." Syrian averts her gaze for a moment as
Azull's ghostly form shimmers and warps. "All the citizens of that land need to know that Necrovion is not to be played with. They are all guilty of these crimes!"

Later, Syrian strides up to Chewett, at his desk, and slaps down a scroll of parchment - marked with the seal of Necrovion - before turning on her heels and leaving as silently as she arrived.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay