MagicDuel
Karak
Generation 7

Karak

  • 5Mind Power 5of 7 levels
  • Lorerootno alliance
  • Honor 2,488of 5,000

1,284 days in the realm since 20 May 2008 · started in The Original Story Mode

Record

  • Fights1,643 won · 2,191 lost
  • Active19% of days · 1,284 of 6,706
  • Adept ofAmoran K Kol
  • Player ID42094
Play with Karak as your mentor

Join the realm from this page and you start as Karak’s adept. MagicDuel is free to play in the browser.

Medals 3

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Karak.

Character

Combat stats tap a row for its sources

  • 781.94 initial + 50 territory = 831.94

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 392.74 initial + 50 territory = 442.74

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 161.53 initial = 161.53

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 103.74 initial + 25 territory = 128.74

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 152.08 initial = 152.08

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 53.07 initial + 25 territory = 78.07

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 127.48 initial = 127.48

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 88.10 initial = 88.10

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 185.66 initial = 185.66

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 23.84 initial = 23.84

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 7 initial = 7.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingHerbalism 0.4Woodcutting 12.4100
  • Woodcutting12.4
  • Herbalism0.4

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Time Principle 1,659.70 · Principle of Balance 1,356.53 · Transposition Principle 713.42 · Principle of Cyclicity 400.62 · Principle of Imagination 601.21

Realm

Loreroot

No alliance

Armoury

No set pieces worn.

Writings

Moon Relic Hunter Comments on self

Citizenship: Loreroot
Quest: Moon Chalice Quest - Gathering the worthy.
Refer to Military Pages for details
Personal Achievments:
  • Berserkers puzzle at MP3, 4 and 5
  • Loreroot entry at MP4 and 5
  • Placed 3rd in Heads as MP5 - Feb/Mar 09
  • Solved Archives Maze - Festival March 09
  • Founding member of Children of the Eclipse.
  • Solved 2 of Bootes' quests
  • Met the requirements of Khalazdad's story quest and gained entry to Necrovion on merit.
  • Enjoyed RP at all times, seldom breaking character, memorably with Bootes, Jonn, Logan Marquis, Tarquinus, Meru Chi, Khalazdad, SageWoman, Zleiphneir, Cryxus and many others.
  • Student of Khalazdad
  • Received favourable review from Mur on Player Information Page
  • Contributed ideas to expansion of Loreroot
  • Participated in the Illusions testing as MP7
  • Selected to try out to become a quest creator
  • Helped Renavoid out with a ideas for the extension of the MD Archives
  • Shared well received ideas about the planetary array in which MD resides with Bootes and Tarquinus
  • Presented a well received piece on battle at the Lunar Festival, that has been published in the MD Archives.
  • Sought out and involved others in the machinations of the game.
  • Assisted young players with the learning puzzles with rhyme and riddles, and teaching battle skills.
  • Developed the CoE Alliance page and arranged for it to be distributed to alliance members.
  • Co-authored with Meru Chi the initiation cermony for new priestesses/priests for the CoE.
  • Authored prayers in benificence of the Goddess of the Moon for use in Services held by CoE Clergy.

 Roland-Chris Kuhlmann
Knight_by_Yivgeni_M_deviantart

As a knight errand, Karak wandered the lands he awoke in, confused, aimless. He worked on his skills, all the while seeking purpose. A chance encounter with Lucius Tarquinus Superbus brought a dawning of realisation to him. As if a blindfold were lifted from his eyes, his path was laid before him.  From that day forward Lucius and Karak became fast friends and uncovered a bond that stretched through time and space; one dark to the other's light.

Over time they came to understand each other's passion for the restoration of the cycle of day and night. Together they realised that the secret lay in the return of the moon to the heavens, a moon others did not even believe could exist. Their fervour led them to seek out others who shared their faith and so the foundations of the Children of the Eclipse were laid.

As his faith strengthened, Karak came to know his purpose: uncover the secrets of the moon held in lost relics and places of worship. He searched the lands, speaking with Bootes and others of his quest, trying to decipher the land and its past. In his wandering, he fulfilled the Rajj's desire for a story and entered Necrovion to look for signs of the moon's worship. An opportunity to enter the lands of Golemus presented itself and he embraced it, at peril of his sanity, such were the unnatural things seen there.

Strong Willed Legna March 2009Now another path has been laid alongside his, a greater purpose. He now treads the pathway of the warrior monk, having taken up the robes of priesthood, he has come closer to the goddess and serves faithfully the order he holds dear.  A pendant hangs at his neck symbolising the moon in her passage across the heavens. 

For a time Meru Chi brought light to his life and heart. Together they served the goddess, taking word of her and her teachings to the lands, that all might profit from the Moon's wisdom.  Yet the Goddess saw fit to release Meru from the realm and once more Karak walks the plains alone, a beacon for the Goddess.

A ring made of the moon's metal adorns the third finger on his left hand, a gift from Meru.  It sparkles silver with moonstones embedded in the band, between each stone a phase of the moon is displayed, on the inside is an inscription, "Darling I love you forever, always, eternally"

On day 13 of Year 6, Karak and Meru wed under the protection of the Oak Fort, amongst a small group of friends, with Peace presiding. They exchanged armbands to symbolise there union. Meru wears a platinum spiral armband with a moonstone set as a comet and the spiral of the band forming the comet's tail. The spiral being multifaceted to reflect the different colours in the metal. Karak's is a copper and gold spiral armband with a firestone set as a comet and the spiral of the band forming the comet's tail. The copper and gold intertwined to give life to the flames. The comets symbolise a long journey of the forces of nature both dark and light and when brought together are united as one in perfect harmony. At last the Gods can no longer interfere in the power of their love.

  


A Gift 
.Calyx of Isis. hands Karak a staff she has carved for him of stout oak, with carved hand grips, and a replica of the moon at the top. It glows faintly with the moon's silvery glow and gives strength to the user

 Rose of Luck - a gift from Lady Dawn for service


A luxury we can ill Afford Personal hate list

In this land of turmoil and loneliness, hate is a luxury we can ill afford but, is easily found.

We of the Children teach unity and community through our open hearts and services to the greater community.  By these teachings we hope to close the schisms that divide our lands and peoples.

A parable of unity found in the roots of hatred:

Amy Sands-LumsdaineA young man stood atop a hill with his flock of goats grazing idly.  On a hill not too far distant he saw another tending their goats.  The other hill looked more lush and the man imagined himself to see the other goats fattening over the season they grazed, but he dared not make the journey to see for himself as he feared loosing his flock amongst the strangers.  As the season progressed the man came to believe that he hated the other for their good fortune and his hate consumed him, and his flock declined, but he did not notice so consumed of his hatred was he.

On the other hill a young woman tended her flock with love and kindness.  One fine day she chanced to look out across the land and saw the other who nurtured a flock on a near distant hill.  Her heart went out to him as his hill did not appear so lush as her own, but her father had warned her to distrust strangers, so she did nothing.  As the season passed she noticed his flock dwindling and her heart was torn with compassion for his plight until she could stand it no longer.  She called her sister to watch the flock while she went an invited the other to join her on the fine pastures.

The young man saw the distant herder begin their journey toward him and he hardened his heart with hatred toward them.  With each step closer his heart grew more black and cruel.  The journey took many days and still his flock dwindled without his care.  But he was consumed in the approach of the other herder.

As the young woman journeyed with her trusted hound, her heart swelled with compassion as she watched the flock dwindle before her eyes and she quickened her pace.

During the others journey the young man neither ate or slept, such was his all consuming hate for the other and his body began to waste.  His flock was now half its number, but he cared not.

The woman took the most direct route to the other herder, but the final approach hid her from his view.

The young man scanned the horizon for sign of the other that he might assault them unawares, but his body betrayed him because of his lack of care.  Then, it was as if the full moon on a soft summer evening shone upon him, and hatred was washed from him as the young woman approached, such was her compassion for him when she saw his emaciated state.

The young woman tended him and her hound gathered what was left of his flock.  When he was restored enough, she invited him to share her pastures, and that he might know his from hers she tied a ribbon made from her skirts to each goat's horns.  Such was her true feeling that he accepted and visited with her in her pastures and his herd prospered.


The history of Karak and Meru

Meru's Telling:

Our love had been forged so strongly it attracted the attention of the Gods. It infuriated them since they could not create it and neither could they control it. They weighed our love on the Scales of Thoth and the final judgment was our love had outweighed any which had ever existed. They condemned it for interfering with the balance of the universe. It was then decided we should be separated to opposite ends of the universe. However there was a redeeming condition to this punishment. It was deemed if our love was so great as the scales had shown we would remember in another life and our love would call us to each other. If we found each other this would be the proof of the divinity of our love binding us together as one forever.  But I leap ahead, let me begin at the start.

HugIn those times I was a mere maiden and you were a brave hunter. I was shy, quiet, and introverted then. You were brave, bold, and incorrigible. One day I was picking flowers in the field and you were hunting, this time it would not be the game, which caught your eye. From then on I believe I was the one you began hunting in the fields. You watched me every chance available and from every angle. I continued about my business, never paying any mind to you until I returned to pick flowers, bent down, looked up and there you were. Startled and recognizing your presence I could only stare up at you. Still staring into each others eyes you took my hand and gently lifted me up, it was love at first sight. From that time on we spent night and day together and our love would grow stronger and stronger with each passing moment.

I would watch you hunt, we would spend the day reading together in the grass, and swimming in the lake, but the most special moments we spent together were gazing at the stars and anticipating the light of the moon.Your spirit had entered my heart and soul consuming me. We involved each other in our interests closely working together forging and bonding our love in all of our endeavors. Reading and writing I could not take my eyes away from you and moments when you held me or corrected my form while teaching me to use a bow my mind was concentrated on you while my body performed the action.

Every evening when I returned home I smiled to myself thinking of you enveloped in the warmth you had brought to my heart. How I loved you more every moment we spent together, my heart beating faster in anticipation of your arrival and my soul aching to be with you at your departure. In time we became inseparable and our love would be solidified and forged like a precious metal. I recall the heralding of the time, which would change our destiny forever.

One evening after returning home I left again to go to the sacred spiral mound to seek knowledge from the sky. The stars spoke of a wonderful blessed event and then a tragic event, which would follow. Shortly after I would receive the blessing of my parents for my hand to you in marriage. My happiness echoed throughout the universe as now I could truly be bonded with you in every way possible.

Our wedding would be sacred, the Goddess had smiled, radiating her light upon us. There was silence except those sacred words which bound us together even beyond death and the sacred garments, which displayed the grandeur of how sanctified the event was.

Unbeknownst to us we became respected members of our village. We merely did what we thought was right, later becoming influential members of the village participating in negotiations with other villages and making decisions for our own village.

I only remember meeting with medicine men of the village and later being transported before the Gods where I could not tell reality from dreams if indeed they were separate. It was then I recalled the star's revelation of a tragic event.

I wept at our judgment and showered the heavens with my tears. From my tears stars were born. You took my hands into yours, looked into my eyes, and said, “Have faith in our love for no mortal or immortal possesses love like ours.” To comfort me you arranged the stars in your image and said, “When you have forgotten look to the sky and remember me.” It would be the last night we lie together. The next day we would awaken to new lives not having any memory of one another.

To read Karak's telling of their past search out Meru Chi and read his recollections

Military ways and beliefs


The Goddess whispers to me in dreams.


Keep an ear out and you may hear of a new beginning, or is that and ending?



 

Creatures 34

  • Elemental VElemental Vlevel 6 · 3 held
  • Ghost in the MachineGhost in the MachineMaster of Puppets, level 3
  • Majestic WinderwildMajestic Winderwildlevel 6 · 5 held
  • Water Daimon IIIWater Daimon IIIlevel 7 · 2 held
  • Chaos ArcherChaos Archerlevel 6 · 2 held
  • Revolutionary ArcherRevolutionary ArcherBloodPact Chaos Archer, level 6
  • Revolted Skill VampireRevolted Skill Vampirelevel 4 · 2 held
  • GrindlewaldGrindlewaldGrasan Huvourer, level 3
  • Lucient AvengerLucient AvengerMaster Lorerootian Archer, level 4
  • GawaineGawaineImperial Aramor Assassin, level 3
  • AngienAngienlevel 3 · 3 held
  • Walking TreeWalking Treelevel 5 · 4 held

The most experienced kinds, of 34 creatures in all.

Adepts 4

4 players joined the realm as Karak’s adepts.

From the Adventure Log

Page 146 · The Shade Ballance - Ren.

The Archivist stays sad near the window. "Master, anything wrong?" .. .Renavoid. does not answer. After a few moments he turns away from the window and walks towards the door.
"Prepare the books, we have no choice now". "Master are you sure? there must be an other way!". "You heard me, there is no time left, not for us at least."

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay