MagicDuel
King Bull
Generation 6

King Bull

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 5,000of 5,000

970 days in the realm since 19 July 2008 · started in The Original Story Mode

Record

  • Fights388 won · 1,422 lost
  • Active15% of days · 970 of 6,645
  • Adept ofEagle Eye
  • Player ID67761
Play with King Bull as your mentor

Join the realm from this page and you start as King Bull’s adept. MagicDuel is free to play in the browser.

Medals 3

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about King Bull.

Character

Combat stats tap a row for its sources

  • 1,794.88 initial = 1,794.88

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 1,332.80 initial = 1,332.80

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 539.20 initial = 539.20

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 45.98 initial = 45.98

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 102.67 initial = 102.67

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 84.23 initial = 84.23

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 36.79 initial = 36.79

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • -2.40 initial = -2.40

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 170.48 initial = 170.48

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 8.06 initial = 8.06

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 2,332.88 · Principle of Cyclicity 4,000 · Time Principle 4,000 · Principle of Light 4,000 · Darkness Principle 1,401.29

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

   


                                                                                                      

                                                                               King Bull              

                                                                                                            

 Elephant in Spirit.....

I have made it a goal in life to help others whenever possible..

I have found this goal can only be achieved on a daily basis...it can not be achieved totally.

My color is blue I value knowledge, logic and deceit.

I love to pursue wisdom but also to manipulate and deceive.

At my best I am brilliant and progressive. At my worst, I am treacherous and cold.

My symbol is a water droplet. My enemies are green and red.

I AM ONLY JUST BEGINNING.... I am needed now more than ever.... and i never forget....

I was once married to Ailith and together  we had three sons... Gwyrth, Caru, and Parchu

Gwyrth
The biggest and strongest of the three baby Bull Elephants,

his personality traits are much like his father. Quiet, intelligent, wise,

strong and inquisitive as to the ways of fighting and proctection.

Caru
Mischievous and friendly, he displays a great intelligence also

He has already displayed excellent social skills in appeasing anger and resolving tense situations.

Parchu
Quiet, shy strength and a willingness to look after people.

Very protective and loyal to his brothers, his parents and their friends.

As i was walking accross the dessert one day i came upon Tom6. He need help  he had no water or food... I took him in and gave him food and water and told him to stay with me and i would take care of him. as i am Elephant in Spirit, and King of all the Elephants. he stayed with me for many ages and now he calls me father and i too call him my son.... I call him Tom6, the forth son of King Bull.

 

The words of Khalazdad in the tunnel of war 

I got as far as the Tunnel of War. Do not ask how I came to be there. I will not tell you the way. Before me lay an arroyo - a box canyon, the end blocked by a fall of rocks. Before me there were two guards, facing away.

Whether they were stone or flesh I could not say. I knew I could not move past them, however, nor was there any purpose. I was overcome with stillness. I stood vigil there, meditating, seeking the will to step forward.

In the Outside world, people began to gather and to send me their good wishes and hopes, their recollections. A vigil of many gathered in peace and unity of purpose. It was an astonishing outpouring of love, and I felt it. It... changed me...

On the third day of my contemplation, the scales fell from my eyes, and I acquired a will.

I saw two new destinies. I saw - I heard - my own voice. In the world, teaching in a new way. And I saw a circle, a ring, a thing of metal. It might mean nothing... or everything.

 

These Words mean many things...I see Khalazdad speaking these words to me. They have touched my Soul. I will  defend when necassary.i see New destinies I hear My own voice Teaching a new way... A circle a ring What could this be?

Balance is the Key

                        

 


 

LHO Award

Photobucket

      I am proud to accept this Award, This is a Great Honor for me.....

I  want to thank everyone, all my friends (and enemies),

but i find that there are no enemies, but only friends. Helping is a way of life for most......

I think of it as Givers and Takers

I have always been a Giver....Love is giving asking for nothing in return.....

Elephant in Spirit I will never Forget

A story as a gift  from Khalazdad, he gave me this story as a wedding gift upon my marriage to Ailith. be my guest and listen....Enjoy


Personal hate list

        

         King bull 

 


 

Military ways and beliefs


Elephant in Spirit

Elephant Dance, A most powerful Style of fighting ...
Fighting for XP Elephant Honor walk ...
Fighting only for positive Honor Elephant Graceing Waltz ...
Fighting for Loyalty Elephant Challenge ...
I am the BodyGuard, Protector of all living things.

I am Balanced and i intend to keep balance in the Realm, no matter what land i live in i will help the Shades. I want to build a Necrovion Allaince another Allaince, to make King Khalazdad's Land Grow and prosper, the Sentiniels need my help. Most do not know Balance.


Thebiggest one I can tell you is that new players learn the most and get the most involved in the game by interacting with the older players, and playing a role that they can become known for.

1. Keep moving.
2. Prey on the weak when you can.
3. Set up some defensive rituals. When one gets the beat, the next one you flagged as defense comes into play, so spend some time erecting a wall of defensive rituals.
4. When doing the previous step, use creatures that are expendable, with the minumum vitality (301) and no investment of your own traits.
5. Spend time accruing enough creatures that you can keep a screen of defensive rituals around you at all times.
6. Get an elemental up to the highest level possible as soon as possible.
7. Get into Loreroot as quick as you can:
b. Think about what it means to win a fight.
c. Think about how your stats transfer to creatures make sense until later.
8. Remember it is a game.
9. Train at the DoJo swap wins so you can upgrade creatures. And gain XP 


 


Protector statement

                                                                Bodyguard of all living things

 

                                 King Bull                                         

                                                                

                LHO and Honored DoJo Staff 

                                  (retired)                


My primary interest is in the safety and security of those i care about. My family, circle of friends students,  everyone, Young and old alike. Protectors have an extraordinary sense of loyalty and responsibility. And seem fulfilled in the degree they can shield others from the dirt and dangers of the world. And to teach the ways of the Realm and Magic Duel. I have much Knowledge to share.

Quest

Hunt for the Crystall Skullheads


As i traveled though the lands I heard a story. The tale was about 13 Skulls and this i found this very interesting. One of the most compelling archeological mysteries is the story of the 13 Crystall SkullHeads. These Heads are believed to be between 5,000 and 55,000 years old, and were carved over a period of several hundred years but without any tool mark. Infact their very constuction defies the laws of physics and common logic.The Crystall Skullheads are believed to offer spiritual power to those who hold or possess them. 
  The Skullheads when all are together have Great spiritual Power. the Skullheads are like the principles there are only 10 principles, 1 crystall skullhead for each of the 10 story principles, 13 crystall skullheads and 10 principles, 3 of the heads Must be and are fake, these Skullheads are hidden and lost and scratterd all around the realm After a period of time the heads change. Change to what? This is unknown for the period of time well..... has it beeen a period of time?The Quest is simple Finds the heads Each of these skulls are numbered. 1 - 13 .the quest is to find the 13 Skullheads.
Each Hunter gets two (2) answers. The first answer must tell location and number of each of the heads, and which 3 of the Crystall Skullheads are the fakes and explain why these are the fake Skulls, Answer #2 will be whhat the Skullhead changed to or how it changed.
Pm me your answers each Pm must be labeled Quest. no hints no clues only one answer per hunter will be excepted for each of the 2 answers needed.
the 1st to answer with correct answers will recieve   1Pimped Grassan  1joker and 1 IMP

any pm i recieve about this quest i consider your answer be carefull when you pm me



     

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

13 Crystal skulllHead
  

 

  

Creatures 21

  • Elemental VElemental Vlevel 6 · 2 held
  • Chaos ArcherChaos Archerlevel 6 · 3 held
  • Grasan HuvourerGrasan Huvourerlevel 3 · 3 held
  • Water Daimon IIIWater Daimon IIIlevel 7
  • Pimped Grasan IIPimped Grasan IIlevel 2 · 2 held
  • Kingbull WinderwildKingbull WinderwildMajestic Winderwild, level 6
  • Unholy Priest IIUnholy Priest IIlevel 2
  • MurrrrMurrrrlevel 5
  • Aramor AssassinAramor Assassinlevel 3 · 2 held
  • WinderwildWinderwildlevel 4
  • Animated Tree IIIAnimated Tree IIIlevel 4
  • Elemental IVElemental IVlevel 5

The most experienced kinds, of 21 creatures in all.

Adepts 83

83 players joined the realm as King Bull’s adepts. The 48 most active of them:

From the Adventure Log

Page 49 · SmartAlekRJ's Lost Dragon

Intrigued by their reaction SmartAlekRJ shouts again this time louder and more convincing
towards the swarms of tiny people working allover the palce.
"I am YOUR master and you will do as i say or i shall turn you into dust!" ..same indiferent answer
.."Hail The Dragon Master!!"

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay