MagicDuel
Eagle Eye
Generation 2

Eagle Eye

Loreroot Judge
also Woodcutter's Apprentice · 2 titles held

“Possessing the wisdom and temperament to focus Lorerootians in law and policy-making,\r\nhe has been elected to help keep Loreroot going forward internally”

  • 5Mind Power 5of 7 levels
  • WoodcuttersLoreroot
  • Honor 4,894of 5,000

2,437 days in the realm since 18 December 2009 · started in The Original Story Mode

Record

  • Fights14,195 won · 14,195 lost
  • Active40% of days · 2,437 of 6,129
  • Adept ofFyrd Argentus
  • Player ID180715
Play with Eagle Eye as your mentor

Join the realm from this page and you start as Eagle Eye’s adept. MagicDuel is free to play in the browser.

Medals 3

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Eagle Eye.

Character

Combat stats tap a row for its sources

  • 8,961.54 initial + 50 territory = 9,011.54

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 6,848.82 initial + 50 territory + 100 alliance = 6,998.82

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 4,531.99 initial = 4,531.99

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 3,109.27 initial + 25 territory = 3,134.27

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 4,218.22 initial = 4,218.22

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 878.54 initial + 25 territory = 903.54

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 4,626.57 initial = 4,626.57

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 3,982.07 initial = 3,982.07

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 6,065.10 initial = 6,065.10

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 1,028.93 initial = 1,028.93

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 32 initial = 32.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingMining 0.6Herbalism 10.1Woodcutting 92.0Waterhandling 8.8Finesse 9.3Excavation 0.1Filtering 8.2Experimentalism 8.4100
  • Woodcutting92.0
  • Herbalism10.1
  • Finesse9.3
  • Waterhandling8.8
  • Experimentalism8.4
  • Filtering8.2
  • Mining0.6
  • Excavation0.1

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Entropy 4,000 · Principle of Cyclicity 4,000 · Principle of Balance 4,000 · Principle of Syntropy 4,000 · Time Principle 4,000

Realm

Woodcutters

Loreroot

Housing oneness 10%

Armoury

No set pieces worn.

Writings

Eagle Eye Comments on self


 

Christmas

   

Christmas has many meanings and because there is little we know and the only other credible christmas. we are still not our situation here in this world that Christmas. Many people do not know how to value Christmas but he's doing good and the satisfaction of all. is my only must we go where ever Christmas every day. I never said that I said I just know this only because I see every Christmas. although there are also shortcomings that I need to fix because only people. I'd also learn what are the values fall during Christmas. I'd just let us unite Christmas morning arrival even different worlds live together and provinces. Christmas is my gratitude to the owners of our lives we should not ignore where we came from.

love the open your heart, mind and eyes to see the importance of Christmas

 

My Story

              

        Learn how to fly to move in every step and to look around with no worries. learn the mistake every time he fly to the beautiful sky. He is a Blessing to the sky and to the land. Sing a song and spread here wings to carry all of sadness and happiness to bring them all

 

 

My Personal Achievements:

               

                     Solved berserkers puzzle MP3, MP4
                     Gained access to Loreroot  MP4
                     Beat willows shop Guards at MP3, MP4
                     Explored Necrovion (Torch Contest) MP4,
                     Enter to the GG from the entrance of Labybrinth MP3
                     Explored Golemus Golemicarum MP3
                    4th place in Trophy Head contest January 31, 2010 MP4

                    ~ Day: 80 Year 7 ~ 1mil Vitality






first AVY           Second AVY

HAPPY 8th ANNIVERSAY LOREROOT Quest Info


 ~ Day: 296 Year: 9 ~

Halloween Bloody Scene


Horror Land Scene

 

 

This is artwork contest, Decor and add something that can become scary and horror land scene

You can use anything edition of editing that can make your Artwork beautiful Bloody scene.

 

All you need to do is Choose a Land in the realm and all location of the land you choose decorate it.

To make your Land scene Hunted, Horror and Scary looking. You can do anything you want to your artwork.Its a way of represent the Halloween.

 

If you have Land or without Land are good. It is up to you, Its yours that you feel better.

Create and spread your Imagination to the highest level.

 

Make the land and your land proud of you.

 

Your Submission post here at 27th of October

 

Feel free to ask:

 

Sample:

 

Land: Loreroot

 

Maple Road


http://i.imgur.com/6VWq3WY.jpg

Territory: Loreroot 
Coord: 1_-3x1_1


Ash Arch


http://i.imgur.com/VHYHtfE.jpg

Territory: Loreroot 
Coord: 1_-3x0_1


Reward: 20 Silver Coins from me

 

Sponsor are welcome

 

More participants and participates Chewett sponsoring some pre-release drach lair items





 

Summer Stories

For the summer festival, we would like to see some creative writing.
First off, write a story about the land you are a member of, or the land you would like to be a member of. This doesn't have to be a true story, creativity is encouraged. Aim for between 300 and 500 words.
Second, write about what made you choose to join the alliance you are in, or if you are not in an alliance write about what sort of alliance you might like to join and why you would want to join it. Aim for between 100 and 200 words.

Entries will be judged based on content, length, and presentation. Spelling and grammar are not going to be judged harshly - MD is an international game, after all!

 

Send your Story via Forum with subject Summer Stories

Rewards Being Update

 







 



 

HAPPY 8th ANNIVERSAY LOREROOT

This a simple quest to honor Loreroot, to the forest that always protect us and also to be one of us

How to start:
Choose a scene of Loreroot's Land and then cut a Picture of it. Cut the portion of the scene and Then write a messages below the picture of the scene. Why did you choose that scene?

ADDITIONAL: ART/Photoshop ETC to make a colorful Contest
Post your ENTRY here:
The winners will be chosen by judges
Submissions End October 24
Winners will be announced on October 26

Rewards: You can choose Spell stone
Sponsors are welcome

 

 



 


Summer Time

 

It’s summer in my place and all you need to do is decorate your Avy, Other player Avy, MD scene in to the BEACH. Anything you wanted to make beautiful. Also we are celebrating Magicduel Birthday and lets  your hands work and a good mind to make MD proud of us

Post your Entry to this link: http://magicduel.invisionzone.com/topic/13911-summer-quest/


 



 

Quest: Birthday Party 


All we need to do is choose the scene from MD, We need to make a Birthday Party. You can add (cakes, candles, clowns and anything you wanted to make them colorful hand made/photoshop/drawing etc all are welcome. Lets the Birthday PARTY begin. Don’t forget the MD sign. The best artworks get some rewards. Let’s get party!!!

Post your entry here: http://magicduel.invisionzone.com/topic/13967-quest-birthday-party-of-magicduel/

Happy Birthday Magicduel

Quest End:

Winner: darkraptor and Tom Pouce

Reward: Spell Stone

 


 


 

Eagle Eye Racing Quest 2 End

All you need to do is find the 8 correct answer all over the realm

used this 'Happy Birthday MD'

Winner: Clock Master

Reward: 8th anniversary aramor, Shop Joker and Spell Stone

 


Big Thanks to all Protector statement

Worshipers (6)

~ Day: 116 Year: 10 ~
Valoryn (241.5k)
Menhir (144.5k)
Junior (47.5k)
Esmaralda (11k)
Rophs (1k)
Arazun (0k)

Creatures 57

  • Unholy PopeUnholy Popelevel 3 · 4 held
  • Rustgold MadhornRustgold Madhornlevel 5 · 3 held
  • Majestic WinderwildMajestic Winderwildlevel 6 · 4 held
  • BloodPact Chaos ArcherBloodPact Chaos Archerlevel 6 · 4 held
  • Elemental VElemental Vlevel 6 · 2 held
  • Grasan HuvourerGrasan Huvourerlevel 3 · 3 held
  • LibSkyArmyLibSkyArmyWater Daimon III, level 7
  • WarletWarletMadhorn, level 5
  • GRINGOGRINGOTainted Angien IV, level 7
  • Shmsh DarklingsShmsh Darklingslevel 8
  • Angien Sentinel IVAngien Sentinel IVlevel 7 · 3 held
  • SnowballSnowballlevel 1 · 3 held

The most experienced kinds, of 57 creatures in all.

Adepts 82

82 players joined the realm as Eagle Eye’s adepts. The 48 most active of them:

From the Adventure Log

Page 395 · The Inner Sun - Ren. END

The Archivist watches the woman leave and sighs. "It would seem it has begun. It is a shame we can't get personal directions...but our paths are much too unique.." Renavoid's path has led him to his next task, and he rises now as the Master Archivist: overseer of the Archivists and Archives, as well as many other things that pertain to them. His Inner Sun is unlocked.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay