MagicDuel

Kittiness

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 4,981of 5,000

469 days in the realm since 12 September 2008 · started in The Original Story Mode

Record

  • Fights2,856 won · 3,909 lost
  • Active7% of days · 469 of 6,591
  • Adept ofAmoran K Kol
  • Player ID91384
Play with Kittiness as your mentor

Join the realm from this page and you start as Kittiness’s adept. MagicDuel is free to play in the browser.

Medals 2

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Kittiness.

Character

Combat stats tap a row for its sources

  • 2,526.82 initial = 2,526.82

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 602.39 initial = 602.39

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 371.42 initial = 371.42

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 105.96 initial = 105.96

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 247.54 initial = 247.54

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 71.77 initial = 71.77

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 153.52 initial = 153.52

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 89.75 initial = 89.75

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 337.21 initial = 337.21

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Transposition Principle 1,000 · Principle of Syntropy 4,000 · Principle of Entropy 3,287.37 · Element Principle 3,262.60 · Principle of Imagination 2,422.44

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

I belong to Tarquinus Comments on self

 

From "Proverbs of Hell" by William Blake

...

The pride of the peacock is the glory of God.

The lust of the goat is the bounty of God.

The wrath of the lion is the wisdom of God.

The nakedness of woman is the work of God.

...

Let man wear the fell of the lion, woman the fleece of the sheep.

...

----------------------------------------------------------------------------------------

Character Information:

La kajira, I am a slave girl.

---------------------------------------------------------------------------------------

Appearance:

She is an ordinary girl or a young woman, depending on how one looks at her. Her face and figure are pretty and shapely, simple but lovely. She almost always have a smile on her face.

----------------------------------------------------------------------------------------

Clothing and Adornments:

Collar of Belonging:

A shiny collar of interlocking steel circles inscribed with what appears to be hellenic letters, a curving alien script, and the english words "I belong to Tarquin".

Matching garments of diaphanous vermilion silk:

A transparent veil, a short-cropped jacket, a brassiere with brass fittings, and a voluminous, ankle-length skirt.

Jewelry:

Teardrop-shaped garnet-pendant earrings in settings of smoke-coloured steel; a necklace of polished hematite beads with a pendant of amber; a headdress of delicate brass chains.

---------------------------------------------------------------------------------------

Current State:

She seems healthy and normal, but is anxious for news regarding her son, Rask.

Yoda Said... Personal hate list

 

 

 

 

Fear leads to anger,

Anger leads to hate,

Hate leads to suffering...

From "Marauders of Gor" Military ways and beliefs

 

 

 

 

"Be strong and do as you will. The swords of others will set you your limits."

"Within the circle of each man's sword, therein is each man a Ubar."

Creatures 13

  • Rask of TreveRask of TreveBloodPact Chaos Archer, level 6
  • Marlenus of ArMarlenus of ArImperial Aramor Assassin, level 3
  • Elemental IElemental Ilevel 2
  • Tormented SoulTormented Soullevel 1
  • AngienAngienlevel 3 · 3 held
  • Barren SoulBarren Soullevel 1 · 2 held
  • Elite KnatorElite Knatorlevel 4
  • ScoutScoutlevel 1 · 2 held
  • Angien EggAngien Egglevel 2

The most experienced kinds, of 13 creatures in all.

Adepts 3

3 players joined the realm as Kittiness’s adepts.

From the Adventure Log

Page 547 · A Debt Repaid

Dst interjects, "So many Necros." She shrugs and waves dismissively. "What
if some die?"
Princ Rhaegar stands and then explains, at length, that the citizens of
his land didn't stop Maebius' plan because none had the desire to do so. He
even admits to some curiosity about what Necrovion's reaction would be.
When he finally finishes, he sits and watches Azull. The King of Necrovion
stands, but is silent for a time before speaking. "My blood, and the blood
of my people, has been spilled because of your inaction. In turn, I have
taken your blood, and the blood of your people." He crosses his arms and
stares at Rhaegar. "Vengeance has been satisfied. I am ready to end this
now."

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay