MagicDuel

Krogan Darkmoon

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 3,083of 5,000

167 days in the realm since 24 August 2008 · started in The Original Story Mode

Record

  • Fights162 won · 282 lost
  • Active3% of days · 167 of 6,610
  • Adept ofMetal Bunny
  • Player ID84703
Play with Krogan Darkmoon as your mentor

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Character

Combat stats tap a row for its sources

  • 111.58 initial = 111.58

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 62.90 initial = 62.90

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 39.93 initial = 39.93

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 34.10 initial = 34.10

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 46.21 initial = 46.21

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 39.30 initial = 39.30

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 37.50 initial = 37.50

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 40.42 initial = 40.42

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 57.64 initial = 57.64

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Entropy 114.84 · Darkness Principle 96.43 · Time Principle 68.59 · Principle of Imagination 75.76 · Transposition Principle 110.25

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Oroboros of the Underdark Comments on self

Who is the Oroboros of the Underdark?

He walks in the dark, were evil leaves its mark.
Searching in the shadow, watching souls deep and shallow.
Black specters wear a mask, unveiling it is his task.
From shades he will sate, for learning is his fate.


A true Golemicarum soul, the Oroboros dwels in the magical arts and the study of the beings of MD land. He believes nothing is inherently good or evil, it is the use given to magic and other things that  can be destructive or constructive. As such the black arts praticed in necrovion are for him just another leaf in the tree of magic. In his hunger for knowledge he sometimes risks entering the forbbiden lands searching for more information on the shade kind and their environment.
Altought he can be formitable  in battle his main strength rests in the mind.

Hobbies

In contrast to his experiments and studies concerning shades, he also spends a lot of his time observing other creatures of MD Land. He records their nature habits and caracteristics, and for time to time captures and dissects various specimens to further his knowledge.

"Knowledge is the wheel that furthers the mind, but curiosity is the water that moves the wheel"
 
                                                                                                                      parchments of the Underdark

"Magic is more than the ability to change the world using gestures, words or toughts. Magic is energy. The energy that allows a fish to swim or a stone to exist. In truth all matter is concentrated energy"
                                                                                                                  
on The Basic Studies of Reality vol. I
  

Apocripha Personal hate list

These are the records of my current work. Much is not written here. I have kept most of the data from my studies on magic, animal life and constructs apart to preserve some level of confidenciality. If you need a specifique answer on these subjects message me.

Fauna Records

- Loreroot


Knator

Observations in the wild

Coming soon pending end of observation period...

On  the dissection of a Knator:

Altough not the smartest creature of Loreroot, the Knator is a fascinating predator gifted with great strength and learning abilities. To explain these caracteristics an adult Knator was sacrificed and dissected. Has expected this creature shows a rich celular muscular mass. These seem to be longer and thicker cells able of rapid and resistant contraction. So stands justified their great brute force and broad attacks. Also expected is a small brain with developed learning center the only mental requesite for this beast. It is probably capable of basic tought and emotions as shows the neural anatomy of the amigdala. This creature shows no magical afinity in its anatomical parts confirming its magicaly devoid nature. More observation necessary to determinate its ability to fuse metal with flesh in the last stage of evolution.



Studies on Magic and the sacred Principles

Concerning the specifique caracteristics of Magical emanations in Marind Bell and Loreroot Forest

Information not available for public viewing...



Study of Necrovion

Analisys of Basic Environment Properties

Studies pending....

The Shade kind


Studies pending....




Creatures 28

  • Elemental VElemental Vlevel 6 · 3 held
  • Chaos ArcherChaos Archerlevel 6 · 3 held
  • Knator War MasterKnator War Masterlevel 5 · 3 held
  • Pimped GrasanPimped GrasanPimped Grasan Huvourer, level 3
  • Water Daimon IIIWater Daimon IIIlevel 7 · 2 held
  • Walking TreeWalking Treelevel 5
  • Grasan HuvourerGrasan Huvourerlevel 3
  • Majestic WinderwildMajestic Winderwildlevel 6
  • Master Lorerootian ArcherMaster Lorerootian Archerlevel 4
  • Elite Lorerootian ArcherElite Lorerootian Archerlevel 3 · 2 held
  • Animated Tree IIAnimated Tree IIlevel 3
  • BloodPact Dark ArcherBloodPact Dark Archerlevel 3

The most experienced kinds, of 28 creatures in all.

From the Adventure Log

Page 527 · A Debt Repaid

Necrovion's response to Marind's Bell's aggression is swift. There is a flash and a crack as Princ Rhaegar is teleported to the Gazebo of Equilibrium. Eon's blade flashes as it slices through the air, but Rhaegar is able to deflect the blow.As he prepares to flee to safety, he is plunged into darkness, the open
sky above replaced by the yawning expanse of a familiar cavern: the Gazebo of Chaos. Though desperate to flee, Rhaegar finds himself locked within the confines of the dais.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

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