MagicDuel

LordDiablo

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honour 4,555of 5,000

129 days in the realm since 27 July 2008 · started in The Original Story Mode

Record

  • Fights128 won · 133 lost
  • Active2% of days · 129 of 6,657
  • Adept ofRaven
  • Player ID69367
Play with LordDiablo as your mentor

Join the realm from this page and you start as LordDiablo’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 34.39 initial = 34.39

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 20.99 initial = 20.99

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 12.46 initial = 12.46

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 1.39 initial = 1.39

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 7.12 initial = 7.12

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 1.86 initial = 1.86

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 3.87 initial = 3.87

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 10.75 initial = 10.75

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 8.88 initial = 8.88

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 0.28 initial = 0.28

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Darkness Principle 58.95 · Element Principle 127.57 · Principle of Cyclicity 182.24 · Principle of Imagination 5.61

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

~ The Rise Of The Demon Within ~ Comments on self

I was born and raised in Underworld, my Home. My father is demonic and my mother ... well she is angelic. My father fell in love with my mother from human world that he had visited. Their relationship is too strong to break apart.

I was born to be half demon and half angel. I have my black wings. My mother named me, Sky because she thinks sky is a heaven from God that brought me my wings. My father called me Diablo which means ruler of the Underworld. All I could remember was feeling safe from my parents hold upon me.

My nightmare had begun from a wicked devil, Satan, the head of Underworld. He forbids my parents relationship and killed my mother in burning, deadly fires of Hell. I was horrified to watch my mother die in front of me. Satan attempted to kill me but I was within my father’s safety. My father begged Satan to let me live. Satan decided to let me live and demanded me to become a reaper.

I studied life and death, which took me 3 years to complete and I trained my darkest powers with my father. All my powers and skills were successful and ready. I passed all the exams and all Young Death Angel students are ready to visit the human world as they collect the souls for the Underworld. Satan handed me a scroll that listed names and he told me to take all humans souls on that scroll. He sent me to the world. I’ve never seen this place before and it was unimaginable. I could see all humans and many furry creatures including wonderful nature lands.

My first mission was collecting a little girl\'s soul. I saw the girl as she saw me entering the park. She looked awfully frightened when I showed up. That poor girl reminds me of my mother. I was too scared to take her life by using my powers. I’ll never forget Satan killed my mother and it was my worst nightmare. I just can\'t take the girl’s soul and decided to give up. Mission FAILED...

Satan was furious that he heard I couldn\'t kill innocent people. All Death Angels were talking about me. They made fun of me as all Death Angels called me a mortal. I felt hopeless. I didn’t have any self-esteem. I lost my temper as my eyes start glowing red of fury and attacked everything in sight. Satan decided to kill me after all; however my father suggested they cast me out of the Underworld. I was shocked that my father abandoned me. My father knew he gave up on me for my own safety from Satan.

They kicked me out of the Underworld… So I then forced myself into MD world … alone. My life was falling apart… I had no home, no family and no life but being LordDiablo. But then my life changed, I learned something interesting from MD Creatures, Lords and Kings, that they influenced me how to control my anger, despair and all the different strange things that kept me back in the past.

I love the MD world!

Adepts 7

7 players joined the realm as LordDiablo’s adepts.

From the Adventure Log

Page 134 · The Shade Ballance - Nel.

Neyla sits and ponders on the latest information she has just received from allied nymphs in a far off land. The nymph provided Neyla with a nightmarish description of hearing truly blood chilling noises from within the mountain upon which it was walking. "Strange foraging and scratching, like metal on stone.." a sound unlike any other ever heard by the inquisitive creature. Neyla shivers as she tries to imagine the sound that caused the brave nymph to sound so distressed.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay