MagicDuel

MRV

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 3,485of 5,000

410 days in the realm since 21 October 2008 · started in The Original Story Mode

Record

  • Fights7,152 won · 7,507 lost
  • Active6% of days · 410 of 6,551
  • Adept ofMRD
  • Player ID103641
Play with MRV as your mentor

Join the realm from this page and you start as MRV’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about MRV.

Character

Combat stats tap a row for its sources

  • 1,893.41 initial = 1,893.41

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 1,735 initial = 1,735.00

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 312.27 initial = 312.27

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 266.41 initial = 266.41

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 306.93 initial = 306.93

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 67.48 initial = 67.48

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 268.67 initial = 268.67

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 147.31 initial = 147.31

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 173.47 initial = 173.47

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Time Principle 4,000 · Principle of Balance 4,000 · Principle of Imagination 4,000 · Principle of Cyclicity 4,000 · Principle of Light 4,000

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

 
MR's Lieutenant General



 achievements at mp3:


1st place at head contest feb 2009

got appointed Lieutenant General of the MRs by MRD

access to Loreroot

entered Necrovion
 granted by Khalazdad for sharing a story

received "military ways and believes" page

entered Golemus to receive a drachorn egg

received both necrovion creatures
(by courtesy of MRD, jonn and Khalazdad)

got the complete sungod and medusa sets
(with friendly assistance of Cless for the last parts of sungod set)

defeated various mp4/mp5/mp6 in a serious duel of 100% influence
 amongst them such remarkable warriors as Metal Bunny and Shoeps

-solved quests-
khalazdad's military strategies quest
akasha's help for a friend quest
metal bunny's multiple mini-quests
tarquinus' knightly and priestly quests
rex umbrae killer's quest
smartalekrj's quest
glordamar's riddle
grido's quest

Military ways and beliefs

for studying the arts of warfare and governance, i found these to be some noteworthy advisors:

sun tsu
zhuge liang
niccolò machiavelli
baltasar gracián
karl von clausewitz

-------------------------------------------------------

CHALLENGE: Old School Battle

for tacticians, veterans and purists:
 a battle with tokenless creatures, with or without voluntary setup restrictions

possible restrictions could be:

- certain creature level (only level I and II creatures, etc)
- certain praypower (0 %, 20%, etc)
- no creature-type more than once
- no maxed creatures
- a certain number of creatures
- certain creatures can't be chosen (no life stealers, etc)
- lady luck / russian roulette *
(both players chose the "random ritual" option or a creature with less than 301 VE.
 can have some really amusing results)

as alternative to tokenless creatures:
- restricted number of tokens / of creatures with tokens
- certain tokens can't be used (no claw III, etc)

* idea by MRWander

for roleplayers and story-tellers:
roleplaying an actual battle in the fashion of neil gaimans "the oldest game"
this game of wit should include some key events of the actual battle (for example: important aura-effects, when / how creatures were defeated, how the planned strategy worked out, etc)

it may be of interest to note that the person winning the battle does not have to be the person winning our "match",
for there are many ways how one can benefit from a lost fight, more than from an empty win:
a lesson, a test of new ideas, a show of pride in challenging the mightiest

the "match" is all about how you present your actions, your intentions,
 how you improvise to turn a seemingly devastating loss into a triumph
it is a duel of wit and a duel of story-telling
(and first and foremost it's for the fun of it)

this is, of course, an experiment and open to suggestions and intersting ideas.

Creatures 35

  • Elemental VElemental Vlevel 6 · 2 held
  • AnantaAnantaWater Daimon III, level 7
  • -War--War-Chaos Archer, level 6
  • Angien Sentinel IVAngien Sentinel IVlevel 7 · 2 held
  • BloodPact Chaos ArcherBloodPact Chaos Archerlevel 6 · 2 held
  • -Death--Death-Madhorn, level 5
  • Majestic WinderwildMajestic Winderwildlevel 6 · 3 held
  • Angien Sentinel IIIAngien Sentinel IIIlevel 6 · 2 held
  • Angien Sentinel IIAngien Sentinel IIlevel 5 · 2 held
  • Revolted Skill VampireRevolted Skill Vampirelevel 4 · 2 held
  • Unholy PopeUnholy Popelevel 3 · 2 held
  • -Pestilence--Pestilence-Pimped Grasan Huvourer, level 3

The most experienced kinds, of 35 creatures in all.

Adepts 4

4 players joined the realm as MRV’s adepts.

From the Adventure Log

Page 132 · The Shade Ballance - Secret gathering

Deep inside a Necrovion graveyard 4 figures gather to discuss tactical matters.
"Great shade, i present you our loyal spy, he successfully infiltrated one of the other alliances and is constantly providing us with valuable knowledge on their moves." ,
... "So, human, are your seeking for reward ...or for more...?". The 4 figures continue their secret discussion. Enemy eyes look at the gathering from a distance but they can not identify all of the members.
Dark clouds gather above necrovion inner realm as humans step inside it.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay