MagicDuel
MRD
Generation 4

MRD

  • 5Mind Power 5of 7 levels
  • MR's FraternityGolemus Golemicarum
  • Honor 669of 5,000

758 days in the realm since 2 May 2008 · started in The Original Story Mode

Record

  • Fights1,179 won · 1,614 lost
  • Active11% of days · 758 of 6,724
  • Adept ofChange
  • Player ID38385
Play with MRD as your mentor

Join the realm from this page and you start as MRD’s adept. MagicDuel is free to play in the browser.

Medals 3

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about MRD.

Character

Combat stats tap a row for its sources

  • 2,665.62 initial + 7 alliance = 2,672.62

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 1,812.66 initial + 2 alliance = 1,814.66

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 129.40 initial = 129.40

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 142.59 initial + 20 territory = 162.59

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 227 initial + 1 alliance = 228.00

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 114.70 initial + 20 territory = 134.70

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 210.53 initial + 40 territory = 250.53

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 226.79 initial = 226.79

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 315.37 initial + 50 territory = 365.37

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 16.81 initial = 16.81

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 7 initial = 7.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingMining 0.6Herbalism 0.2Woodcutting 1.0Waterhandling 0.1Finesse 0.5Excavation 0.0100
  • Woodcutting1.0
  • Mining0.6
  • Finesse0.5
  • Herbalism0.2
  • Waterhandling0.1
  • Excavation0.0

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Syntropy 258.37 · Principle of Imagination 443.07 · Darkness Principle 303.95 · Principle of Cyclicity 87.44 · Time Principle 289.22

Realm

MR's Fraternity

Golemus Golemicarum

Housing oneness 10%

Armoury

No set pieces worn.

Writings

MRD - Master of the MR's Comments on self



IN MEMORY OF MRG


 Photobucket

Quest Info

*ALL PLAYERS*

Starting right now any player who gives me more then -250 honor is
DISQUALIFIED from any of my
quests and will not receive any form of reward from me unless they fix their balance and meet the honor 
criteria

*ALL PLAYERS*



My Quest for the Whole Kit-n-Kabootle

Start date - July 20th, 2010   
End date - August 3rd, 2010


It seems i have not been in MD much lately, and have not fought in many a month. I have decided to host one final quest. This quest will award the winner with all my creatures. I will not say what i have now and do not have anymore, but if i have it now it will be yours. The people who finish 2nd -5th will receive 1 WP each. All entrants will be judged by me and one other player (no i will not give their name out, and no its probably not a MR.) Since i think the fighting system is horrible, and i hate the MD script things, it will be a universal quest for all. MP level wont matter, MD knowledge wont matter. Something all humans can do.


Step 1 - Write down your overall thoughts on Magic Duel as a whole. The forum, the game, the newspaper, the ideas, and how it all flows together. 1000 words minimum, do not repeat topics or ramble on

Step 2 - Write down your overall thoughts on the type of people who you have met in Magic Duel. Do conflicting personalities make the game fun or make it a disaster. 1500 word minimum

Step 3 - What was your goal beginning Magic duel, and has it changed since beginning. If it has changed, what is it today  500 word minimum.

Step 4 - Who is your "Nemisis" in Magic duel and why? Did you start the rivalry or did they? No minimum.

Step 5 - Who is your "Best friend" in Magic duel and why? No minimum

Step 6 - If you could change ONE thing in Magic Duel, what would it be and why. 1000 word minimum.

Step 7 - Who do you think the all around strongest player in Magic Duel is. Role, fighting strength, popularity, activity. Not just the best fighter but who is best all around.  Why do you think they are strongest? No minimum

Step 8 - Put all the parts together, organized in order, and send to me in one mail in game with title name as QUEST. One complete empty line must seperate each step.


Me and the other judge will read each entry then post 5 winners on the MD forums. Those 5 entries will be there for the public to read. The winner will be contacted privately and they will decide to tell the public they won or did not win.

I will be hosting a seperate quest just for the land Kings. The winner of the land quest i will donate all my silver (347 at the time of writing this) and all my gold (13 at time of writing this) to be used as the King of that land see's fit.

Just because i am giving my creatures away does not mean i am leaving Magic Duel all-together. I will still log in, check PM's and randomly walk around talking to people. I just wont be fighting or looking at my valued creaures not being used. All contestants must understand that all entries will be very long, and it will take quite a bit of time to read them all. Expect a long delay after the quest ends before the top entries are posted. Good luck to all and remember the most important thing in a game is to have fun. It has been a honor to spend time with all of you.

Sincerely, MRD




My quest #6


Reward -
4 of my shop credits
             
 


Start date - November 11 2009
End date - November 25 2009


The Hunt


Directions

1. Come find me ONLINE (not idle) and message me to begin your task

2. Enter Golemus by way of the maze (Being teleported there will automaticvally DISQUALIFY you and i will be checking)

3. Once in Golemus find the items i request and mail me their sceme locations. You may mail either the coordinates or the name of the scene, either way.

4. You must not leave Golemus until i confirm you have successfully completed the quest. Leaving Golemus will disqualify you from this quest and possiably future quests.



Rules

1. No asking others for hints, wont help.

2. Keep a list of where you find the items for proof at the end.

3. Do not get teleported in or out of Golemus at any time once you begin the quest, i will know and will punish you

4. If you leave Golemus, at any time after beginning my quest, you WILL be disqualified. Only leave when i tell you you may leave.


Winners
cunyarro -  8 points
sage  4 points
*MasterB* 4 points
Red Tooth 4 points
I Am Bored 4 points
Gorshtak 2 points
Elthen Airis 4 points
Pipstickz 4 points
stavaroiu 4 points
dst 4 points
Anubarak 4 points
Neno Veliki 4 points

DISQUALIFIED
lone wolf pup



 

BELOW THIS ARE OLD QUESTS THAT HAVE ENDED

The quests below will be available to do again at a later date

Redeem your earned quest points for items in my points shop at the bottom of this page





My quest #5



Reward - 1st person to complete : 8 Quest Points
                Following to complete : 4 Quest Points
 
QUEST ENDED

Start date - May 15
End date - May 29


Find the missing items for the MR's Knights of the Round Table. I believe MRHoly One might hold the first clue. Seek him out


Directions

1. Search the RPC clickable items to find the lost item.

2. Follow the instructions in the open RPC box



Rules

1. No asking others for hints, wont help.

2. Keep a list of where you find the items for proof at the end


Winners
MasterB - 8 points
Neno Veliki - 4 points
Gauge - 4 points
*Clock Master*- 4 points





My quest #4

Reward - 5 credits (possible Wishpoint to the first player to complete this)

QUEST ENDED

Start date - May 4
End date - May 11


Quest is simple

BREAK my defense ritual. I must completely lose the ritual from my rituals page.

Rules

1. No using ANY bugs.

2. All rituals made can be used, just no bugs like ghosts.

3. Take a screenshot of all of my creatures completely dead, and a screenshot of where it states i have no surviving creatures as proof if needed.


Winners

Cless - 4 points
 



My Quest #3


Reward : 3 of my shop credits
          



Start date - November 11 2009

End date - November 25 2009


My quest will involve a series of questions. These questions are about MRWander

Rules are simple.

1. All answers must come directly to my inbox

2. Any means are allowed to gain the answers. However askign other RPC's for quest info is not allowed. 

3. As each question is answered correctly, i will PM the next question

4. All players who answer the starting question correct will receive different questions following that. So do not both rasking previous winners the answers


First question -  When did MRWander first meet the MR's?


Winners

dst - 4 points

MRAlyon - 2 points





My Quest #2

Reward : 3 of my shop credits

Start date : November 11 2009

End date : November 25 2009



My quest will involve a series of questions. These questions are about Magic Duel and it's history


Rules are simple.

1. All answers must come directly to my inbox

2. Any means are allowed to gain the answers. However askign other RPC's for quest info is not allowed. 

3. As each question is answered correctly, i will PM the next question

4. All players who answer the starting question correct will receive different questions following that. So do not both rasking previous winners the answers



First question.

What was .Muratus del Mur.'s first character name?


Good luck you have until the finish date to complete this

Winners
Shadowseeker - 4 points
Alyon - 2 points
Ilias - 2 points
eigger - 2 points
quendalon - 2 points
Sparrhawk - 2 points
*Awiiya* - 2 points
Cryxus - 2 points
MRHoly One - 2 points


My Quest #1


Reward : 3 of my shop credits

Start date :  November 11 2009

End date : November 25  2009



My quest will involve a series of questions. These questions are about me and my men, the MR's and MS's.


Rules are simple.

1. All answers must come directly to my inbox

2. Any means are allowed to gain the answers.

3. As each question is answered, i will PM the next question

4. You get one guess at each question.

5. You must get a 80% score to pass and get the shop points



First question.

Who was the first MR in Magic Duel?


Good luck you have until the finish date to complete this


Winners

Burns - 4 points

*jazira* - 2 points

Raygon Vandark - 2 points


 


Quest Points Shop


10 points

1 silver coin

1 trip to Golemus and back out

My spell document



20 points

5 silver coins

5 trips to Golemus and back

1 Wishpoint

1 Tormented Soul



30 points

1 Angien Egg

1 Wishpoint, and my spell document

25 silver coins

1 gold coin

1 entry form to enter my quest with a secret award

(Quest for secret reward will only be open to those who have earned 30 points and wish to enter it)


My quests give each winner points. The points you earn by doing my quests can be redeemed here any time you have enough points and wish to have something. You may only choose ONE thing for each category. If you have 20 points and want to trade them in for something you pick one item from that category. Once you buy something your points are erased. It is important to watch for new quests often as they usually only last one week. 



PLAYERS BANNED FROM DOING MY QUESTS

 zeTsu grass

Ledah


Personal hate list

.

Military ways and beliefs


MR's Training Grounds

Located at the Golden Globe Gazebo in MDA Gardens


Staff
.MRD. -Leader
MRWander
MRV
MRWarrior
MRHoly One
Kamate
MRAlyon
Death Ray
zeTsu grass

Professors
MRD
MRAlyon


Teachers


Teachers Assistants



Please do not attack without prior knowledge of how we train. For information on how to attack ask one of our Staff members. We use ONLY non damaging rituals

Example of a Defense : Single Grassan set to Weaken Defense

Example of Attack : 4 Heretic Archers set to Weaken Defense, and 2 Winderwelds


We hope that everyone enjoys what we have created and please do not ruin it for other players by breaking the rules.

If you enter the Golden Globe Gazebo for any purpose, please set a single creature NON damage ritual, even if you do not wish to train

Violators WILL BE Prosectuted by .MRD.





Special thanks to these people for helping create the MR's Training Grounds


.Shoeps.
.Akasha.
MRWander
MRV
MRHoly One
MRWarrior

Without their support and countless hours of testing this could not have been possible

. Protector statement

MRD's Shop of trade's and quest points

Transportation Charges

Out of Golemus
5 silver

Into Golemus
3 silver

Into Necrovion
5 silver

Into Berseker's Charge
15 silver

Other Locations
Rates Differ


Silver to Gold Exchange

15 Silver = 1 Gold


Trade prices

Aged Tormented Soul
10 silver

Young Tormented Soul
5 silver

Aged Angien Egg
20 silver

Young Agien Egg
5 silver

Aged Joker
10 silver

Young Joker
5 Silver

Aged Unholy Priest
12 silver

Unaged Unholy Priest
5 silver

Creatures 78

  • Elemental VElemental Vlevel 6 · 3 held
  • MedusaMedusaWater Daimon III, level 7
  • Master of PuppetsMaster of Puppetslevel 3 · 3 held
  • Majestic WinderwildMajestic Winderwildlevel 6 · 5 held
  • Jack WillowJack WillowBloodPact Chaos Archer, level 6
  • AzzKikkerAzzKikkerImperial Aramor Assassin, level 3
  • SuckaSuckaSkill Vampire, level 3
  • MRPAMPLEMRPAMPLEDrachorn Hatchling, level 2
  • MR OF DOOMMR OF DOOMAngien, level 3
  • MRWanderMRWanderBloodPact Dark Archer III, level 5
  • Dark Archer IIIDark Archer IIIlevel 5 · 3 held
  • Tormented Soul IITormented Soul IIlevel 2

The most experienced kinds, of 78 creatures in all.

Adepts 48

48 players joined the realm as MRD’s adepts.

From the Adventure Log

Page 493 · Seeds Of The East

After some time they both get summoned in a place many know it exists but very few have seen it. Memories of a discussion can still be sensed in that place, speaking of a human package that was successfully delivered. They both realize that the package was actually them, delivered by the Postman.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay