MagicDuel
MaGoHi
Generation 30

MaGoHi

  • 5Mind Power 5of 7 levels
  • Shattered IllusionsUnderground
  • Honor 266of 5,000

2,875 days in the realm since 20 December 2014 · started in The Original Story Mode

Record

  • Fights1,612 won · 1,612 lost
  • Active67% of days · 2,875 of 4,308
  • Adept ofSyrian
  • Player ID253305
Play with MaGoHi as your mentor

Join the realm from this page and you start as MaGoHi’s adept. MagicDuel is free to play in the browser.

Medals 4

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about MaGoHi.

Character

Combat stats tap a row for its sources

  • 38,330 initial + 100 territory + 40 alliance = 38,470.00

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 30,536.23 initial + 40 alliance = 30,576.23

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 1,509.95 initial + 50 territory = 1,559.95

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 4,531.72 initial = 4,531.72

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 6,381.28 initial + 16 alliance = 6,397.28

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 1,342.22 initial + 20 territory = 1,362.22

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 7,297.71 initial = 7,297.71

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 5,773.88 initial = 5,773.88

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 8,229.51 initial + 50 territory = 8,279.51

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 1,387.77 initial = 1,387.77

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 55 initial = 55.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingMining 23.4Herbalism 78.3Woodcutting 27.0Waterhandling 49.9Finesse 34.2Excavation 23.4Gardening 39.5Filtering 24.3Experimentalism 37.7Taming 0.0Dowsing 90.0100
  • Dowsing90.0
  • Herbalism78.3
  • Waterhandling49.9
  • Gardening39.5
  • Experimentalism37.7
  • Finesse34.2
  • Woodcutting27.0
  • Filtering24.3
  • Mining23.4
  • Excavation23.4
  • Taming0.0

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Light 4,000 · Element Principle 4,000 · Principle of Entropy 4,000 · Time Principle 4,000 · Darkness Principle 4,000

Realm

Shattered Illusions

Underground

Housing oneness 20%

Armoury

No set pieces worn.

Writings

MaGoHi Comments on self


Race: Human or not idk anymore xD
Haicolor: brown
Eyecolor: brown
Heigth: 1.80m
Weight: 70kg

In this realm there are beings that are called grinder by common tongue, residents in this realm often try to run and hide, but sometimes some of them stand up to them and fight.

At some point i realised i had to become stronger if i wanted to survive, so i started to train.

First it was only training, i got srtonger little by little, to call it baby steps would be an exaggeration.

Time passed and i got better, i got used to battle, soon people started to call me "grinder", at first i was in shock and didnt want to listen to their words, but soon i realised that i had become what i despised.

Now i use my power for a good cause, I shall bring the Baconeers back to their ancient glory, i shall fight as "Knight of Bacon".

PS: Sometimes I fall back into this fighting rage, beware it could happen any time...


 

Personal hate list


Wishlist
1. personal independent resource splitting device

2.Spell to refill all resources in a scene

3. two more principles so i'm not MP 3/5 anymore

4.Subclasses or Jobs
especially smithing (improve wearable equipment) for example you take a low level sword break it into its ressources (steel, metal, etc.) and improve a newer sword with the material you get to increase the x% attack to x + dx % attack, to further improve an item the amount of ressources increases(so it isnt really easy to do so and actually needs "work") or you take the sword with +3% attack and the battle sword with +3% attack from willows shop and "forge" them to a new sword with x% of attack alchemy or similar to make some VE potions (out of herbs for example) cooking: tea and cake exist already we need more stuff especially pizza

Achievements
1.Over 100 attack stat on a single day, without sacrificing creatures or using shop boosts

2.Over 200 attack stat on a single day, without sacrificing creatures or using shop boosts

3.Bathing at GoE in my improvised bathing barrel, barrel + water + heatstone :D

4.Joining SI

5.being a Baconeer

6.Most Addicted Award 2015

As if i'd tell you one

 

Stat MaGoHi's Yours

BACON! and Baconeers! Military ways and beliefs

 

(Use W A S D as control) collect the Bacon!

 

 

You want to know my secret? Enter the password to see it:
Password incorrect!

 

Brothers! For far too long we have suffered from the oppression of tea-makers and herb-munchers. Today we live in a hectic world that cannot distinguish left from right, top from bottom; a world thrown into the depths of chaos, where values no longer exist. But we, brothers, we unite!  We will bring back those lost values! We are here to put BACON back to it's rightful place! WE are here to bring BACON home!



WE ARE THE BACONEERS!
Members of the Baconeers:

Ungod
MaGoHi
WittyLeWat
Ars Alchemy
Maebius
Ailith

For BACON!

Creatures 63

  • MadhornMadhornlevel 5
  • Rustgold MadhornRustgold Madhornlevel 5 · 3 held
  • Angien Sentinel IVAngien Sentinel IVlevel 7 · 3 held
  • Tamed ReindrachTamed Reindrachlevel 5
  • Tainted Angien IVTainted Angien IVlevel 7
  • SnowballSnowballlevel 1 · 2 held
  • Horseman IIHorseman IIlevel 2
  • Insurrect ShadeInsurrect Shadelevel 3 · 2 held
  • Santa IVSanta IVlevel 4
  • Radiant WinderwildRadiant Winderwildlevel 5
  • Hollow Warrior - 14th AnniversHollow Warrior - 14th AnniversHollow Warrior - 14th Anniversary Edition, level 2
  • DoppelgangerDoppelgangerlevel 4

The most experienced kinds, of 63 creatures in all.

From the Adventure Log

Page 450 · The Traveler

After many people clamored to enter the cemetery, they started complaining that the scenery there was horrible and grotesque. So, the pilot got irritated and took them all back. He flew over Golemus, sucked up the guard and Sentinel again, plopped them back in the cemetery with the new guard, and flew off.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay