MagicDuel

Madalina Fitzroy

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 1,790of 5,000

272 days in the realm since 19 July 2009 · started in The Original Story Mode

Record

  • Fights225 won · 274 lost
  • Active4% of days · 272 of 6,281
  • Adept ofFirsanthalas
  • Player ID161495
Play with Madalina Fitzroy as your mentor

Join the realm from this page and you start as Madalina Fitzroy’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Madalina Fitzroy.

Character

Combat stats tap a row for its sources

  • 65.40 initial = 65.40

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 45.62 initial = 45.62

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 14.10 initial = 14.10

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 11.84 initial = 11.84

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 28.96 initial = 28.96

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 9.56 initial = 9.56

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 23.53 initial = 23.53

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 12.95 initial = 12.95

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 26.48 initial = 26.48

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 86.58 · Principle of Light 92.97 · Element Principle 68.08

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

 

I am Madalina Fitzroy i was born in 1521 in England and "died" in 1537 at the age of 16 .My story begins with a charming Duke of Richmond and Somerset and a enchanted summer night,i was at one of his famous lavishing, formal party over the summer,and off course being there was an honor for my family.In the crowded places i felt a little dizzy so i went outside in the garden when all of a sudden the Duke stepped in front of me with the most gorgeous smile i've ever seen in my existents,he took my hand and introduced himself simple and without the title "Henry Fitzroy",after that night i've became immortal and lived with my love a few decades, until i've made the mistake that changed my life forever,i steppet in his territory of feeding and then our territorial natures forced us to split and be apart.Now i live my life every day like it's the last and try to forget the pain of not having Henry besides me .

My transformation was something i will not forget in the next centurys to come,all happend so fast that i was in a dream-like state for most of the transformation,of course Henry tryed to make it as painless at he can but that doesn’t mean that he succeded.When my body was almost dryed of blood and I almost walket to the path of the Rigor Mortis I receive blood for the one that transformed me,ussualy from the wrist but some prefer the neck also..after a few second of feeding from his wrist my body died and started ajusting to the new life that was gliding in my body as we speak,that was the most painfull experience i’ve lived.

 In that time also our soul locks with the body and for a little time our human emotions stick with the soul as well,but some tend to forget to quickly those emotions.Off course there are some side-effects also if you didn’t had a child in your human life you will not have one now,vampires cannot conceive one.

We vampires when we feast on a person we take with it also their emottions,their energy because our new bodies cannot make their own ,so the strogest the opponent the tougher you get.

I may not act like you normal vampire,cuz i have the personality  of a mean and carnivore bunny...so I may be good or I may be bad,but that depends only on my mood or only on the person....

My abilities:

-Controlling natural elements like wind, rain, lightenings and thunder, but not water or fire

-Controlling animals like bats, rats, dogs, wolves and cats

-Extra-sensual perception and presentiment

-Controlling human mob with my charisma

-Hypnotic controll over humans and weaker vampires

-Increased physical strenght(female vampires are as strong as 10 men)

-Increased moving-velocity

-Ability to fly short distances in high velocity

-Very fast healing wounds, resistance against human diseases

More sensitive sense organs:
- expand colour spectrum
- sensitive hearing
- expand sense of smell, especially the smell of blood.

And most important,contrary to popular belief and myth I don't burn in daylight,i'm just a little sensitive,and it's hard to use my powers in daylight

ok so this is me ...

I have a taste for long Victorian dresses,there colours may be from dark ones to light ones....and i ussualy carry with me a black parasol for sunny days...

                                                               

                                                         and off course my sweetheart Henry Fitzroy ....

 

 

and this is one of my weapons from the shop owned by Keida

 

 

 

 

 

 


MusicPlaylistRingtones
Create a playlist at MixPod.com

Personal hate list

Madalina Fitzroy's Hate Page

Ok so first I have to say that I hate beer. I hate it with all my little black heart, hmmm... oh and cowards as well ....so first...

  1. Beer
  2. Cowards
  3. Back-Stabbers
  4. The Sun (I can't stand that bright light).
  5. Sleep
  6. Zombies...I can't stand them...
  7. Spiders...I'm scared of them and I hate them for that...
  8. Fairies...*cough* (it's a big lie *this is Z's hand*).
  9. Dead Man's blood... I kind of *cough* die *cough* if i drink to much of it...
  10. Ok I so Hate frogs from now on...

Please take this as an advise. DO NOT, I repeat, DO NOT annoy or irritate me when I am tired from lack of sleep... I tend to kill people just to shut them up. If you catch me on that faze, better to avoid me, then make me do something I will regret...

Creatures 14

  • Elemental VElemental Vlevel 6
  • Dark Archer IIIDark Archer IIIlevel 5 · 2 held
  • Adult KnatorAdult Knatorlevel 3
  • Water Guardian IIWater Guardian IIlevel 4
  • Tormented SoulTormented Soullevel 1
  • Imperial Aramor AssassinImperial Aramor AssassinImperial Aramor, level 1
  • HowardHowardGrasan Huvourer, level 3
  • JackJackElite Lorerootian Archer, level 3
  • JokerJokerlevel 1
  • Animated Tree IAnimated Tree Ilevel 2
  • Elemental IIElemental IIlevel 3
  • FledglingFledglinglevel 3 · 2 held

The most experienced kinds, of 14 creatures in all.

Adepts 1

1 player joined the realm as Madalina Fitzroy’s adepts.

From the Adventure Log

Page 486 · The Traveler

Peace feels more heavy with each step she makes towards the outer lands. Something is now binding her to her land more than ever. Her creatures are no longer as they once were, they feel strange... as if their energy print is no longer hers, but they still obey her orders. Thinking differently and without her former body, she feels like sacrificing them to purify her new self and benefit her possible new powers.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay