MagicDuel

Firsanthalas

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 2,156of 5,000

1,288 days in the realm since 25 February 2008 · started in The Original Story Mode

Record

  • Fights2,525 won · 2,525 lost
  • Active19% of days · 1,288 of 6,791
  • Adept ofShemhazaj
  • Player ID28728
Play with Firsanthalas as your mentor

Join the realm from this page and you start as Firsanthalas’s adept. MagicDuel is free to play in the browser.

Medals 3

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Firsanthalas.

Character

Combat stats tap a row for its sources

  • 3,142.60 initial = 3,142.60

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 2,027.41 initial = 2,027.41

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 932.98 initial = 932.98

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 322.66 initial = 322.66

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 455.52 initial = 455.52

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 273.46 initial = 273.46

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 402.10 initial = 402.10

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 301.52 initial = 301.52

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 551.45 initial = 551.45

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Light 4,000 · Principle of Entropy 4,000 · Principle of Imagination 4,000 · Darkness Principle 4,000 · Time Principle 4,000

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Quest Info

Kindness Quest

I've decided to revive my kindness quest.
Basically I want people to nominate others for acts of kindness. I expect specific instances and examples. The more the merrier (and indeed, more likely to result in a reward).
An important thing to note here is altruism. 

Nominating someone who has given you something to butter you up for a favour, for instance, won't count. Rewards will vary. It depends on the quality really. Although wishpoints are unlikely, I won't rule them out. How to start: Contact me via PM. Choose 'Kindness Quest' option. Any incorrect PMs shall be ignored.



Firsanthalas' nature

Quest Ended, results to follow shortly.

This quest is a bit unusual.

You have to describe Firsanthalas as you see him. Draw a picture, write a description. The choice is yours really. You can even use an image you haven't drawn, but you must declare this and the original artist/source.

The important thing is that you must state why and give examples if possible.

The more information and detailed your submission is the more likely it is to win. Rewards will depend on quality, but Wishpoints are on the table.

Its open to anyone really, but you should really have some knowledge of Firsanthalas as its about him and your opinion of him.

Quest duration is two weeks  for now. I may extend it.

Contact me via PM. Choose 'Firsan's Nature' option.

Any incorrect PMs shall be ignored.


Winners: 1st place,Lady Dawn Runners up, Emerald Arcanix and Nimrodel.

1 WP for the winner and something else for the runners up (a creature most likely.)


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Questmakers Quest ----- Closed

Ok, this quest is rather simple in a way.
It is open to anyone in lands without a king
Basically submit your plans for a quest, that you wish to have WP rewards for. I'll decide if any are worthwile and give WP rewards for those quests.

The catch: The quest must have at least 2 WP rewards and one of these must go to an LR person. If no LR players complete the quest it will go to the best placed one or returned to me.

Closing date: Day 48.

Winners: Cutler and Phantasm. Each will be sponsored 2 WPs for their quests

..................................................................................................................

Kindness Quest - Closed

I have been asked about quests.

My first quest is simple and yet perhaps difficult at the same time.
It is a quest of kindness. Kindness should have its own rewards.
If you believe that their is a kind soul that is deserving of recognition for their actions, then sing their praises. Perhaps they will receive kindness in return.


QUEST IS NOW CLOSED

Well I've looked through the nominations and considered the results.
Overall, it seems that most MD people are a selfish and uncaring lot. I received, what I consider to be quite a small amount of nominations. Some, people just said it wouldn't work and others that it was a stupid quest because there was no gain in it for themselves. I have suspicions of a few people and their motives for nominating people and even two people that in effect nominated themselves. I even had a person, that felt that they had been shown no kindness at all within the realm.

However, having said that, there were a fair few people that did take the time to nominate others. I even received two nominations in the form of poetry.

So, for being nominated and generally seeming to be deserving:

Ailith,
Mya Celestia
Burns

To you I bestow a Wish Point. May you use it to help brighten a dark day.

Blackwood Forest,
Sharazhad,
Mirdred

I felt that your nominations and general attitude were kind in of themselves.
To you I give the gift of a creature. Meet me and we can discuss the options available.

All, recipients must contact me directly to receive their prize.

To those, not named here, may you continue to show kindness where others are uncaring.




Personal hate list

What I hate more than anything in this game is rits that are designed to cost the opposing player xp. I cannot stress how infuriating I find this.

People:
Hmm, let me think about this for a while.

Crimes Against Beer:
Budweiser
Bud Light
Alcopops (ok, they aren\'t beer, but there on the list!)
Gaymers Cider ---- According to Gargant It tastes like feet
Fosters -----------------because it taste like metal (Lady A)

Crimes against Spirits:
Red Label Smirnoff (as requested by Z)
Gin
Crappy Whiskey

Crimes against Cocktails:
Anything with the word \'Virgin\' in it

Crimes against Wine:
Lambrini

Protector statement

Laws of Loreroot

To defend the land in time of war and torch competition

(Currently I consider the TC to be badly broken and not fair by any means. There are discussions on the forums about this. Suffice it to say that at the moment the TC is not entered into officially by Loreroot. However I would hope that if it is improved this would change. Or, in short, you needn't worry about TC for now.)

To respect the king and the elders of the land; to obey the king, not as a person, but as the king, for the good of the land and the honour of the crown.

To engage honestly and fairly with other Lorerootians, keeping the culture alive and vibrant, and keeping relations between the alliances strong.

To aid fellow citizens, especially with regards to training and improving their martial skills.

To defend other Lorerootians by word and deed

To never do anything that could harm the forest, including provoking a conflict due to pride or arrogance.

To use one's imagination for the good of the land, be it from writing quest or poem, from holding events, or from instructing newcomers in the ways of battle, etiquette, and how to unravel the mysteries of MagicDuel for themselves.

To respect the forest itself and its bounty 
No resources in the forest should be reduced to below half its capacity. In times of need you may petition the king to have this rule stayed, but you should only take in this manner once clear permission is given.

To contribute to the land 
All significant groups in the land should contribute one fifth of their income to the land. This means any and all alliances and guilds as a group, not the individuals. (selling a creature or whatever does not mean you need to contribute a fifth of the profits. This refers to enterprises that generate wealth based on an activity conducted by a group.) For example, the Woodcutters may sell resources. The money obtained from this is subject to the one fifth rule. This may seem unfair to some, but the materials used are not belonging to the Woodcutters guild. They belong to Loreroot as a whole and do not cost the Woodcutters anything to obtain. I use the Woodcutters as they are the most obvious example, other guilds that may come would have the same rules apply. 
(Contributions will be payable monthly to the Treasurer and won't come into effect until there is a treasury.)

To respect and return the property of the land 
This means that any items or gifts you possess or receive that are for the land should be used with respect and not abused. They should also be returned if you leave your position or the land. Nobody should use their privileges to engage or treat other citizens unfairly or for self profiteering.

The king and ruling body of Loreroot have the right to refuse/reject or remove anyone joining any guild or alliance in Loreroot as well as citizenship in general.

Groups 
Any group in Loreroot can seek official recognition and even a seat on the council. However, groups (or people seeking to create one) should approach the king and council about this. Nobody should just declare the existence of some new group with any use of the name Loreroot or any association to something within the land. This does not mean it will not be allowed, but you should check with the king and council first. The council decision is final.

(Note: This is not intended to stop RP or joviality. Creating a 'bakewell tart lovers' group is fine. Although expecting a seat on the council for such a group may be another matter)

To be an ambassador for the land 
Lorerootians are expected to apply these laws beyond Loreroot. While it may say treat Lorerootians fairly, you are expected to treat others fairly too. It is not acceptable to deal fairly with Lorerootians and rip everyone else off. You should not refuse to help people simply because they are of another land and should always return courtesy where it is shown to you.

Remember, entering an alliance or guild in Loreroot is an automatic acceptance of citizenship and an acknowledgement to obey the laws laid down. This applies even retroactively. You are agreeing to obey the laws of the land and the king, even ones that were not in place when you entered Loreroot.

The court of Loreroot 
The position of king is not all powerful and not a tyrant. The king is an elected position. If it is felt that the king is becoming a tyrant or not governing in a manner that has the best interest of the land and its people at heart, then the court may call for the king's removal. Any disgruntled citizens should go through the court and not merely start some form of rabble rousing or rebellion.

Creatures 61

  • Elemental VElemental Vlevel 6 · 3 held
  • Angien Sentinel IVAngien Sentinel IVlevel 7 · 4 held
  • DeargDeargTamed Reindrach, level 5
  • Water Daimon IIIWater Daimon IIIlevel 7 · 2 held
  • BloodPact Dark Archer IIIBloodPact Dark Archer IIIlevel 5
  • MadhornMadhornlevel 5 · 2 held
  • Rustgold MadhornRustgold Madhornlevel 5 · 2 held
  • BloodPact Chaos ArcherBloodPact Chaos Archerlevel 6 · 4 held
  • Soul ReaverSoul ReaverDoppelganger, level 4
  • Master of PuppetsMaster of Puppetslevel 3 · 2 held
  • Majestic WinderwildMajestic Winderwildlevel 6 · 2 held
  • Master Lorerootian ArcherMaster Lorerootian Archerlevel 4 · 2 held

The most experienced kinds, of 61 creatures in all.

Adepts 38

38 players joined the realm as Firsanthalas’s adepts.

From the Adventure Log

Page 364 · The Inner Sun - Bo., Tar., Iam.

The sounds of battle ring out across the dojo. As I am Bored passes through the dojo, a man approaches and speaks with him. Bored’s face lights up, “You want to know about my book?! Awesome!!” He begins to rant and becomes completely oblivious to his environment. Another man brushes by Bored; he does not pause to fold the paper, but hurries on his way instead.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay