MagicDuel
MasterB
Generation 14

MasterB

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 3,696of 5,000

1,417 days in the realm since 7 September 2008 · started in The Original Story Mode

Record

  • Fights1,412 won · 1,406 lost
  • Active21% of days · 1,417 of 6,596
  • Adept ofEagle Eye
  • Player ID88385
Play with MasterB as your mentor

Join the realm from this page and you start as MasterB’s adept. MagicDuel is free to play in the browser.

Medals 5

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about MasterB.

Character

Combat stats tap a row for its sources

  • 634.14 initial = 634.14

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 433.43 initial = 433.43

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 152.94 initial = 152.94

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 173.19 initial = 173.19

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 282.51 initial = 282.51

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 107.71 initial = 107.71

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 264.69 initial = 264.69

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 194.26 initial = 194.26

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 375.16 initial = 375.16

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 40.45 initial = 40.45

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 1 initial = 1.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingFinesse 21.1Filtering 7.3Experimentalism 8.7100
  • Finesse21.1
  • Experimentalism8.7
  • Filtering7.3

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 4,000 · Principle of Light 4,000 · Transposition Principle 4,000 · Darkness Principle 2,573.08 · Principle of Syntropy 4,000

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Master's Comments on self

Chapter 4.

Capital has found a way to help B out of his state. Along with Clock Master, Indy and several others they performed the resurrection  suggested by Capital. After some spell casting and nightshade smoking , Capital's plan worked and B found his way back into the world... however for him only a night has passed instead of the around 50 days he lost during coma state. Treasuring life better than before he has decided to help people MORE and he now moves to a PROTECTOR state! Get ready for some Nightshade enchanting from now on ;)



Chapter 3.



                        It was a normal day like any other. A usual day in the cabin and while B wanted to take a pause from all things he stepped outside to smoke his usual nightshade blunt not knowing again somebody messed with his stash and mixed in some necrovion  stuff. He again walked back in the cabin going zig-zag twards the chair where Sagey was sitting (pregnant for some who do not know yet). Having no chair to sit on B lost his balance and fell on the cabin's wooden floor cracking his head open again. Sagey invoked her spirit powers to heal him! All good and well but she did not stop there! Indy helping Sagey to take out the darkness brought by that mixed nightshade out of his body. B told them to leave him alone that they do not know what they're doing but with no luck. He then got frozen by Sagey not to interfere with their project anymore and couldn't even help himself. Sagey and Indy were well intentioned and they just wanted 2 help B but they didn't know that Instead of ONLY the nightshade they took something else OUT as well from within him. Nobody knows this and B has been left like a vegetable into this world not seeing , hearing nor feeling ANYTHING.



Chapter 2.



The Hell Was Full So I Came Back!!!

I came back into this strange full of mysteries world. It is called the world of MagicDuel ! I was attracted to it ever since I entered it. I thought: This is the place for me! I started solving puzzles, making new friends and building myself an army. The creatures i acquired were bonded to me forever or until I choose to gave them a new owner. A lot of lands and secrets hidden everywhere. It was a true miraculous world. My double spirit nature made it impossible for me to stay here forever. The two beings were unseparated. when one of them ( the one that doesn't belong much in MD ) would go far away from the land ... MasterB would have to join him there as well. This being said I had  a long brake from MD but when I came back I sttarted making a difference. I have been promoted 2 LHO and started helping people out. After many active days I have been highly rewarded for my job. Some time ago before this , B was introduced to a marvelous plant called NIGHTSHADE who helped me see things other than normal and I immediately became addicted to it and it is now a part of me! 




I'm proud of my reward:



Tag:             Nightshade Preacher

Description:  Young crazy wizard who after almost dieing from Nightshade abuse he keeps consuming it like water .
(or something along those lines :) )

Role:            Nightshade spells caster who helps people a lot giving them valuable advices and guidance into the
                    MD world.

WishList: Each of Anyof  The Rare Creatures I don't already posses.
                 Access to the Lab.


Me smoking a Nightshade Blunt:


 

Master's Personal hate list

Whish List: Each of All The Rare Creatures I do NOT yes posses;

Acess to the lab.

I hate sleep ! It's the biggest waste of time EVER!! Did you know that a normal person sleeps during his/her entire life an average amount of 30 years ??!!!?!!

That is absolutely CRAZY !


Come and join me in the battle against this EVIL SLEEP !!!!!

We shall prevail if more are joining forces !




 


The Never ending WARS !! Military ways and beliefs


No matter what you do and no matter who runs the show, whatever the realm you're in, there will ALWAYS be wars!

You can only adapt 2 it and be prepared for it!


You can train about it and have a big perseverance ! It's one of the ways 2 get to the top! Never Quit And always learn from your mistakes !


Remember!! PRACTICE MAKES PERFECT !!


Protector statement

New papers ... being updated!

I Will provide Free Heals to my Adepts and Worshipers!

If i have enough spells and heat I will help others as well.

Mess with my adepts , mess with me !
SG, GGG and LXP dojo violators will constantly be targeted by negative spells from me !

I am planning to make some quests/contests only for my worshipers from time to time! Stay with your eyes on the Q page for that! I'm still working on the rules of it so it may take some time! You can win creatures or coins!

Ok! I have decided I shall keep the rules to myself! So far two persons got rewarded.


 Worshipers (100)

nadrolski (1635.5k)
Lightsage (1030.5k)
phantasm (635k)
MRI (602k)
MRHoly One (494k)
BFH LIGHTHING (446.5k)
Kyphis (365.75k)
Mighty Pirate (336k)
shadowwhisper (287.5k)
King Bull (281.5k)
Lady Dawn (277.75k)
redneck (273.5k)
Death Ray (252k)
Atlas (217.5k)
Dmik King (212k)
Eagle Eye (195.25k)
BloodPrince (187k)
stavaroiu (167k)
hogar (157k)
Skie Anderson (119k)
Zues (114.5k)
sasha lilias (102.5k)
Deaths Verdict (87.5k)
bitboss (84k)
Wolper (77.25k)
Emerald Arcanix (67.5k)
DarkElfMage (67k)
Kamate (55.25k)
OptimusEx (35k)
Wizard of heaven (34.5k)
Asterdai (33.5k)
Wicked Crook (31k)
Aelis (28.5k)
Unch Hjar (27.25k)
Nacirema Asu (26k)
dark eclipses (23.75k)
Capital (22.25k)
Elochai (22.25k)
Dingdong Dantes (20k)
Kirk Hammett (19.75k)
mcvitie (19.5k)
Steve Vai (16.5k)
Piolo Pascual (16.5k)
Jericho Rosales (15.75k)
Allyce (15k)
Heracles (14.5k)
Rujean (14.5k)
Joey de Leon (10.75k)
Tito Sotto (9.75k)
dr why (9.5k)
kopanosAE (9.25k)
Mojo Jojo (8.75k)
Illyria (8k)
ALEmaleCSra (8k)
Brad Wilk (7.5k)
Ahille (7.25k)
kaikiii (7.25k)
Vic Sotto (7k)
AqlBeast (6.5k)
Zack Dela Rocha (6.5k)
memory (6k)
GhostPhoenix (6k)
Tim Bob (5.75k)
EvilDwarfMage (5.5k)
Johnny Walker (5k)
ZeratulEx (4.5k)
xPo (4k)
Tom Morello (3k)
Kouras (2.75k)
Skyper (2.25k)
Eon (2.25k)
Dark Ruler (2k)
Ethy (2k)
master bullroach (2k)
stavaroiu second (1.75k)
EonKing (1.75k)
Missy Sexy (1.5k)
Ectremere (1.5k)
Anarchist (1.5k)
XinHun (1k)
MY PAO (0.75k)
PandoraWing (0.5k)
Elly (0.5k)
Yomiko (0.5k)
Poy Deng (0.25k)
Sir Noobalot (0.25k)
vasilias (0k)
Venger (0k)
kask (0k)
Qurik (0k)
Falkenberg (0k)
Alger (0k)
Adiallinda (0k)
maftbp (0k)
Sin (0k)
lionmaze (0k)
Jealous Magician (0k)
JacoAnd (0k)
dragonrider7 (0k)
Dsts alter ego (0k)

Creatures 80

  • Angien Sentinel IVAngien Sentinel IVlevel 7 · 6 held
  • Rustgold Combat DrachornRustgold Combat Drachornlevel 4 · 2 held
  • Water Daimon IIIWater Daimon IIIlevel 7
  • Day DreamerDay Dreamerlevel 2
  • BloodPact Chaos ArcherBloodPact Chaos Archerlevel 6
  • MadhornMadhornlevel 5
  • Elemental VElemental Vlevel 6 · 2 held
  • Master of PuppetsMaster of Puppetslevel 3
  • The ConfessedThe Confessedlevel 3
  • Chaos ArcherChaos Archerlevel 6 · 2 held
  • Majestic WinderwildMajestic Winderwildlevel 6 · 3 held
  • Master of PuppetsMaster of Puppetslevel 3

The most experienced kinds, of 80 creatures in all.

Adepts 110

110 players joined the realm as MasterB’s adepts. The 48 most active of them:

From the Adventure Log

Page 381 · The Inner Sun - Bo., MRD

The sounds of battle ring across the Gates of Ages. There are several harsh exclamations and MRD smirks, “You are a worthy opponent, but…” A soft groan issues from Bootes as another from his forces fall. There is a pause before battle begins anew, a chuckle following. “You’re not so bad yourself.” MRD’s jaw drops at the loss of one of his own.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay