MagicDuel

Maze of Lux

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 1,107of 5,000

121 days in the realm since 25 November 2008 · started in The Original Story Mode

Record

  • Fights154 won · 92 lost
  • Active2% of days · 121 of 6,517
  • Adept ofJonn
  • Player ID111062
Play with Maze of Lux as your mentor

Join the realm from this page and you start as Maze of Lux’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 29.29 initial = 29.29

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 19.49 initial = 19.49

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 14.87 initial = 14.87

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 3.80 initial = 3.80

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 10.09 initial = 10.09

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 3.80 initial = 3.80

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 6.42 initial = 6.42

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 11.75 initial = 11.75

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 15.19 initial = 15.19

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 6.28 initial = 6.28

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 1 initial = 1.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingMining 0.5Herbalism 0.1Woodcutting 0.3Waterhandling 0.1Finesse 0.1Excavation 0.0100
  • Mining0.5
  • Woodcutting0.3
  • Finesse0.1
  • Herbalism0.1
  • Waterhandling0.1
  • Excavation0.0

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Darkness Principle 41.66 · Principle of Light 94 · Principle of Balance 47.71 · Element Principle 103.88

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

The only way to reject outside infuence, Is to have intiamate knowledge of ones self Comments on self

My name is Maze Revengen

...My Life...

Live Long.. Live Free.. Live Fast.. Strike with a Vengance.. & Die Hard...

I was born an Angel.. I shall die a Devil...

I beleave that anything worth you time & anything worth your action is worth doing right.. Weather it is helping someone or compleatly destroying them.. Do it right the first time.. You might not have a second chance.. Do your deeds actions with meaning.. Say what you mean.. & be sure you mean what you say.. & when you sin... 

...My Story...

Ive lived the life of TenThousand men.. Telling storys of epic heros & of their deeds.. Of evil times & songs rhymes.. Ive seen most of what the world has to offer.. I have no home & no family to call my own.. But at the same time I donot need that.. I have my pack & my friends & my home is where they are.. I come from the house of Lux de Canis Lupus.. It translates.. "Light of The Grey Wolf".. My pack is the closest thing that ive ever known to love.. Weve lived, hunted, & died together.. & I miss them so much.. My younger brother Grim.. & our two pack mates Crim & Mizu.. This was our pack in our prime...

...The Blue Moon...

First Floor LayOut

Its the best place in MD to chill out & meet really cool people.. Or just come in for a drink & spend some downtime healing.. Eather way, Maze is very proud of his pub & expects his customers to act in a respectable manner.. Any fights should be taken outside.. The pub is located at The Paper Cabin & open 24/7.. Working staff & events will follow as more people attend...

NOTICE:: If you are a regular at The Blue Moon please copy & paist on your pages. Thank you.



"Never hate your enemys.. It clouds your judgement" Personal hate list

This is something that I wrote on my MySpace page & its the closest thing that can come to hatred.. But its nothing more than sorrow for the stupid.. I call it.. "The Water Diamond Paradox"


The thought of Diamonds.. It brings a smile & a rush of thoughts, both good & bad, to almost everyone who hears the word.. It might be in a wedding ring, a reminder of someone’s undying love.. Or in a ring of someone long gone from your life.. Water.. The most abundant & precious thing on our entire planet.. It is the key to "life".. Period.. Nothing is more immense or mighty than the great oceans of this planet.. What use does a diamond have for us.. It does little more than wear us as jewelry & it cannot be used for many things except to look "pretty".. It disgusts me that we could intoxicate the waters of this planet with our filth as the rest of the universe is starving for it.. How we could hold the value of a simple rock with so much respect & gracefulness rather than a simple bottle of water.. It truly amazes me how stupid humans are.. We should be grateful for our oasis of mud in an ever present cold dessert of a universe.. But no.. We abuse.. Rape.. & steal from this world.. We take for granted that which does not deserve granted.. & respect that which does not deserve respect.. & one of these days.. The animal that is this planet will bite back.. & when it does.. I only wish I was around to see it.. "The Water Diamond Paradox"…

Creatures 17

  • Dark Archer IIIDark Archer IIIlevel 5 · 2 held
  • Elemental VElemental Vlevel 6 · 2 held
  • TankTankGrasan Huvourer, level 3
  • Grasan DozerGrasan DozerGrasan II, level 2
  • HatchlingHatchlinglevel 2
  • Water Being IWater Being Ilevel 1
  • Barren SoulBarren Soullevel 1 · 2 held
  • ScoutScoutlevel 1
  • Young Savage KnatorYoung Savage Knatorlevel 1 · 2 held
  • Elemental IElemental Ilevel 2
  • AramorAramorlevel 1 · 2 held
  • Elemental EggElemental Egglevel 1

The most experienced kinds, of 17 creatures in all.

Adepts 2

2 players joined the realm as Maze of Lux’s adepts.

From the Adventure Log

Page 462 · The Traveler

The Traveler doesn't notice that all around him a dark fog is starting to form. Back at the house of Liquid dust a human messenger reports to the Shade Sentinel: "Your Dark Majesty, we found a strange thing in our graveyard, it looks like a shade, but its not. It seems it's partially blind because it didnt notice me. It was moving one of the tormented souls around like a puppet. I think it requires your attention.."

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay