MagicDuel

Nacirema Asu

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 177of 5,000

356 days in the realm since 23 March 2009 · started in The Original Story Mode

Record

  • Fights978 won · 1,381 lost
  • Active6% of days · 356 of 6,407
  • Adept ofyrthilian
  • Player ID141799
Play with Nacirema Asu as your mentor

Join the realm from this page and you start as Nacirema Asu’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Nacirema Asu.

Character

Combat stats tap a row for its sources

  • 319.07 initial = 319.07

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 273.04 initial = 273.04

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 71.46 initial = 71.46

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 90.35 initial = 90.35

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 130.23 initial = 130.23

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 35.17 initial = 35.17

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 111.26 initial = 111.26

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 37.03 initial = 37.03

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 57.51 initial = 57.51

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Balance 158.92 · Transposition Principle 381.94 · Principle of Entropy 282.18 · Principle of Syntropy 161.58 · Principle of Cyclicity 125.83

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self



Artist Rendril Revant


I travel to find my way.  If I stop traveling I will not find who I am.  All I know is that I, Nacirema Asu, a young women from afar away land, find comfort in knowledge and growth.


Personal hate list

Solved Berserker's Puzzle
Defeated Loreroot guards

Military ways and beliefs


The Dragonfly Army

 

The sun inched closer to the horizon, its rays hot on my face. It was peaceful and with only the sounds of a hot summer day. At first, it was just noise, and I could not tell from where it was coming. then it grew louder and louder. "Run,Run".

Finally she focused into view. My neighbor was running through the field that divided our houeses, she ran with her legs and arms fralling about, as she jumped over the areas left by first her horse, then mine. She leaped through the first fence she ran up to, then yelling again as she continued to run towards me..."Run".

I started down the stairs that led from the back door, the only thing I can think to do is run towards her. "No" she yells , and directs me towards the open field of hay that was yet to be harvested. I run, I don't know what it is I am to do there, but I run. She stops for a moment to try to catch her breath, with her hands holding her body at a strange angle , resting on her knees, she tells me.

" I see them coming"and then "quickly lie down in the field, only flatten the hay you are lying on and look up oh and shhhh". Finally my breathing slows down and I lie there and watch. I don't know what I am looking for, but I know to just watch.

Then it happens. First one, then another and another . an army of dragonflies flying back and forth working the field , grabbing insects and holding them in their two front legs, eating as they work . Back and forth, over and over again.

Soon the sun set and the dragonflies disappear. I will never forget the day I witnessed the dragonfly army.

Creatures 33

  • Elemental VElemental Vlevel 6 · 2 held
  • BettyBettyWater Daimon III, level 7
  • Pimped Grasan HuvourerPimped Grasan Huvourerlevel 3
  • Grasan HuvourerGrasan Huvourerlevel 3 · 2 held
  • Chaos ArcherChaos Archerlevel 6 · 2 held
  • Majestic WinderwildMajestic Winderwildlevel 6 · 3 held
  • Imperial AramorImperial Aramorlevel 1 · 2 held
  • Tormented Soul IITormented Soul IIlevel 2
  • Elite Lorerootian ArcherElite Lorerootian Archerlevel 3 · 3 held
  • Walking TreeWalking Treelevel 5 · 6 held
  • Elemental IElemental Ilevel 2 · 4 held
  • JokerJokerlevel 1

The most experienced kinds, of 33 creatures in all.

From the Adventure Log

Page 26 · Golemus Wizard quest - Big.

Now he can hear them, the voices praying for him, he can actualy feel their names,
Thanasia, Metal Bunny , Necrohunter, Lessa, Grido, Daeron, Psycho, Leinado, Gjinja , many others.
... But ... one voice...ohhh sweet revenge....one day....
As the shades drag him deeper inside necrovion, he uses whatever power he has left to
keep him alive and slowly heal his wounds. For now he is at the mercy of the shades.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

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