MagicDuel

Oceane Xara

  • 3Mind Power 3of 7 levels
  • No Homelandno alliance
  • Honor 861of 5,000

199 days in the realm since 18 August 2010 · started in The Original Story Mode

Record

  • Fights49 won · 54 lost
  • Active3% of days · 199 of 5,886
  • Adept ofAmoran K Kol
  • Player ID200027
Play with Oceane Xara as your mentor

Join the realm from this page and you start as Oceane Xara’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 19.53 initial = 19.53

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 7.12 initial = 7.12

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 1.50 initial = 1.50

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • -0.24 initial = -0.24

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 4.80 initial = 4.80

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 1.99 initial = 1.99

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 4.54 initial = 4.54

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 5.99 initial = 5.99

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 14.23 initial = 14.23

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 0.04 initial = 0.04

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 2.04 · Principle of Light 2.04 · Darkness Principle 13.10

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

   5020216603_2fbaa5dcdb_z_large
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    I was walking, more like toddling around the cabin... I had no troubles... I was just a normal two year old. Mama wasn't looking so I wandered off to explore. Somewhere I must have taken a wrong turn because I got lost.
 
 I saw a dark figure in front of me. He looked down on me with sweet green eyes which matched my own. He picked me up.
 
"Hello there little one." he said in a sweet tone.
 
He looked about sixteen, black hair, charming smile. I wrapped my stubby arms around his neck. He carried me away and I fell asleep in his arms.
 
 I awoke in a white room. 
 
Everyday he would come in and decorate it with more pleasant things, fresh roses, paintings, statues.
 
There was a bed with the matress stuffed with feathers and the blankets made out of silk. 
 

 
On my sixteeth birthday things changed.  He walked in as usual, he was holding something in a bag but I couldn't tell what it was. He aproached me and stared into my eyes.. He looked the same as he did when I first met him, his dazzling green eyes stared into mine, we were the same hieght now which made it easier.
 

 
"Good morning sunshine" he said with a slight smile on his perfect face. 
 

 
He held out his hand and I took it. He lead me into the hallway and put his hand over my eyes. I felt his warm breath on my face as his lips touched mine. I was taken by surprise but I leaned in and kissed back. He took his hand from my eyes but they were still closed. He grabbed my arms and pulled me closer in. I thought nothing of this, but he pulled me closer still, I could feel my own heart beating faster. I opened my eyes and we were back in the room. He slowly leaned me over onto the bed. 
 
Thing took a turn for the worst. 
 
He had me pinned by my wrists down on the bed and he was pulling something from the bag. It was a knife. He slowly traced it across my stomach leaving a trail of blood which ran down and stained the sheets... Everything started to go black and the last thing I heard was.
 

 
"Your mine now." 
 

 
I opened my eyes and tried to get up. There  was searing pain and I screamed. That was my big mistake . The door flew open.
"What are you complaining about now?" he asked in an annoyed tone.
I started to breath shallowly. 
He walked over to me and brushed a gentle hand on my cheek. I closed my eyes and tryed to stay calm. He leaned over me and kissed me, running his hand over my chest. I tried to jerk away from him, he punched me in the face. I moaned in pain and tried to get up, but he seized my wrist and twisted it.
There was a sickening crack and I yelled out in agony, he twisted it more and I yelled louder. After a while he seemed satified with my pain and let go of my arm. He helped me up and pressed me against a wall forcing himself apon me
Help.
 

 
      

Telepathy.

"It gets into your head, and messes with your mind.
Only if put into the right hands can it avoid crime"

~


The powers of the fire nymph

Purple Fire
This is the spell used to create cold flames, usually used for temporary freezing.

Fire Balls
Usually used in battles, fire balls can be conjured, to any size.

Train of Fire
Only fire kind can use this action, it is when you shoot fire out of your hands.

   ABOUT ME
    My name is Oceane. I'm 16 years old. I have no family. I'm terribly afraid of knifes. I have Telepathy. I have a tatoo of a flower on my wrist. I am a Fire nymph and I have Red hair and Sparkling Green eyes. I can't feel the pain of what your doing to me, I just feel the pain of what it did to me. So Basically if you punched me in the face I woudn't feel anything, but if you cut me while I was looking I would be scarred by my memories. 

Personal hate list

I HATE KNIVES OF ALL TYPES. kay thats all.

Creatures 8

  • Aramor WarriorAramor Warriorlevel 2 · 2 held
  • Elemental IElemental Ilevel 2 · 3 held
  • Dark ArcherDark Archerlevel 3
  • AramorAramorlevel 1
  • Heretic ArcherHeretic Archerlevel 1

The most experienced kinds, of 8 creatures in all.

From the Adventure Log

Page 199 · The Shade Ballance - yrt., Wod.

After the recent dispute finally comes to an end, Yrthilian receives the detailed documents concerning Wodin's summoning and immediately begins preparations to have him summoned back to our realm once again.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay