MagicDuel
Raygon Vandark
Generation 11

Raygon Vandark

  • 5Mind Power 5of 7 levels
  • Lorerootno alliance
  • Honor 5,000of 5,000

339 days in the realm since 23 July 2008 · started in The Original Story Mode

Record

  • Fights913 won · 1,514 lost
  • Active5% of days · 339 of 6,642
  • Adept ofEagle Eye
  • Player ID68271
Play with Raygon Vandark as your mentor

Join the realm from this page and you start as Raygon Vandark’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 155.76 initial + 50 territory = 205.76

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 96.20 initial + 50 territory = 146.20

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 60.49 initial = 60.49

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 41.17 initial + 25 territory = 66.17

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 58.13 initial = 58.13

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 18.95 initial + 25 territory = 43.95

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 57.99 initial = 57.99

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 35.11 initial = 35.11

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 76.42 initial = 76.42

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 19.99 initial = 19.99

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 9 initial = 9.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingExperimentalism 5.0100
  • Experimentalism5.0

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Time Principle 663.71 · Transposition Principle 529.55 · Principle of Light 541.05 · Principle of Balance 354.29 · Principle of Imagination 288.60

Realm

Loreroot

No alliance

Armoury

No set pieces worn.

Writings

Assim Eu sou/ So I am Comments on self

Meu verdadeiro eu/ The real me

“Sou o que sou e nada mais, não ligo para perspectivas exteriores advindas de quem quer que seja, isso me define como Eu e me faz único, talvez este seja um grande defeito, mas faz parte de mim, assim como a realidade que permeia a todos, sendo que cada um tem a sua realidade (parte dela), deturpada e transformada para o seu próprio prazer ou desprazer, assim Eu sou e assim deturpado para cada um, diferente; Talvez melhor para uns, talvez pior para outros. O que me conforta  é pensar que talvez a própria realidade se vê diferente do que realmente é tendo sua própria perspectiva de si mesma. Minha origem não importa, o que importa são os meu objetivos meus quereres, a final o que nos define não é a nossa origem a sim os atos que realizamos, isso define homens, mulheres e tudo mas ao nosso redor, meus atos, sim, eles me definem não o que fui .Assim Eu sou.”
 

"I am what I am and nothing more, not turn to outside perspectives on who is coming, that defines me and makes me as I only, maybe this is a major fault but part of me and the reality that permeates to all, and each one has its reality, distorted and transformed into your own pleasure or displeasure, so I'm so distorted for each, different, perhaps better for some, perhaps worse for others. What comforts me is thinking that perhaps the reality (see itself very different who it really is) is very different from what you see is really taking its own view of itself. My origin no matter what it is are my goals, my wish, in the end what defines us is not our origin but the acts we do, that defines men, women and all around us, my actions, yes, they define me, not what I was. so am I."

I hate Personal hate list




The only thing i hate is vanaisa

I'm  a simple thing!


Creatures 29

  • "The Void Maker""The Void Maker"Elemental V, level 6
  • "Sshiaxis" The Witch"Sshiaxis" The WitchWater Daimon III, level 7
  • Walking TreeWalking Treelevel 5 · 2 held
  • Ace High "Air Wild"Ace High "Air Wild"Majestic Winderwild, level 6
  • Revolted Skill VampireRevolted Skill Vampirelevel 4 · 2 held
  • Hell Priest IIHell Priest IIUnholy Priest II, level 2
  • Grasan HuvourerGrasan Huvourerlevel 3 · 2 held
  • Aim Master "Claus"Aim Master "Claus"Master Sharptear, level 4
  • ArcangelArcangelAngien, level 3
  • Imperial Aramor AssassinImperial Aramor Assassinlevel 3 · 2 held
  • Joker "Heath Ledger"Joker "Heath Ledger"Day Dreamer, level 2
  • Monarch of DarknessMonarch of DarknessAngien Sentinel II, level 5

The most experienced kinds, of 29 creatures in all.

Adepts 6

6 players joined the realm as Raygon Vandark’s adepts.

From the Adventure Log

Page 170 · The Shade Ballance - Alc.

Excitedly reaching out to touch the flames, Alche’s body is immediately extinguished. Without any waning, a brave man’s very being is reduced to a pile of dust. A sudden gust of wind blows through the opening, and sends the dust up into the air, and outwards onto the breeze. The ashes spread into different air pockets, and a small amount comes to rest in each of the pyramids.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay