MagicDuel

Rikstar

Leader of KoB
also Bringers of Light · 2 titles held
  • 5Mind Power 5of 7 levels
  • Knights of the BellMarind Bell
  • Honor -585of 5,000

1,033 days in the realm since 31 January 2009 · started in The Original Story Mode

Record

  • Fights2,509 won · 1,715 lost
  • Active16% of days · 1,033 of 6,457
  • Adept ofAethon
  • Player ID132384
Play with Rikstar as your mentor

Join the realm from this page and you start as Rikstar’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 126.40 initial + 10 territory + 5 alliance = 141.40

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 22.43 initial + 5 alliance = 27.43

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 54.14 initial + 15 territory = 69.14

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • -31.70 initial + 30 territory = -1.70

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 6.18 initial + 4 alliance = 10.18

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 10.50 initial + 45 territory = 55.50

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 11.09 initial = 11.09

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • -24.40 initial = -24.40

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 36.70 initial = 36.70

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 104.20 initial = 104.20

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 14 initial = 14.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingMining 0.5Herbalism 5.3Waterhandling 2.3Finesse 6.2Excavation 0.8Gardening 1.2100
  • Finesse6.2
  • Herbalism5.3
  • Waterhandling2.3
  • Gardening1.2
  • Excavation0.8
  • Mining0.5

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Time Principle 26.01 · Principle of Light 932.47 · Element Principle 1,354.80 · Principle of Imagination 19.28 · Principle of Entropy 1,225.20

Realm

Knights of the Bell

Marind Bell

Housing oneness 2%

Armoury

No set pieces worn.

Writings

My documents Comments on self

English version:

Proloque:

While I was walking along the streets of the far east, it looked at the first moment very normal you could almost say banal. Nothing appeared to be less true. I looked at the streets who were flat and were tiles in a neatle row next to each other. And still there was something about it, no breath of wind that flew next to me. It was a fanfare of silence, as if the silence the sound took. Even the small cracks in the brick from which the houses were build, didn't display a single asymmetric pattern.
I still don't know how I came here, nor what I was doing. My thoughts doesn't go any further than those streets in which I'm walking. I stood still abruptly, it was as if all the locks were open. I still haven't thought about how long I was here, maybe I was here for days or weeks; who knows. I could only think about, how I could get away from this place. I ran as hard as I possibly could, away from this scary place that doesn't want to change. It doesn't matter how far I ran, the same pattern keeps repeating itself. as Exhausted as I was, I fell down. I tried to stand up again, but I couldn't do it. I put my both hands on the ground and tried to catch my breath. When I looked up I saw a drop of sweet dripped down against my hair. I could see the beautifull reflection from the sun in it. And at that time I knew what I had to do. I was keeping my back towards it the whole time. I only had to turn around and accept what is happening. No running away, but standing still at this spot. I stood up,  I staggered a bit. I closed my eyes. I was cloaked in complete darkness; it felt great. Finally a place that was different. A small breeze of air stroke against me. This sudden change caused me to open my eyes widely.
A door appeared from the pattern of houses, it was as if it was whispering towards me; subtly but forcefully. I decided to go to it. The further I walked, the more it seemed that the light was going away. I couldn't keep my eyes from it; they were inseparable. Before I took my last step, I took another deep breath. The door went open without me doing anything, but it felt like I did it. I could hear the cracking deep in my ears. It was a hard high shrill tone, just like one you would immediately fall on the ground. Before I could do that, it just stopped. I looked in amazement inside; nothing. A vast hazy whight spot stretched to infinity. I could barely think about it, or I was pulled into it. When I looked behind me I couldn't see the door. My thoughts relaxed, I couldn't think logically about what is happening. I passed out.


Dutch version:

Proloog:

Terwijl ik langs de straten liep van het verre oosten, oogde het op het eerste moment zeer normaal je zou bijna banaal kunnen zeggen. Niets bleek minder waar te zijn. Ik keek op naar de straten die vlak en netjes op een rijtje naast elkaar waren betegeld. En toch klopte er iets niet, geen enkel zuchtje wind dat langs me streek. Het was een bombarie aan stilte, alsof de stilte het geluid overnam. zelfs de kleine scheurtjes in de bakstenen waaruit de huizen waren opgebouwd, bleken geen enkel asymmetrisch patroon te vertonen.
Ik weet nog steeds niet hoe ik hier gekomen ben, evenmin wat ik hier aan het doen was. Mijn gedachten gaan niet verder terug dan deze straten waar ik in liep. Abrupt stopte ik, het was alsof alle sluizen open stonden en er met geweld water uit spuitte. Ik had er niet eens is over nagedacht hoe lang ik hier al was, misschien was ik hier al dagen of weken; wie zal het zeggen. Ik kon alleen nog maar denken, aan hoe ik hier weg zou kunnen komen. Ik rende zo hard als ik kon, weg van deze enge plek die maar niet wilde veranderen. Hoe ver ik ook rende hetzelfde patroon bleef zich maar herhalen. Zo uitgeput als ik was, viel ik neer. Ik probeerde overeind te komen, maar ik kon het niet. Met mijn beide handen op de grond, probeerde ik weer om op adem te komen. Toen ik omhoog keek zag ik een zweetdruppeltje langs mijn haar naar beneden glijden. Ik kon de prachtige reflectie van de zon erin zien. En toen wist ik wat ik moest doen. De hele tijd keerde ik mijn rug ernaar toe, het enigste wat ik moest doen is omkeren en accepteren wat er gebeurde. Niet wegrennen of vluchten, stilstaan en afwachten dat was het. nee, dat moest het zijn. terwijl ik opstond, wankelde ik nog een klein beetje. Ik besloot om mijn ogen dicht te doen. Daar was ik dan in complete duisternis verhuld; het voelde fijn. Eindelijk een plek die anders was. Een klein zuchtje wind streelde me langs mijn zij. Door de plotselinge verandering sperde ik mijn ogen wijd open.
Een deur ontsloot zich aan het patroon van huizen, het was alsof het tegen me aanfluisterde; subtiel maar met kracht. Ik besloot om er maar naar toe te gaan. Hoe meer stappen ik zette, des te meer leek het dat het licht zich aan mij onttrok. Ik kon mijn ogen er niet vanaf houden; ze waren onafscheidelijk. Voordat ik mijn laatste stap nam, haalde ik nog een keer diep adem. De deur ging open zonder dat ik iets deed, toch was het net alsof ik hem opende. Het kraken kon ik tot diep in mijn oren horen. Zo'n schrille harde hoge toon, waarvan je het liefst op de grond ineenduikt. Maar voordat ik dat kon doen, stopte het opeens. Ik keek vol verbazing naar binnen; helemaal niets. Een grote wazige witte vlek uitgestrekt tot in het oneindige. Ik kon het nauwelijks tot me toe laten komen, of ik werd er naar toe getrokken. Toen ik achterom keek kon ik de deur niet meer zien. Mijn gedachte verslapte, ik kon niet meer logisch redeneren over wat er aan het gebeuren was. Ik viel flauw.

Quest Info

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Military ways and beliefs


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Creatures 23

  • Elemental VElemental Vlevel 6
  • The NutcrackerThe Nutcrackerlevel 1
  • Unholy PopeUnholy Popelevel 3 · 6 held
  • Skill VampireSkill Vampirelevel 3
  • Master Lorerootian ArcherMaster Lorerootian Archerlevel 4
  • Young ReindrachYoung Reindrachlevel 3
  • Rustgold Combat DrachornRustgold Combat Drachornlevel 4
  • Pimped Grasan HuvourerPimped Grasan Huvourerlevel 3
  • Aramor - 8th Anniversary EditionAramor - 8th Anniversary Editionlevel 1
  • Aramor AssassinAramor Assassinlevel 3
  • WinderwildWinderwildlevel 4 · 2 held
  • Aramor - 9th Anniversary EditionAramor - 9th Anniversary Editionlevel 1

The most experienced kinds, of 23 creatures in all.

Adepts 1

1 player joined the realm as Rikstar’s adepts.

From the Adventure Log

Page 217 · The Shade Ballance - Others

Sadly, all good things must come to an end...or at least taper off to a less exciting point. Many of the party-goers were hardcore for more action! But, as ideas began to drift, they were left listening to some idle babbling, and many went to sleep. A few still hang around, trying to have an ongoing party. Thanks for joining in with the community. :D

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

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