MagicDuel
Aethon
Generation 2

Aethon

Ex Quill Master
also Rock Golem · 2 titles held

“Ex Leader of the Archivist alliance. He oversaw and organized projects within and around the alliance and guided others to find the knowledge they seek.”

  • 5Mind Power 5of 7 levels
  • Shattered IllusionsUnderground
  • Honor 1,539of 5,000

622 days in the realm since 20 April 2015 · started in Testing Adventure Mode

Record

  • Fights2,558 won · 2,558 lost
  • Active15% of days · 622 of 4,187
  • Adept ofdst
  • Player ID254077
Play with Aethon as your mentor

Join the realm from this page and you start as Aethon’s adept. MagicDuel is free to play in the browser.

Medals 2

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Aethon.

Character

Combat stats tap a row for its sources

  • 2,938.78 initial + 100 territory + 40 alliance = 3,078.78

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 1,742.05 initial + 40 alliance = 1,782.05

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 874.68 initial + 50 territory = 924.68

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 397.84 initial = 397.84

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 555.95 initial + 16 alliance = 571.95

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 140.05 initial + 20 territory = 160.05

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 656.70 initial = 656.70

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 571.84 initial = 571.84

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 874.27 initial + 50 territory = 924.27

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 717.66 initial = 717.66

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 32 initial = 32.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingMining 17.2Herbalism 12.4Woodcutting 17.6Waterhandling 12.4Finesse 46.8Excavation 12.7Gardening 19.7Filtering 13.1Taming 3.4Dowsing 20.4Fusioning 9.2100
  • Finesse46.8
  • Dowsing20.4
  • Gardening19.7
  • Woodcutting17.6
  • Mining17.2
  • Filtering13.1
  • Excavation12.7
  • Waterhandling12.4
  • Herbalism12.4
  • Fusioning9.2
  • Taming3.4

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Time Principle 4,000 · Darkness Principle 4,000 · Element Principle 4,000 · Principle of Entropy 4,000 · Principle of Light 4,000

Realm

Shattered Illusions

Underground

Housing oneness 20%

Armoury

No set pieces worn.

Writings

Comments on self

 
                                                                                                                                 
                                                            
                                                                                                                                                                                 Feed me....

Personal hate list

Aethon's Wish list
 
 
Spells
Chaoticboost
 Movelock
Mirror Ritual
Earfocus
 Acoustic Remains
Weaken
Petrify
Teleport to GoC
----
 
"Other"
 
Independent memory stone detector.
 
Independent Resin Collector
 
Independent Tree Bark Knife
 
  To visit all closed areas in lands:
 
Necrovion
Golemus
MDA
Loreroot
Marinds Bell
Lands of the East
Prison
Dominion of Mur
 
 

Military ways and beliefs


Quotes that made me laugh:

Magohi: I didn't know your notebook was an audiobook xD
--
Aethon: You are like my brother from another mother.
Aethon: If only incest were allowed... *sheds a tear*
Ledah: So... step brother?
Ledah: Hey, stuffs only illegal if the police found out.
Aethon: =))
Aethon: Let's get blown (away) together! :D
Ledah: I need to make a book of these sayings...

--

[01/02/19 21:56:38] 1_0x2_1:Psst Aethon 
[01/02/19 21:56:48] 1_0x2_1:I will buy your doll for like 1 WHOLE gold coin 
[01/02/19 21:58:37] 1_0x2_1:...dor the doll 
[01/02/19 21:59:01] 1_0x2_1:I mean, you have no toe, just some rocks so... 
[01/02/19 21:59:03] 1_0x2_1:Ok? 
[01/02/19 21:59:29] 1_0x2_1:I mean, where is the toe 
[01/02/19 22:04:49] 1_0x2_1:HEy there big fella 
[01/02/19 22:04:53] 1_0x2_1:How you doing 
[01/02/19 22:05:18] 1_0x2_1:IS it... cold out? 
[01/02/19 22:05:49] 1_0x2_1:Oh fuck 
[01/02/19 22:05:55] 1_0x2_1:Are you that hard for me, baby? 
[01/02/19 22:06:28] 1_0x2_1:Yeah, you like that don't you 
[01/02/19 22:06:49] 1_0x2_1:OH yeah 
[01/02/19 22:06:52] 1_0x2_1:Go for me 
[01/02/19 22:06:54] 1_0x2_1:DO IT 
[01/02/19 22:07:30] 1_0x2_1:OH mrrr gohddd 
[01/02/19 22:07:35] 1_0x2_1:Sooo bigh 
[01/02/19 22:08:35] 1_0x2_1:Urgh it ish too bigh 
[01/02/19 22:09:54] 1_0x2_1:Urgh help me mago 
[01/02/19 22:10:20] 1_0x2_1:I can't... take... much more 
[01/02/19 22:10:36] 1_0x2_1:URgh I... never tried... before 
[01/02/19 22:11:01] 1_0x2_1:Ah! So many! 
[01/02/19 22:12:25] 1_0x2_1:I feel... stoned... was it? 
[01/02/19 22:12:55] 1_0x2_1:Today was NOT a safe day! 
[01/02/19 22:13:01] 1_0x2_1:You better be here in 9 months Aethon! 
[01/02/19 22:13:07] 1_0x2_1:AND you will be getting A JOB!! 
[01/02/19 22:13:46] 1_0x2_1:Don't worry... I am sure MaGo can find you something on GWI 
[01/02/19 22:13:54] 1_0x2_1:Just come back on weekends 
[01/02/19 22:14:38] 1_0x2_1:Now it will be immortalised

---
A few of my achievements...
 

<100 Days
  • Became an Archivist
  • Achieved 1 WP
  • Had 6 unique items crafted.
  • Took part and won 2 "Story Teller" quests
  • Took part in 10th MD Birthday and won several quests.
  • Completely visited all NC scenes
<200 Days
 
  • Became Leader of the Archivists
  • Gained the tag "Quill Master"
  • Gained 3 WP's
  • Obtained several rare creatures.
  • Completely visited East and Golemus Scenes
<300 Days
  •  Gained Veteran medal
  • Won "Most Improved Player" and "Rookie of the Year" awards in MD Ceremony 2015
  • Became notorious.
  • Was given regenerable casts of Earfocus
 

Creatures 27

  • Revolted Skill VampireRevolted Skill Vampirelevel 4 · 2 held
  • Sarasith LordSarasith Lordlevel 6
  • Master of PuppetsMaster of Puppetslevel 3 · 3 held
  • Majestic WinderwildMajestic Winderwildlevel 6 · 2 held
  • Archive GuardianArchive GuardianImperial Aramor Assassin, level 3
  • Ashen PimpAshen PimpPimped Grasan Huvourer, level 3
  • AllSeeing ShmshAllSeeing Shmshlevel 7
  • Jester of TimeJester of TimeMaster of Puppets, level 3
  • Master SharptearMaster Sharptearlevel 4 · 2 held
  • Grasan HuvourerGrasan Huvourerlevel 3
  • Unholy PopeUnholy Popelevel 3 · 2 held
  • DustyDustyHollow Warrior - 11th Anniversary Edition, level 2

The most experienced kinds, of 27 creatures in all.

Adepts 5

5 players joined the realm as Aethon’s adepts.

From the Adventure Log

Page 16 · Golemus Wizard quest - ST.

As he walks the green plains, the sky turns into watter, the plains turn into desert, and a voice starts to speak.
"Answer my riddle and you should live well, Answer it smart and you should get a spell". STF stops for a second,
thinking he went mad hearing voices, but as he looks behind him he sees his footsteps change into words ..
"So close but yet so far, ones fear is the other ones war" ....

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay