MagicDuel

The Black Rose

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 4,761of 5,000

328 days in the realm since 8 August 2008 · started in The Original Story Mode

Record

  • Fights152 won · 245 lost
  • Active5% of days · 328 of 6,634
  • Adept ofyrthilian
  • Player ID75251
Play with The Black Rose as your mentor

Join the realm from this page and you start as The Black Rose’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 51.76 initial = 51.76

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 24.90 initial = 24.90

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 13.74 initial = 13.74

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 11.77 initial = 11.77

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 21.84 initial = 21.84

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 9.06 initial = 9.06

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 13.57 initial = 13.57

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 14.16 initial = 14.16

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 22.33 initial = 22.33

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Time Principle 32.55 · Principle of Cyclicity 95.22 · Principle of Entropy 68.80 · Transposition Principle 123.91

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Character Profile Comments on self

As a child The Black Rose was alone. She never got in contact with anyone until one day she saw another child outside her window waving at her. On that that day she stepped out side for the first time and she never looked back. She made friends with the child and they soon became good friends.

One cold day  they where playing with some instruments and singing when suddenly they heard shouting. They went over to the comtion and found someone lying on the ground bleeding. The Black Rose ran away but her friend stayed. When she got back to the instruments she looked behind and realized that her friend hadn't followed her.She will not rest until she has found her friend again.

Days passed, days became weeks, weeks become months, months become years until one morning The Black Rose woke up and realises that she is now old enough to do the stuff she had always dreamed of.  Its strange how one moment in time can change someone forever she said out loud. At that moment she got up and walked out of her house to start a new life full of exitment and new and extordinary things.

One day stand out in The Black Roses mind most of all...

Its the day she found Harri, a tiny little puppy stranded on a island in the middle of a lake. She decided to try and get to him some how because it had been barking and she had heard it from quite far off. So she strapped so branches together to make a raft to cross the lake. Lucky for her the water was kind that day. She made it to the puppy.

He has big dark eye and ginger and white fur.He was small enough to fit into The Black Roses back pack. After that they where inseperable, they looked after each other and even though he was just a dog they got really close and now if you here fain barking it Harri asking The Black Rose to give him so attention...

The conecton between Harri and The Black Rose became stronger but that was to be he down fall...

Sortly after The Black Rose got Harri she started having extreamly vivid nightmares. In them there was a a tall man with long blond Hair and yellow eyes and white angle wings.

He kept ordering The Black Rose to do stuff she wouldn't normally do. One night she decided to go against the guys wishes and that was a big mistake. After that she felt another presence within her, the same guy who was in her dream had take control on her body and mind.

It seemed that there was no helping The Black Rose, until Harri started sleeping with her. She had finally found away of pushing the guy back, with love.

 

(In The Black Roses world)

 

There is a big singing comption coming up called "The X-Factor" she will be singing and hopefully going on TV but her name will be different and she will look different because if they knew who she was she would never get through. So One girl, one song, one chance to shine. Rose went on "The X-Factor" on  the Saturday 18th April at 9am and they didn't recognise her so she has passed on to the next stage. Her next task will be being filmed on TV under the name of Tara. Another round passes and they still don't recognise her, she is being drawn in deeper and deeper into the contest with no meens of escape. Her life hangs in the balance between the two realms.Finally she tells the producers to stop messing around and she leaves her relm to stay in magic duel until she called back.

 

The Black Rose wait a while until her sister contacts her, she has to rush back into her realm and won't be able to get back until the portal open again. When the portal opens a week later Rose come back but she has changed. Apart from having scratches from the demon cat all up her arms and on her hands she has become even more deperssed.

 

In here realm somthing has come up and Rose had to leave suddenly. She found out that her sister has got lung cancer and is depsratly trying to help her.Luckily she found help and raised enough money to help her sister and returned to Magicduel. Though she has become mature and has new powers she still has that spark of insanity.


Rose wants to understand the strange symbols on her arms. She also has a new found love for apples...

Hate and love list Personal hate list

The Black Rose hates really big spiders and going camping because of a insident she had when she was younger. She also hates meening less violence.Recently The Black Rose has been hating herself for letting the dream person take control. another thing she hates is when her computer disconnects from the internet.

 

Things that I love at the moment are my dog Harri, anime and manga programs

Creatures 12

  • Chaos ArcherChaos Archerlevel 6 · 2 held
  • Elemental V EmertElemental V EmertElemental V, level 6
  • Hollow WarriorHollow Warriorlevel 2
  • JokerJokerlevel 1
  • Imperial AramorImperial Aramorlevel 1
  • Water Guardian IWater Guardian Ilevel 3
  • Lorerootian ArcherLorerootian Archerlevel 2
  • Animated Tree IAnimated Tree Ilevel 2
  • Savage Knator IISavage Knator IIlevel 2
  • Grasan IGrasan Ilevel 1
  • HatchlingHatchlinglevel 2

The most experienced kinds, of 12 creatures in all.

Adepts 8

8 players joined the realm as The Black Rose’s adepts.

From the Adventure Log

Page 279 · A Freezing Firestarter

Phrog's spirit just continues to hover next to the Aramory. "The people of this world are so fickle..I can understand a catastrophe, but usually SOMEONE stays to help the weak and afflicted." D:

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

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