MagicDuel

Treehill

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 4,669of 5,000

322 days in the realm since 5 August 2008 · started in The Original Story Mode

Record

  • Fights2,131 won · 3,330 lost
  • Active5% of days · 322 of 6,629
  • Adept ofCryxus
  • Player ID73476
Play with Treehill as your mentor

Join the realm from this page and you start as Treehill’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 341.67 initial = 341.67

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 96.15 initial = 96.15

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 239.51 initial = 239.51

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • -9.94 initial = -9.94

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • -5.57 initial = -5.57

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 19.47 initial = 19.47

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 46.72 initial = 46.72

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • -4.82 initial = -4.82

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • -3.01 initial = -3.01

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Cyclicity 4,000 · Principle of Imagination 408.29 · Darkness Principle 802.53 · Transposition Principle 4,000 · Element Principle 3,044.32

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Treehill - Everflowing Nature Comments on self

 
   I am The King of The Treehill,once was know as a crazy guy that no one knew about, after learning my ways in our world, I started to see things changing,some people disapeared others made themselves a name,I even participated on a  marriage with my friend Queen Ailith Bull and King Bull, solved problems and made up theories about the misteries of this land,in the long run met some friends and wise people like the founder of the dojo and the academy,worked for her sometime in the first days of the dojo and now im currently aplying for the academy,though have already made a work for her by transcribing a class text,I am also know by some as a great rhimer and writer, the ones written here are the most recently(usually write when im sad...trying to change that),while searching for ways to cure .Phrog.
I found out really exquisites rituals and learned how to copy and destroy them making me one of a kind soul in those wasted lands,my dream is to one day be able make the souls of those ancient trees be heard by everyone since for quite sometime they've been crying over and over,whispering through the wind words of a terrific future unseen even by the greatest souls in our age.
I've been meeting more and more people on the long run and having my share of experience I started searching for entities that lived on the forest from beetle to wolfs and bears,and some there cant be seen easily like gnomes and sylphs,earth and wind children capable of great deeds,while searching for them I got lost in Loreroot, chasing a rather playful Sylph,now I wonder if she wasn't guiding me,stumbling,
 I feel right at the feet of the world tree The Root, where a gnome was sitting by laughing at me,
snorting when i got up he gave me a branch from the tree,not knowing how this was going to affect me through time.
Since that I've found myself more and more akin to all living things,at first It was just admiring feeling and fondness,but as time passed I started to feel them,their worries and needs,since then it apears that the branch is assimilating to me,what once were carried in my pockets now is inside my leg spreading Its roots,changing me,only noticing when it was too late,now I'm capable to infuse their properties in others and giving them the powers from the spirits of the forest; The Owl,Wolf,Panther,Snake,Eagle,Stag and Bear.



Things I Own:

Evergreen Tree Branch
Leather Jacket
Green shirt
Dark Green Jeans
Green Silk Tunic
Herbs,Flowers
Steve,My Shinny White Stag
 

Note:The Christmass Tree is where i reside!

Active Days: 200+
Afiliated to Loreroot

Wishes:

Spells:

Ent's Arise: Summon an army of trees to defend unable to do any other ritual until undone the spell.

Nature Whisper: Able to "hear" everything that happened in that place,only possible if there is a tree.

Tree Walk: Teleport to any tree in the world.

Soothing Leaves: Heal minor wonds over time.

Embrace Spirit: Let me have 7 Illusions accordingly to the spirits in my role.And infuse in others helping them.(the last part do what you think possible,though i really like to help people.)

Side wish: Someone be given an saphire,onyx,topaz,crystal(large shard) and wild flowers,want to collect them to make my own staff with the help of Kragel.

Description: Always know by his love for nature,it turned out on accident he found a branch from the mythic tree from Loreroot called, The Root,where all spirits come and returns to it,resonating to his soul the Evergreen Branch changed him,giving powers and needs, improving his research for ways to assimilate Earthly spirits into others souls and objects.

 


Feats:


MP4 and MP5 entrance to Loreroot.

MP5 Got into Loreroot Alliance.

Solved Bootes Quest Doc

Solved Ailith Quest Part 1(first that made the quest)

Solved Labirinth Puzzle (Reward 5k Ve,10k Vp)



A gather of the root!
Anyone who is reading this please help Loreroot city grow!Im using it to channel more people to enter the game too!Here is the link(no worry its safe and clean)

http://loreroot.myminicity.com/

Music that i usually listen:




Riddles!


1.What do you steal that can only be given?


Thin line between joking and disrepectfulness: Personal hate list

I can stand almost everything and probably will take everything as a joke,but still there are some people that think just cause Im always messing aroung and joking doesnt mean I can only do that,for those I just have pity taking so seriously a game,not to say the people that know me pretty much would say Im quite serious when need to be and very caring about others,had my share of researching theories about everything here and outside yet would brag about it neither dissaminate knowledge is something that must be attained through hardship and work, like a fellow wise player I know, though not really spoke directly,Khalazdad,beware though he is wise he is a snake,and others like Calyx,Im very found of her,cause we are very similar in some aspects.


I am always willing to forgive and help,not to mention to make friends. XD







1-Treehill ( Stripper/Singer/Bartender)
2- Telperion (Stripper/Bartender)

Creatures 15

  • Puck The TricksterPuck The TricksterMaster of Puppets, level 3
  • Goldie JackGoldie JackImperial Aramor Assassin, level 3
  • SethetSethetMadhorn, level 5
  • The ConfessedThe Confessedlevel 3
  • Rakz The DeformedRakz The DeformedGrasan Huvourer, level 3
  • Walking TreeWalking Treelevel 5 · 2 held
  • Santa IIISanta IIIlevel 3
  • AngienAngienlevel 3 · 2 held
  • Unholy Priest IIUnholy Priest IIlevel 2 · 2 held
  • Water Guardian IIWater Guardian IIlevel 4
  • LachesisLachesisUnholy Pope, level 3
  • Czak The RulerCzak The RulerGrasan II, level 2

The most experienced kinds, of 15 creatures in all.

Adepts 18

18 players joined the realm as Treehill’s adepts.

From the Adventure Log

Page 276 · The Shade Ballance - All

Leaders allover the world regain their positions in different ways. Even if the alliances will start to regain their structure slowly, the history can never be changed, the effects triggered by the alliance mass takeover will leave a permanent mark.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay