MagicDuel

Cryxus

  • 5Mind Power 5of 7 levels
  • Golemus Golemicarumno alliance
  • Honor 212of 5,000

381 days in the realm since 10 September 2008 · started in The Original Story Mode

Record

  • Fights1,734 won · 2,401 lost
  • Active6% of days · 381 of 6,592
  • Adept ofMRD
  • Player ID91129
Play with Cryxus as your mentor

Join the realm from this page and you start as Cryxus’s adept. MagicDuel is free to play in the browser.

Medals 3

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Cryxus.

Character

Combat stats tap a row for its sources

  • 443.77 initial = 443.77

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 305.19 initial = 305.19

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 187.78 initial = 187.78

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 125.85 initial + 20 territory = 145.85

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 167.91 initial = 167.91

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 56.22 initial + 20 territory = 76.22

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 157.76 initial + 40 territory = 197.76

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 102.10 initial = 102.10

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 171.94 initial + 50 territory = 221.94

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Transposition Principle 1,000 · Principle of Balance 1,000 · Principle of Light 1,218.70 · Element Principle 450.47 · Principle of Imagination 193.64

Realm

Golemus Golemicarum

No alliance

Armoury

No set pieces worn.

Writings

Captain Cryxus X'hal Comments on self

Captain Cryxus of the Crimson Blade




Desired Abilities:

Swab the deck, NOW!: Summons a crew member to his location

Three Sheets to the Wind: Uses his charisma and influence to teleport as needed

Crew Mentality: Cryxus and crew gain stats bonuses for being in the same area

Baleful Presence: non crew in the area get negative stats, drops briskness to 0 for 30 minutes 

Walls have ears: Acoustic Remains

 Bolster spirits: once a day gives all crew members in my area a VE boost

Lay on hands: Heal

 

Tag:

Captain of the Crimson Blade

Description:

This captain has a penchant for good drinks, good company, and good stories. He was previously a werewolf, but has been transplanted in a new body. He still has the ability to use arcane magics and is a brave man who continues to live for his crew.

Short Role Summary:

Pirate Captain Cryxus X'hal of the Crimson Blade, In-Realm Entertainer, Explorer.

Achievements:

Started gathering crew

Started gathering for alliance

Gained access into Loreroot

Gained access into Golemus

Placed in heads

Written several short stories, one of which got featured in the MD-Archives

Illusion testing

Lecturer for the University, pre-December

Defeated Mur during a contest, a while ago as a mp4 (I thought it was funny ^_^)

Tested the Tormented Soul

Previously had access into GG (before illusions)

Proprietor of the now defunct Sozzled Salamander pub (Wind's Sanctuary)

Co-owner of Willow's Inn and Shoppe of Horrors (Willow's)

Other various roleplay recognition

Obtained a Tag

Obtained a vessel named after the Crimson Blade at Storm Docks

Member of Motis (Musicians of the Inner Sun)

Overtook the Savelites for a brief period of time for ransom

Writes articles for the Golden Globe Gazette (MD Newspaper)

Gained RPC status

 

Items:

A Handful of Seeds -

just a handful of normal everyday plant seeds one might see on the ground and pass by without noticing.


A Red Jacket -

A long red captain's jacket with a heads insignia woven into the left arm as well as the insignia of the Crimson Alliance woven into the right arm. The insignia is a brown leather-bound book bearing a skull and crossbones.


Brace of Daggers -

A brace of daggers that hides conveniently inside Captain Cryxus' jacket


Bottle of Rum -

A part of Captain Cryxus' personal effects, he never leaves without it.

Quest Description/Summary:

A rash of curses appear in Golemus that needs investigation. Group quest with multiple skillsets required.
 

Background Story:

http://magicduel.invisionzone.com//index.php?showtopic=2611


Description:
A slightly tan man that appears to be in his mid-twenties that has a slightly rough appearance to him. He has long, thick grey hair that is aliken to a wolf's maine. He is athletic looking, and rather handsome.
 
He wears wears hide pants and a belt that occassionally changes shape, and size that he wear in different ways depending on it's shape, a normal belt that he wears in normal fashion, a captain's coat, a Black shirt and he also wears small, silver trinkets.
 
The trinkets were made by Kragel, who once also made his ex-Fiance's ring.
 
He wears a rosary of Lorerootian silver chain, with an encircled cross at the end.
 
He wears bracelet of Lorerootian silver chain in a Dragon Tears Weave about 2.75 inched wide and locking with a medallion of the sun clasp.
Also he wears a silver chain necklace with a deep blue crystal, engraved with the waves of the sea given to him by Ailith as a symbol of protection
 
The belt was made by Innocence as a focus for my arcane talents. The belt is chaotic in nature because my magic is chaotic in nature.
 
He is continuing his studies to wield arcane magic.
  
Goals:
I wish to start my own pirate crew alliance.
Also i wish to find new and possibly far-off lands, and gain access to them.
 
 
The ship\'s name is the "Crimson Blade". It has it\'s own personality (you'll see).
 
 
 
 
Crew:
Cryxus - Captain
Adiallinda - First mate
Keith Moon - Boatswain
Shady Jester - Phantom Orchid's Overseer
Xcercses - Lead Investigator   
Ailith - Water Nymph 
Burns - Second Bo'sun
Peace - Ambassador
Innocence - whatever her abilities take a shining to
Czez - Navigator in training
Alwin - Quartermaster
Chewett - The wise and knowledgable
Guybrush Threepwood - Surgeon 
Handy Pockets - Surgeon's mate and able body
Kriskah Arcanu - Traveling Merchant
Mya Celestia - Galley Wench 
.Bootes. - Navigator
.Jonn. - Evil Puppet
Cutler121 - Ship strategist 
Treehill - Our most esteemed lemur 
Amoran - crow's nest
Virtuous Pride - Herbalist 
Phantom Orchid – Ship's Mender
Soltis - Ship's empath
Macnia – Ship's Bard
Kouros - Medic First Class
Marvolo - Navigator / Ship's log
Je Suis Oeufs Fous - Ship's logs
Sandra Klien - Je Suis Oeufs Fous' aide, and cook
Logan Marquis - Ship's log
Kafuuka - Esteemed stow-away
Silent Warrior - Silent Warrior 
Leucretia - Cabin Girl   
controversy - crow's nest
Bill - Deckhand
azliel - Deckhand 
HOLYPALADIN DEBA - Protector of Faith and Crew
Assurancetourix - Swabbie
AkenEX - Gunny
Awiiya (X's investigation team)
Camilla (friend and fan of crew)


Awarded for Highest Priced
Male Slave
Spring Auction 2009
 
 
 
 
~not for rolling~

Crimson Personal hate list

 

Crimson is name of my ship's spirit.
She is the most vital part of the crew seeing as how she is the ship.
 
  
 
 
The Crimson Blade is currently being built, and currently is nearly complete, right now i am sacrificing archers for their bow string, which i am going to make into rope, and grasans for their canvas clothing which i will make into the sails.
 
She is a Spanish Galleon, and is able to room around 40 crew if necessary.
 
When on a raid she blooms a red mold on the outside, and thorns along her side to prevent would-be trepassers. 
 
 
 Photobucket
 
Be nice to her at all times, because if the ship don't want you on her mate...you ain't gonna be on her, period.
 

 
 
~not for rolling~

A Pirate's Life for Me Military ways and beliefs

Well don't just stand there...

Do Something

 


more music/easier listening access at:
Enjoy. 
 
~not for rolling~

Creatures 37

  • CadicCadicRustgold Madhorn, level 5
  • Elemental VElemental Vlevel 6 · 2 held
  • JessJessWater Daimon III, level 7
  • Master of PuppetsMaster of Puppetslevel 3 · 3 held
  • LyleLyleMadhorn, level 5
  • SpikeSpikeBloodPact Chaos Archer, level 6
  • Bill HicksBill HicksMaster of Puppets, level 3
  • AngienAngienlevel 3 · 4 held
  • Majestic WinderwildMajestic Winderwildlevel 6 · 4 held
  • Dark Archer IIIDark Archer IIIlevel 5 · 2 held
  • VincentVincentSkill Vampire, level 3
  • Elemental IElemental Ilevel 2

The most experienced kinds, of 37 creatures in all.

Adepts 8

8 players joined the realm as Cryxus’s adepts.

From the Adventure Log

Page 193 · The Shade Ballance - Sm.

SmartAlekRJ received a pleading request for his assistance in a mission. Now, after deciding it might be worth it, he begins sending messages for those involved to gather at the Tranquil Plains for a meeting as soon as they can. RJ looks at the Howling Gates in the far distance and smirks. "Everyone knows drachorns hate you..."

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay