MagicDuel

Xavax

  • 4Mind Power 4of 7 levels
  • Marind Bellno alliance
  • Honor 1,344of 5,000

417 days in the realm since 26 January 2013 · started in The Original Story Mode

Record

  • Fights153 won · 164 lost
  • Active8% of days · 417 of 5,001
  • Adept ofSyrian
  • Player ID245864
Play with Xavax as your mentor

Join the realm from this page and you start as Xavax’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 77.96 initial + 10 territory = 87.96

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 32.60 initial = 32.60

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 14.47 initial + 15 territory = 29.47

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 11.23 initial + 30 territory = 41.23

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 23.30 initial = 23.30

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 5.81 initial + 45 territory = 50.81

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 21.08 initial = 21.08

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 19.50 initial = 19.50

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 37.94 initial = 37.94

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 48.30 initial = 48.30

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingHerbalism 0.1Waterhandling 0.0100
  • Herbalism0.1
  • Waterhandling0.0

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Balance 51.28 · Principle of Imagination 51.15 · Principle of Light 117.42 · Element Principle 114.04

Realm

Marind Bell

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

 I am now a proud citizen of Marind Bell

 Old and set in my ways, Stubborn yet with reason

Looking upon me you see i am sitting amidst a clutter of papers, almost constantly i scribble on scraps of paper, tossing one aside i begin a new one as if i cannot stop the outpouring of information or thoughts flooding forth... If you glance at a few you will see what lies below in no particular order...

 Around myself i've built these walls, whether to keep others out or myself within i cannot tell
knock upon the door and ask your questions quick, lest my ramblings mesmerize you as if a spell

 Excitedly i searched for some papers, having begun my first big quest
foolishly rushing i found myself hopelessly lost, within the woods forming a maze
crying out in vain to those who were not there, i soon had to rest
coming to my aid were guides feeling much pity, to my saviors i send eternal praise

 As i stood in Awe i wondered, or was it began to dream?..., the Winds carried me to places as yet unseen, my mind  slow to comprehend yet quickly seeing changes, a sense of ease enrapt me as my fears mounted, what will my next step hold in store for me?...

 Speaking of Winds... I recently stood at the edge of the Great Swamp scanning the horizon of Decay, the acrid aroma creating a haze of obscurity and assaulting my senses to the point of near confusion, just as i was nearing unconsciousness i heard a noise to my left, it sounded as if someone had stepped on a duck, this shook me from my daze but when i looked i only saw rikstar walking away with a chuckle... I pondered this event until the noxious Swamp Gas swirled about me more potent than ever before, tears streaming down my face i gasped for air and wondered what it all meant... I had to flee for my own safety but vowed to learn more, was this a natural occurance? another mystery to unravel and decode? or was it merely mischief of an impish denizen...

 Within this lands inky murk, i wonder what dark secrets do lurk...
 Within these tower of brown and green, i search for answers and what they mean...
 From rocky crest to craggy tor, i research this lands legends and lore...
 High above me the air doth howl, in this land adventurers first do prowl...
  Within these four lands where they meet as one, i shall not sleep til my quests be done

 Within these lands there be much to know, Venture forth with me as we learn and grow

 Impish pyres burning brightly,the flames dancing wildly
 this ritual occurs thrice nightly, darkness set to flee
 those who dare to join, must first pay a price
 a rare metallic coin, lest they be touched by fingers of ice
 knowledge can be gained, of benefit to all
 thoughts be not pained, when heeding the wind's silent call

 Falling through my dreams i soared to new heights
 the lower i went more seemed so clear
 no longer fearing the impending sleepless nights
 the beginning of my journey is near
 traveling the land seeing endless sights
 trudging forward i conquer my fear
 gazing upward i spy the dancing lights
 on to adventure i hold so dear

 From this HUB of activity i stand and look at all there is to see
 Radiating out left right and more like spokes on a wheel
 From every land and even none do all travelers here come
 For rest speech and even a lucky few a gifted meal
 Search high and low yet here you shall return regardless of power
 Gaining ones bearings or to join expeditions launched on the hour
 [ What am I? ]

 Since times Ancient i've stood open to passersby, none as yet has dared ask me why
 Shelter i do provide from Elements most foul and refuge from the Wind's constant howl
 Pillars carved by both old and new, read them for clues of what next to do
 Echoes of gatherings long since past my Dome will collect until the last
 Listen carefully, learn something new... this be a gift from me to you

 Upon worn stone wearily i tread, today's quest find the land of the Dead
 Winding paths lead me through unending Dark, i grope for answers and the fabled "~N~" mark
 Echoes and dreams they do fill my mind, obscuring the knowledge i soon hope to find
 As day breaks over distant still Plains, i am eager to decipher what of my sanity remains
 T'would be ever so helpful even a brief spark of Light
 to roll back the veil of this accursed eternal Night

 An oddity i did find, a Guardian of sorts or an Omen perhaps... I examined it for hours trying to make some sense of it, this silent denizen its Gnarled roots grasping in seeming futility at the parched ground in search of something, its trunk thin and seemingly frail despite its obvious, yet even in the severest of winds it wavers not one bit, likewise even its tiniest of limbs none can break... Steadfast and Solitary it stands overlooking these Desolate lands, i know there be some meaning here but as yet it escapes me... I shall return of that i am sure, to this lone figure... this Deceitful tree

 One shaky step forward places me three steps back, in my journey to glean the knowledge i lack
 Of Trees, Stone, Shadows Dark and more i must learn, before skills, treasures and fame i do earn
 Clues and more they do lie well hidden, providing me entry to what once was forbidden
 Guided both by helpful stranger and by friend, every path i shall follow even to obscured lands end

 While traveling here all seems to be the same, taking the first of each such a common name
 combining them you will clearly see, the direction most if not all long to be
 wander or explore or even flee if you must, seek out your answers from one you can trust
  all travels eventually shall end, only upon your wits can you truly depend

 I awoke from a much needed sleep within the spires of Wind's Sanctuary to a new sound, looking around i saw no one stirring yet giggles echoed all around me, at first this was an endearing occurance but as each moment passed the giggles increased in volume, soon a cacophony of sound began to envelop me, an icy hand of fear gripped my very soul as i stumbled outside to collapse upon the ground feeling drained, dazed i pondered whether to explore this further or flee... could this be some sort of planned attack or merely a convergence of  several things that when combined create something quite unexpected?... Once i regained my senses i set out in search of the "Little One" to discuss this further, if i learn anything new i shall relay it to all who will listen lest they too experience the grip of Fear so deep within...
 
 
 

Personal hate list

 running out of Coffee and AP's

 Grrr, having a quest requiring research and no place to find "current" data... Oh yes i LOVE walking in circles, makes meh feel funny

 Constantly being attacked when NOT idle by idiots who have no comprehension... made even worse when win/loss counter is not in effect, lovely way to burn up points for no reason whatsoever...

 Spending more time recovering from above than actually exploring the Realm

 Discovering new things, which of course don't work like most of the old things... **sighs**

Creatures 16

  • Anguished MemoryAnguished MemorySkill Vampire, level 3
  • Hollow WarriorHollow Warriorlevel 2
  • FarticusFarticusGrasan II, level 2
  • Elite KnatorElite Knatorlevel 4
  • Elemental IIElemental IIlevel 3 · 2 held
  • Grasan IGrasan Ilevel 1
  • Barren SoulBarren Soullevel 1
  • Dark ArcherDark Archerlevel 3
  • FledglingFledglinglevel 3 · 2 held
  • Toxicodendrite SeedToxicodendrite Seedlevel 1
  • ScoutScoutlevel 1
  • RemainsRemainslevel 1

The most experienced kinds, of 16 creatures in all.

From the Adventure Log

Page 574 · The Hunt for Red Presents

The Elf of Confused Santa, for we knew no name for them, skipped happily along the path from the Gazebo to Willows Shop. Along the way he met Aamon holding a vast quantity of heads, slightly scared they ran on quickly. Once inside the shop they snook past the shopkeeper into the backroom, here they found another set of presents. However these seemed much fuller compared to the ones given out on Christmas Day.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay