MagicDuel
Xiizu Hatsuichi
Generation 14

Xiizu Hatsuichi

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 4,466of 5,000

235 days in the realm since 20 January 2010 · started in The Original Story Mode

Record

  • Fights1,020 won · 1,104 lost
  • Active4% of days · 235 of 6,096
  • Adept ofShemhazaj
  • Player ID184699
Play with Xiizu Hatsuichi as your mentor

Join the realm from this page and you start as Xiizu Hatsuichi’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Xiizu Hatsuichi.

Character

Combat stats tap a row for its sources

  • 390.51 initial = 390.51

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 349.02 initial = 349.02

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 78.59 initial = 78.59

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 134.43 initial = 134.43

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 138.48 initial = 138.48

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 36.46 initial = 36.46

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 71.20 initial = 71.20

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 23.54 initial = 23.54

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 42.32 initial = 42.32

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 0.48 initial = 0.48

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Entropy 38.70 · Principle of Cyclicity 42.18 · Principle of Balance 504.72

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

A living story.. :) Comments on self



Home page Link:

Xiizu's Page

Chapter Links :

 Chapter 1 : Forget and Live
Chapter 2 : Subconscious    
Chapter 3 : Chance Meeting

Extra Links:

MD Character Sketches


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I have relocated my papers elsewhere because i already reached limit and i needed a larger space.

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A Little Music for entertainment :D

This is where i got this one

MP3 Players


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Random Arts :


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Theme : Confidence!




Xiizu Hatsuichi
colored version

credits go to:
Yoshi

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All drawings and sketches are done by either me or my friends.


For other media that were used in my documents, the reference links and direct codes from sites could be seen. no further mention is necessary. But to name a few:

Thanks to the following:

mp3-codes.com for the music
Reiziel - chan for her inspiring handmade treasures
Neno Veliki for the html codes i used in some of my documents (thanks!)
Yoshi for saving me from the pits of boredom



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Personal Notes and Disclaimer :


The links i am using are unrelated to MD in anyway.

All contents are either provided by me, or the hosting site.


Also,

 

All picture Avatars were taken from the Magic Duel Avatar Database.

I DO NOT OWN THEM

All contents will purely be of use only in personal integration of my character in the realm.


All MD pictures were kept in MD.

 

No rights of MD were broken by any means.

 

 only personal and character related media and information was shared in the said link.

 

The link is a well know blogging site for some individuals.

 


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Here's a link to the Host site:

 

Blogging Site, Multiply

 

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Thanks for Viewing!! <3

Dont make me hate you > Personal hate list




Why is there even a hate list..

Anyway, I'll make use of this to keep track of my achievements instead!


 
MP3 Achievements:

1)  Got the "Combo Fighter" Achievement [ 3 max rituals ]
2)  Got myself my Military papers
3) Solved the berserker's puzzle
4) Won HC on March 2010
5) Entered Loreroot
6) Luckily maxed 8 creatures
Tasks:

1) to maintain profile balance.. XD
2) get more achievements done
3) get sufficient VP
4) buy some armors
 





~ A Promise ~

As the epitaph of daybreak
predicts the coming of night,
senses slowly fading,
while awake in the weathered light-
beneath the stardusts, two hearts collide,
it starts, at last, in the lucent night.

a heart beguiled, slowed down in time,
gradually trapped in its journey to find,
a reflection which was never found-
in the eyes of the one he’ll never be bound.

the void in the entity that is thee
is seen by many and treasured by we,
one’s who view you as how you’d be,
perfect to all, whoever could see- 

a pointless struggle, a pointless dream,
a pointless battle, as it may all seem-
rather another side of the bitter stream,
of dreams that you have sown,
along with its gleam.

captivated all along, nothing else can be said,
vindicated from it all, i free all of what was read-

while mesmerised, in the fantasy of sleep-
vindictive reality strikes, alas,
awake, i lay staring at the moonlight,
again unified with nothing but vagueness-
everything that is around us remains misunderstood,
just like how i started this story about us,
how there was really nothing between us..




 
-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-

~ She ~


An icon of envy

the seed of eternal disdain.

forevermore wealthy

of the things i cannot gain~

 

photographs that seem so vane

the only part of you that stained,

this longing, craving,

heart in pain,

that nomore of this can it sustain…

 

jealousy endears the broken heart,

not knowing, nomore, to where it’ll start-

for now it bares a painful scar,

the war of love has dealt so far..


the thoughs we so detest,

the feelings so long suppressed-

with all of this, we were all blessed,

yet too much.. too much..

for us to play your little test…






 

Military ways and beliefs





A little music for entertainment :D

















~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~


i always do this
(as an MP3 who is pressured by the exp cap)

~P-D-C-A~


Plan - Your movements for the next coming days..
Do - try to make the best of your experience in MD (both player experience AND gaming experience)
Check - always keep track of how you did each day. This makes your progress easier and more organized
Act - implement your plans and integrate your character into the community.

I support the Golden Globe Gazeebo, AKA GGG by most veterans.

the training in that grounds has taught me various lessons and philosophies.
i hope this applies to others as well as it has gone well for me.

The GGG is best if you wish to train creatures, and do not want to gain experience.
this can help you save more exp for other purposes, after you train the creatures of your choice.

if you are interested, there are certain rules while you stay and interact in that are.


1) a player must only have one creature on defence. it must not do any damage to the attacking player.

Note: i recommend an elemental as the best def for that purpose

TIP : do not put the following creatures on your defence:

a) a grasan stage 1
b)a barren soul - only has 200 ve your ritual will go random


2) when attacking, you must NOT use creatures that target random or single creatures.

Note: to be clear for those people who are new, here's a list of some creatures you should not use :

a) aramor stage 1 - only targets single creatures
b) scouts - targets only single creatures

3) always keep all your creatures FULLY HEALED

some players have creatures that can target "Dying".

to avoid that, just always have your creature's vitality at 100%


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THIS IS ONLY A LIST OF THINGS THAT "I THINK" ARE WHAT PEOPLE SHOULD KNOW WHEN IN THE GGG.

this is not, in any way, a claim of what is right and wrong in rituals. i am no expert, but i am experience to some extents.

please follow GGG rules.

Some information here was taken from Rendril Revant's Military papers content from the GGG pillar,
when it still existed.

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HOPE THIS HELPS,
HAPPY TRAINING~!!

 
 

Creatures 21

  • Mark d Elemental :3Mark d Elemental :3Elemental V, level 6
  • BloodPact Dark Archer IIBloodPact Dark Archer IIlevel 4
  • Majestic WinderwildMajestic Winderwildlevel 6 · 2 held
  • Water Daimon IIIWater Daimon IIIlevel 7
  • Walking TreeWalking Treelevel 5
  • AngienAngienlevel 3 · 7 held
  • Grasan HuvourerGrasan Huvourerlevel 3 · 3 held
  • Lorerootian ArcherLorerootian Archerlevel 2
  • JokerJokerlevel 1
  • JokerJokerlevel 1 · 2 held
  • Elemental IElemental Ilevel 2

The most experienced kinds, of 21 creatures in all.

From the Adventure Log

Page 298 · The Inner Sun - Iam.

His bones hurt and a cold air fills his lungs. All things start to move slow around him and to fade. He can still hear voices of people speaking around him. "Where do we put him now, the prison is not ready yet", "we could ...kill him..maybe?" , "no we must make him believe he is insane... make people believe he is insane, and they will forget what he said. Lets close him in the dungeon for now, the shades will take care of the rest."

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay