MagicDuel
Shemhazaj
Generation 13

Shemhazaj

Wandering Knight

“A ronin knight, a druid lost in the woods, walking his path to learn about himself and the world from the encounters the journey brings. Elected general ambassador and mediator between Loreroot and the rest of the realm.”

  • 5Mind Power 5of 7 levels
  • Guardians of the RootLoreroot
  • Honor 1,687of 5,000

2,538 days in the realm since 4 April 2009 · started in The Original Story Mode

Record

  • Fights14,025 won · 14,025 lost
  • Active40% of days · 2,538 of 6,387
  • Adept ofNimrodel
  • Player ID143975
Play with Shemhazaj as your mentor

Join the realm from this page and you start as Shemhazaj’s adept. MagicDuel is free to play in the browser.

Medals 6

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Shemhazaj.

Character

Combat stats tap a row for its sources

  • 3,367,786 initial + 50 territory = 3,367,836.00

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 2,599,606.20 initial + 50 territory + 2 alliance = 2,599,658.20

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 2,923.90 initial + 1 alliance = 2,924.90

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 4,076.74 initial + 25 territory + 1 alliance = 4,102.74

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 4,987.44 initial + 1 alliance = 4,988.44

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 1,090.88 initial + 25 territory = 1,115.88

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 5,849.77 initial = 5,849.77

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 4,889.41 initial = 4,889.41

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 6,849.57 initial = 6,849.57

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 1,118.86 initial = 1,118.86

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 111 initial = 111.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingMining 88.5Herbalism 90.0Woodcutting 90.0Waterhandling 90.0Finesse 90.0Excavation 84.3Gardening 90.0Filtering 90.0Experimentalism 90.0Taming 69.7100
  • Herbalism90.0
  • Woodcutting90.0
  • Waterhandling90.0
  • Finesse90.0
  • Gardening90.0
  • Filtering90.0
  • Experimentalism90.0
  • Mining88.5
  • Excavation84.3
  • Taming69.7

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 4,000 · Element Principle 4,000 · Time Principle 4,000 · Principle of Entropy 4,000 · Transposition Principle 4,000

Realm

Guardians of the Root

Loreroot

Housing oneness 2%

Armoury

No set pieces worn.

Writings

The way I am Comments on self


Forever wandering.
Lost in the woods.
Haunted by the darkness of the past.
Looking brightly into the future
New man in old shoes




              The Path           
        As I wander I watch.
        People and things.
        And I witness.
        Sometimes it is hard to turn my head away.
        So I do what I believe is right.
        And how do I know what is right?
        Simple - I don't.
        So I act rarely.
        And I may make mistakes.
        But I shall not do what I cannot take back.
        For there is no such thing as lesser evil.
        And I may never possess the knowledge to tell what is right.
        But I hope to see what is wrong.
        This is my path...

      
       Amids the trees in the Loreroot forest I found a wonder more beautiful than anything else created by Nature.
       My gypsy lady, my Aranel, my love.

Yala Sviseusen
  
Not long ago, the writer of these lines,
In the mad pride of intellectuality,
Maintained "the power of words"- denied that ever
A thought arose within the human brain
Beyond the utterance of the human tongue:
And now, as if in mockery of that boast,
Two words- two foreign soft dissyllables-
Italian tones, made only to be murmured
By angels dreaming in the moonlit "dew
That hangs like chains of pearl on Hermon hill,"
Have stirred from out the abysses of his heart,
Unthought-like thoughts that are the souls of thought,
Richer, far wilder, far diviner visions
Than even seraph harper, Israfel,
(Who has "the sweetest voice of all God's creatures,")
Could hope to utter. And I! my spells are broken.
The pen falls powerless from my shivering hand.
With thy dear name as text, though bidden by thee,
I cannot write- I cannot speak or think-
Alas, I cannot feel; for 'tis not feeling,
This standing motionless upon the golden
Threshold of the wide-open gate of dreams.
Gazing, entranced, adown the gorgeous vista,
And thrilling as I see, upon the right,
Upon the left, and all the way along,
Amid empurpled vapors, far away
To where the prospect terminates- thee only.
                                         (E.A.Poe)

My accomplishments:
     I am an  Elder amongst the Guardians of the Root
      I've been nominated Loreroot Treasurer and as such joined Loreroot High Court
      I am the Druid of Loreroot
      I am member of the Synod, as Wanderer and Seeker of Redemption
      I am a master swordsman

      I am skilled in use of the Arcane Signs (Aard, Igni, Quen, Axii, Yrden)
      I am an apprentice of Nature Magic (apprentice of Aeoshattr)
      I am an animal empath (apprentice of Mya Celestia)
      I have a hint of darkness in me. My eyes see what others can not in the dark (given to me by Phantasm) 

My goals:
      TAG   - Druid/Treasurer of Loreroot
      ITEM - DreamCatcher of Oblivion (gifted by Mya)
                  Druid Golden Sickle
                 
Katana Sword
                  The Loreroot Vault Key
                  Walking Stick
                  SkyMetal Dagger (gifted by Aranna)
                 
         

Special thanx (in order of appearance :P ).
Ailith, Phantasm, Sagewoman, Sharazhad, Mya Celestia, Firshantalas, Windy, Holypaladin Deba, Aeoshattr, Robin Mea, Nimrodel, Xiizu Hatsuichi, Yala Sviseusen,
members of the GotR.


Sometimes you may find me in company of my animal friends:
    


     My first and best friend. Ona.
     I saved him after he was badly wounded by a crazed knator.
     Recently he has become a family man. Father of three.
     And he always brings me the best nuts that can be found in Loreroot.

 
     He is a raccoon, he doesn't really have a name,
   but I call him Macavity, because he is a thief and a rascal.
   He was raised by reckless people and then thrown away like a thing!
   Now I'm trying to show him the ways of the forest.
   But believe me, that is a hard work...
   By the way, I met him when he was trying to steel from Ona,
   so those two are not fond of each other....
           Sparrow hawk. Our friendship is a strange one.
            I never did anything (good or bad) to him
            and he never did anything to me.
            But his heart is like mine.
            And he considers me a bird of prey.

 

Stories of the past Personal hate list

                                                 The Days Before (The way I was)


I was born and brought up in a small village. Simple boy in a simple world.
Our tribe was in constant battle with our neighbors. The kind of battle where the only casualties
were usually stolen goats and sheep.

One day our village was raided by knights, the likes I have never seen before.
Their leader was a young fair prince, at least that is how I saw him. And he conquered us.
He said that he will rule all the lands under one law and that there will be no more wars.
I followed this cause; I followed him.
Despite my age, it wasn't long before I became one of his generals. We were fighting for a better world.
Our intentions were just, although our enemies didn't seem to understand that.
Our forces were strong. Resistance was futile.

When the war ended, I thought that I would live a simple and peaceful life, but that wasn't to happen.
I was promoted to second in command and a leader of the elite unit, the "Pacifiers",
a military group that fought against anarchists and internal enemies.
We called them anarchists, they called themselves "the freedom fighters"...
I killed many.
People, elves, dwarfs but also monsters, undead and other supernatural beings.
I did terrible things. Committed horrible crimes. In name of something greater than me.
In the name of the Greater Good.
And I new that some of my deeds were wrong. Dishonorable. I considered my deeds a lesser evil.

Between my campaigns I used to return to the Capital City.
There, lived a young girl. Niece of the one I called my Lord. She was so full of life. Fair and innocent.
She taught me how to have fun again. She was like younger sister to me. I loved her.
 This lasted for a few years. Fighting my campaigns and returning to her to soften my soul.

But, as they say, everything good must come to an end. One day, one of my lieutenants reported to me
that she was suspected of  Treason, that she has joined the freedom fighters.
I went to talk to her. Angry and disappointed. I asked her how could she do such a thing.
And so she told me.
She told me things I didn't know, things I refused to see.
She told me about the injustice, the lawlessness, the insane tax rates, the prosecutions...
I didn't believe her. I didn't want to believe.

I took my cloak and rode to a few villages incognito. I couldn't believe my eyes.
I've been fighting powerful foes for so long, that I had lost touch with the common folk.
How could I have been so blind?
When I came back to the Capital City, I learned that she's been arrested and found guilty.
I arrived just in time to see her execution.
When the executioner lifted his axe, she lifted her head and looked at me. She was crying.
Big milky white tears were flowing from her eyes. I couldn't look. I turned away.
Something broke inside of me.

The following night I assassinated the one I used to call my Lord and ran away. 
I left my country in chaos. The ruler was dead, the only successor executed
and I, the second in command was branded a traitor.
Oddly, a group of priests declared that their Lord was not dead but badly wounded and they started their reign.
Their first order was that my head should be brought before the throne on a silver platter.
The next few months of my life, were filled with blood. I killed most of my old team then. 
I didn't care for the future then. I didn't care for anything. I don't even know why I fought every time someone
challenged me.

One day, by pure accident I met a wizard. A silly old hermit. He claimed that he could erase my memory
and send me to a place where no one would recognize my face. 
At that time, I didn't have much to lose. I accepted his offer and I paid his price.
Actually he requested only to chop wood for him and to hunt him a deer...
 
And that's it. You know the rest...


 
                            Day One.
I woke up deep in the woods not knowing where I was. Nor how did I get there.
I saw a died out campfire. There was bag lying next to my left side and a walking stick lying next to my right.
I was also holding a piece of paper which read: "One is your past and the other is your future. Choose wisely".
As I opened the bag, I found out there was nothing but a fistful of ashes.
So I took the stick and I walked.
But one thing bothers me... the handwriting on that paper was my own.


 

Military ways and beliefs


Three Ways of  Life

   




 The way of the Sword

When a swordsman draws a sword
it is not a tool anymore, nor is it a part of him.
It is he who becomes a part of the sword.
Sharp and quick. No hesitation, no remorse.



 
The way of the Force


There are forces around us that most people are not even aware of. Forces of time and space, forces of creation and destruction.
When someone embraces them to shape them or to be shaped by them there is no telling what he can do. The possibilities are limitless.
But know thee who dabble in them.
You are but moths drawn to the flames.
Eventually you will get burned.
 
 
  
  
         The Ultimate Way  
                         
   The way of most importance.
   It is to learn how to live so you
   won't have to use the ways of
   Sword or Force. How to relax
   and have fun with your friends.

PEACE ^^    


Protector statement

I walk through the forest and as I grew older the forest has grown in me.
I learned to listen and I learned to comprehend. Now I am one with the land.

I am


Druid of Loreroot

  
   
                                                                                                                              
                             A Knight, A Druid, Shepherd of Trees 
 
              Even tho no longer a protector, I will always aid the way I can to all who seek
          assistance. Whoever you are, you can always ask for help or advice and you shall
          receive it.
    

 



         the list of worshipers as they were:

Lone Wolf (16339k)
Eon (13582k)
duxie (2679.5k)
TTL (2202.5k)
*Shadowseeker* (1864k)
Neno Veliki (1818k)
Jolla (1152.5k)
Sunfire (1076.5k)
Asad Suhail (880.5k)
stavaroiu (709k)
*Burns* (685k)
Lord Jaguar (570.5k)
Quas (522k)
*dst* (521.5k)
Guillak (479.25k)
*MasterB* (349k)
ZenTao (294.5k)
Maebius (195k)
Princ Rhaegar (184.5k)
VorniC (127.5k)
Princess Katt (122.75k)
Junior (116.5k)
everyone (106k)
Krioni (106k)
Kamisha (100.5k)
Zratam (71.5k)
razazar (62.25k)
Orbinatus Numedorus (57.75k)
Darkfire (42k)
GeoBaltz (40k)
VonUngernSternberg (34.5k)
laylah (29k)
BloodPrince (25k)
Yala Sviseusen (15.5k)
Leixer (15k)
zeTsu grass (13k)
Arion Ibruson (13k)
Caru (10.5k)
lone wolf pup (7.75k)
gigihno (6.5k)
Roxanne du Rouge (6k)
nad in the box (5.25k)
Tom Lette (4.5k)
dux (4.5k)
Demonwulf (4.25k)
Gremlin (4k)
adiomino (3k)
Spirit Slayer (1.75k)
REIF (1.5k)
Dan Sprocket (1.5k)
Sagewoman (1.5k)
Maitreyi Devi (1k)
Ant King (1k)
Falen Angel (1k)
Darigan (0.5k)
ShadowCast (0k)
gigihno the fighter (0k)
cuk nor (0k)
Raye (0k)
Sephy (0k)
CrazyMike (0k)
caki the majestic (0k)
Bwitched (0k)
Bramble (0k)
Slo Twoact (0k)
Janus (0k)
Wizard of heaven (0k)
Grogon (0k)
saparo (0k)
Familiar Face (0k)
Evil East (0k)
kyubinaruto (0k) 
 
 
 















Creatures 167

  • Tamed ReindrachTamed Reindrachlevel 5 · 3 held
  • MadhornMadhornlevel 5 · 3 held
  • HomunculusHomunculusDark IV, level 4
  • SnowballSnowballlevel 1 · 2 held
  • Majestic WinderwildMajestic Winderwildlevel 6 · 4 held
  • Angien Sentinel IVAngien Sentinel IVlevel 7 · 3 held
  • Elemental VElemental Vlevel 6 · 5 held
  • Unholy PopeUnholy Popelevel 3 · 6 held
  • Hollow Warrior - 13th AnniversHollow Warrior - 13th AnniversHollow Warrior - 13th Anniversary Edition, level 2
  • PlaceboPlaceboTainted Angien IV, level 7
  • BloodPact Chaos ArcherBloodPact Chaos Archerlevel 6 · 3 held
  • Chaos ArcherChaos Archerlevel 6 · 3 held

The most experienced kinds, of 167 creatures in all.

Adepts 32

32 players joined the realm as Shemhazaj’s adepts.

From the Adventure Log

Page 136 · The Shade Ballance - Tse.

The rich Duke of Tempest Fort, Tsenn, is counting his many coins when he decides that he doesn’t want to die an old, haggard nobody. He dons his traveling clothes and has a servant fetch a chest of his coins, then sets off down the path towards the Road of Battles. There, he plans on offering his financial assistance to Wodin’s Army and those he deems worthy of it.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay