MagicDuel
Yala Sviseusen
Generation 4

Yala Sviseusen

Silvan Watch
  • 5Mind Power 5of 7 levels
  • Lorerootno alliance
  • Honor 5,000of 5,000

664 days in the realm since 26 August 2010 · started in The Original Story Mode

Record

  • Fights144 won · 392 lost
  • Active11% of days · 664 of 5,878
  • Adept ofShemhazaj
  • Player ID200735
Play with Yala Sviseusen as your mentor

Join the realm from this page and you start as Yala Sviseusen’s adept. MagicDuel is free to play in the browser.

Medals 2

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Yala Sviseusen.

Character

Combat stats tap a row for its sources

  • 628.85 initial + 50 territory = 678.85

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 390.50 initial + 50 territory = 440.50

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 80.61 initial = 80.61

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 99.78 initial + 25 territory = 124.78

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 141.07 initial = 141.07

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 13.52 initial + 25 territory = 38.52

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 114.93 initial = 114.93

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 75.44 initial = 75.44

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 162.76 initial = 162.76

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 30.11 initial = 30.11

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 3 initial = 3.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingHerbalism 0.1Woodcutting 1.9100
  • Woodcutting1.9
  • Herbalism0.1

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 959.81 · Principle of Cyclicity 463.57 · Principle of Syntropy 1,886.87 · Principle of Light 1,439.69 · Principle of Entropy 247.70

Realm

Loreroot

No alliance

Armoury

No set pieces worn.

Writings

Comments on self



   I'm Yala, a half-elf born into a nomadic tribe of wanderers. As a child, I believe I saw more countryside than most explorers. We were an organized people, the children were taught to hunt at an early age, proficiency with a bow was required. The boys were schooled in battle while the girls were taught to cook, sew, and care for children. Every memory I have is one of happiness, community and love. When I was 8 years old our camp was pillaged, the strange riders took our woman and children, killed our men. I hid, I survived, the memories haunt me. I pray to my ancestors every night for guidance. I woke up to a woman kneeling over me, her name was Nimeth. She was a kind old woman, fed me, clothed me. When I was 10 Nimeth died, so I left in search of something. After awhile I met a family of gypsies, but when I say family I don't mean a small group by any means. There were probably 50 people, men, women, families, travelers, dogs.. I was amazed by this sight. They were merchants, dealing in furs, exotic spices and musical instruments. I was approached by a little boy, his name was Dinen. After introducing me to his mother, she decided to foster me. That night we celebrated like one could never forget. There were fire dancers, songs, stories, women reading palms and bones.. We feasted, we sang, I'll never forget that night. I lived with Dinen for many, many years and learned the mysterious ways of the gypsy. I learned to tell stories, sing, fire dance, play several instruments, I couldn't have asked for a better home. As I grew older, however, I began to grow restless. Not long after my 23rd birthday I decided to leave my adoptive family and see the world for myself. I recently woke up in a strange place called The Paper Cabin. I'm not sure what this place is, but I intend on finding out.

    This place is stranger than I could have imagined.. In my first few days here I have met many people, they seem friendly. One of them is a woman who prays to mushrooms, it's curious. Yesterday I met a man named Fyrd who is helping me adjust to these new lands.. 

  Today is my 20th day, I've met many people and done many things.. My second day here I found a strange device, I opened it, I heard screams.. I've fought many battles, made many friends.. There are the sisters, Ocean and Raine..Vibrant girls with an amazing sense of adventure. Rasiel taught me how to channel my energy into magic, it hurt..Then there is Methys, the founder of the cake eaters, I joined too.. Keida and her beautiful children, her unpredictable brother Nuke... I met a fairy, named Iridian and the twins Cinder and Draci, and Agis Asticles...a dear friend.  

I'm still not quite sure what exactly is going on around here, but I can say It's beginning to feel more like home.. I can usually be found in the branches of the willow tree..it's peaceful there.

 
  I fell into a strange meditation recently and had bizarre dreams..(Mp4 story mode) Since I have returned, I feel..different...I have changed physically, mentally..I feel stronger.. I don't understand any of it really, strange changes.. We'll see where this adventure goes from here..

Day 28: My friend Pyro returned from his journey, bringing me the most amazing flute.. He made it himself, it's solid brass and has the most amazing etchings in it.. Thank you Pyro!

  Today is my 30th day..I met Jester, he magicked a large group of us to the Tunnels of War for a celebration, announced his queen...it was quite a thing.

I have been in these strange lands for 54 days now.. I have many, many stories to tell but I find I'm lacking time to do so.. I've gained citizenship to Loreroot, began researching Savelfuser, and become obsessed with the Adventure Logs.. Learning a lot of interesting things about these lands.. I will add more as time allows..



Day 73.
 I am growing accustomed to the oddities of this realm. When I first came I was trepidatious, apprehensive and alone. As each day progresses I find more reasons to call these lands home. In my short time here I have made many friends, solved a few mysteries and I've grown to understand who I am a bit better.. I've seen happiness, sadness, beginnings and ends.. Watched a queen ascend, witnessed her fall.
It seems my dear friend Pyro unknowingly avenged my parents, having personal issue with the merc company involved. He has my eternal gratitude. Some time back I met Loralavandrel, I gave him apples and water...he gave me a wooden box filled with black pearls.
My dear friend Agis gave me an obsidian ring, he holds my undying friendship. 


About a week ago I became an apprentice to the Guardians of the Root. I have learned much from these wonderful souls and they have welcomed me like family. I could have never expected such kindness.. I really am beginning to feel like I belong here. Loreroot has become my home, the trees my kin. I still wonder why I ended up here, but I no longer seek an escape.

Day 109.
 I've been here for nearly 4 months now, already it seems like a lifetime. I've become a Guardian of the forest, Agis has come and gone..as have many others. I miss them dearly. I have grown a family, a sister..A group of people anyone would be blessed to have. When I came to these lands, they were strange to me..I now find myself hard-pressed to recall life before. I find my day to day life changing....
Where before it was filled with fire dances and carnival tricks, I now find them filled with training..building myself into a warrior worthy of the title Guardian.
                                                    
As the sands of time change I find myself following suit. So much has evolved within me, my family is helping me greatly with the transition. Namely Shemhazaj, he is my mentor and has taught me a great many things...he can always make me smile. Carved me a beautiful amethyst flutterby. 

                            

One thing I miss greatly is the night... Ohh how I miss the stars. All is more gorgeous in the nightly sky. I pray I never forget the tender darkness...

                            I am Evolving, Changing, Growing..being pulled toward my fate....
                                                           
                                                     

Personal hate list



         I, Yala Sviseusen, do hearby swear to do my sisterly duty, which is to smooch all men who are unfortunate to cross my path. So help me MUR!

                                                          Mission Statement:
 The Sisterhood's mission is to support Magic Duel in all fun activities that brings the populace together as a whole.

                                   The following rules are not to be taken seriously.
1. You must be willing to smooch the men of MD indiscriminately
2.You must be willing to share your weapons and other nasty toys with your sisters when asked..
3.You must be able to fight like a man but still look and smell like a woman.
4. You must be able to smell a bargain a mile away.
5. You must know all the Champions and have smooched then at least once.
6.You must take turns slurping your drink loudly, when with your mistress and/or other sisters.
7.You must know how to play the snicker game.
8. Pay attention to the mood panel for collective instruction. This rule is absolute!
9.you must read the forum for all sisterhood related information. This rule is to be taken seriously!!

                                                           Active Members
                                                 1. Mistress Windy
                                                 2. Sister SageWoman
                                                 3. Sister Falen Angel
                                                 4. Sister Mainnelle D Ashke
                                                 5. Sister Esmeralde
                                                 6. Sister Kriskah Arcanu
                                                 7. Sister Mya Celestia
                                                 8.Sister Sasha Lilias
                                                 9. Sister Ladytwin
                                                10. Sister Nimrodel
                                                11. Sister Nacirema Asu
                                                12. Sister Lady Dawn
                                                13. Sister Mysteria Blue
                                                14. Sister Devie
                                                15. Sister Dark Mystic
                                                16.Sister XinHun
                                                17. Sister Nylah Raynen
                                                18. Sister Dragrun Katja
                                                19. Sister Yala Sviseusen!
                                                20. Sister Curiose
                                                21. Sister Keida
                                                   Champions of The Sisterhood
Adam Icephoenix, White Reaper, Gremlin, Yoshi, Malichiw, Rockistah, FlameWarrior, Blacker &Roland...
       



Military ways and beliefs

When love beckons to you, follow him,
Though his ways are hard and steep.
And when his wigs enfold you yield to him,
Though the sword hidden among his pinions may wound you.
And when he speaks to you believe him,
Though his voice may shatter your dreams
as the north wind lays waste the garden.

For even as love crowns you so shall he crucify you.
Even as he is for your growth so is he for your pruning.
Even as he ascends to your height and caresses your tenderest
branches that quiver in the sun,
So shall he descend to your roots and shake them in their
clinging to the earth.

Like the sheaves of corn he gathers you unto himself.
He threshes you to make you naked. 
He sifts you to free you from your husks.
He grinds you to whiteness.
He kneads you until you are pliant;
And then he assigns you to his sacred fire, that you may become
sacred bread for God's sacred feast.

All these things shall love do unto you that you may know the 
secrets of your heart, and in that knowledge become a fragment 
of Life's heart

But if in your fear you would seek only love's peace and love's pleasure,
Then it is better for you that you cover your nakedness and pass 
out of love's threshing floor,
Into the seasonless world where you shall laugh,
but not all of your laughter,
and weep,
but not all of your tears.
Love gives naught but itself and takes naught but itself.
Love possesses not nor would it be possessed;
For love is sufficient unto love.

When you love you should not say, 
"God is in my heart," but rather, "I am in the heart of God."
And think not you can direct the course of love, 
for love, if it finds you worthy, directs your course.

Love has no other desire but to fulfill itself.
But if you love and must needs have desires, let these be your desires:
To melt and be like a running brook that sings it's melody to the night.
To know the pain of too much tenderness.
To be wounded by your own understanding of love;
And to bleed willingly and joyfully.
To wake at dawn with a winged heart and give thanks for another day of loving;
To rest at noon hour and meditate love's ecstasy;
To return home at eventide with gratitude;
And then to sleep with a prayer for the beloved in your heart and 
a song of praise upon your lips.
-Kahlil Gibran

For you, Shemhazaj....
I love you, My Life....



Creatures 46

  • Heretic ArcherHeretic Archerlevel 1
  • Elemental VElemental Vlevel 6 · 2 held
  • FafnirFafnirRustgold Madhorn, level 5
  • TishtarTishtarWater Daimon III, level 7
  • AbraxasAbraxasMadhorn, level 5
  • BloodPact Chaos ArcherBloodPact Chaos Archerlevel 6 · 3 held
  • NithhogrNithhogrTamed Reindrach, level 5
  • AngienAngienlevel 3 · 3 held
  • SzandorSzandorUnholy Pope, level 3
  • NorendithasNorendithasChaos Archer, level 6
  • WinderwildWinderwildlevel 4 · 2 held
  • Dark Archer IIDark Archer IIlevel 4

The most experienced kinds, of 46 creatures in all.

Adepts 9

9 players joined the realm as Yala Sviseusen’s adepts.

From the Adventure Log

Page 258 · The Shade Ballance - NS., Rav.

Raven's presence at the Howling Gates attracts the attention of the Necros, and they begin gravitating toward him, curious to see what he is doing so far from the forest which he serves. Maybe he has come to sacrifice himself!

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay