MagicDuel

eleslaslos

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honour 4,710of 5,000

120 days in the realm since 25 September 2008 · started in The Original Story Mode

Record

  • Fights197 won · 221 lost
  • Active2% of days · 120 of 6,597
  • Adept ofRaven
  • Player ID95245
Play with eleslaslos as your mentor

Join the realm from this page and you start as eleslaslos’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 41.79 initial = 41.79

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 22.94 initial = 22.94

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 17.48 initial = 17.48

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 16.70 initial = 16.70

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 19.15 initial = 19.15

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 3.97 initial = 3.97

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 21.09 initial = 21.09

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 22.38 initial = 22.38

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 28.08 initial = 28.08

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 72.40 · Principle of Entropy 96.64 · Darkness Principle 33.56 · Element Principle 102.10 · Principle of Balance 40.49

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

the DEADLY Guitarist. Comments on self

Greetings Adventurer and welcome to my Story!

  please read it if you have a little time.

 \

Chapter I. act one: -under and old tree-

 As a last son of my parents I had a very hard life. Expecially, where I came from, from the west where the technology we discovered had been used in a wrong way. We used our guitar as a weapon. I really disagreed this thing so everybody started to hate me, becasue I hardly protested about that...I like the music more then those death notes. So I had very bad life, they were hitting me, hurt me when they can or want and yes, I had to pay for my \'sins\'. Even my Mum hated me. So, I ran away. I found a big, really old but still alive tree. Everything looked very calm. I laid down on the ground and I felt asleep. I had a very strange dream. All I remember is an evil bunny chasing me and I felt into a well. oh. what a stupid dream.Then I woke up, but...where? What a strange place...papers everywhere.

-Right so I\'m here...what to do?-i asked to myself. I left that strange place after checking some scrolls. As I left the house-if I can call it a house-the sun shined into my eyes. Slowly my vision cleared and i could see a thing. I walked along, alone. Everything was still too quiet and calm. I had a feeling it\'s like the calm before the storm. Anyway I continued walkin\'. Then I found the shinny demon in the middle... of the road. And He said: -Plaaay the beest sooong in the world, or I eat your soul! Or tell me a joke and you can pass. -This will be the best joke ever period!- I pulled out my guitar... And I played the first thing that came to my head, Just so happened to be, The Best Song in the World, it was The Best Song in the World. Look into my eyes and it\'s easy to see One and one make two, two and one make three, It was destiny. -It\'s seems like your little toy doesn\'t work in this word-He said-but You frightened me very much. I\'m laughting my ass off.!HAHahA!You can pass but first take this. and He hit me hard on my head. I lost my consciousness...When I woke up I only saw some papers..again! I ran back to the wall and turned left, just like the last time, but the Demon wasn\'t there anymore. things to do: I\'m really angry with the Demon now. My head still hurts. I should search for him and eliminate him. argh!! And I\'ll have to find another way for fighting. My songs aren\'t working here. act two: -the curse- I was doing my everyday hard work in the Mable Dale Park: Doing nothing and lying on the grass and playing with some stones and leafs, when I fall asleep. Looks like I\'m really sleepy. This my main charasteric. I had a dream with that bull so it remembered me about my head. I woke up and touched the hump on my head. -Ouch! It still hurts. -SILENCE! I\' kill you!-said a bunny from a bush. Strange, that bunny had a metal fur. -I must be still asleep- I wishpered to myself hoping the bunny won\'t hear me. -SHUT UP!! I\'M REAL!!!- shouted the Bunny and studdenly dissapered. So I\'m already awoke. My neck started to hurt. I didn\'t know why but it was killing me. It was hurting as hell. I put my hand there and I felt so warm, something really hot (not sexy, warm!). -It looks like you have a seal of the curse. You\'d better find out what is it means... I turned back and I saw him at distance. How did he got there that fast? He was wearing a black cloack and holding a staff. I could saw his ears too. Then he jumped a very big up to the sky and I couldn\'t see him anymore. Hah maybe a very scary elf. I don\'t care who he was but I\'d better look for him. My neck still hurts and I feel very strange. Not too bad, but..something like...I feel bad but I feel power. I feel a lot of power! -What does it mean? Why is It on me?! -SHUT THE HELL UP I STILL WANT TO SLEEP!!- said the Bunny again. -Uhh, are you still here?.... There are three kinds of people in the world. Who can count and who can\'t. After that Bunny beated me...uhh...I don\'t want to talk about it...After THE THING I went to look for that elf. -Where are the elves usually at? -thinkin\'-At pubs! So I went to the Capitol of Marind, I know the best pubs are there. And guess what? That old boozer was there! What a lucky day man. I bought 2 pint of beer and took it to him. -Greetings! Take a beer please! -Oh, Welcome. I didn\'t had any money for another beer and I\'m not drunken enought. Many thanks mate! Who are you?! -Okey, but first tell me what do you know about this curse. (hah...those legends about the wisdome of the elves. no way man. they\'re drinking like a fish!) -ohh. The curse! I know you now! Quick get over there. This isn\'t the right place to talk about it. So we went to an alone table in the corner of the pub. -So what?- i said. -Well, Legend has it that there is a powerful Ash Tree named Ashley..The ash tree will protect you from witches and wizards just as long as you abide by the rules of Loreroot, however! if you break those rules, the Ash Tree will curse you and no longer protect you from the evils of the world. In fact, she will summon the witches and wizards on you! Now this curse in the beginning is niether good nor bad....but based on the actions of the person cursed, the Ash Tree would summon the witches to hunt down the cursed person or call to the persons aid....not much else is known about the curse. things to do: - I\'d better look after what does this curse means. thanks DarkElfMage for the music and if you know the name of the song PM ME PLEASE!!xD 

Blacklist. Personal hate list

\ (<---- See that bunny?:P) I don\'t hate anyone really but if You don\'t follow the rules of the Dojo Yoo\'ll be on my ... Blacklist: -Santa -Easter Bunny -the SHINING DEMON -The Great Nate -Nekoro Riddle : A: He feeds me, He keeps me, He loves me. He must be a God! B:He feeds me, He keeps me, He loves me. I must be a God! people who solved it (it\'s really easy): -Wyrmhero The task is simple. PM me who is A and who is B. You\'ll never know when will some information be usefull ;) Riddle II: látok egy bögrét látok egy labdát látom egy lány fekete bugyiját. this one is written in my language. You first have to find it out what language is it in then translate it and send it to me in a PM. rewards: If any of the riddle\'s asnwer ir right, I\'ll tell you the \' Big Secret of Pumping your heat up to the SKY in 5 mins\' thanks DarkElfMage for the music

Creatures 12

  • Chaos ArcherChaos Archerlevel 6 · 2 held
  • Grasan HuvourerGrasan Huvourerlevel 3 · 2 held
  • Adri&aacute;nAdri&aacute;nMaster Lorerootian Archer, level 4
  • Elemental IVElemental IVlevel 5 · 2 held
  • Animated Tree IAnimated Tree Ilevel 2
  • Adult KnatorAdult Knatorlevel 3
  • Aramor WarriorAramor Warriorlevel 2 · 2 held
  • FledglingFledglinglevel 3

The most experienced kinds, of 12 creatures in all.

Adepts 1

1 player joined the realm as eleslaslos’s adepts.

From the Adventure Log

Page 560 · One Man, Many voices

As the day drew to a close the alignment began to show the moon in the world. The shades look on greedily as it transitioned into a red globe. The time was nearing. The old man explained that this human, Aia, would be holding a service in their honour. Wary at the idea of their voice leaving Necrovion but lusting at the promised power they agreed and helped him to the location.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay