MagicDuel

evilsanta

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 4,950of 5,000

237 days in the realm since 14 October 2008 · started in The Original Story Mode

Record

  • Fights2,509 won · 4,192 lost
  • Active4% of days · 237 of 6,567
  • Adept ofyrthilian
  • Player ID102459
Play with evilsanta as your mentor

Join the realm from this page and you start as evilsanta’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about evilsanta.

Character

Combat stats tap a row for its sources

  • 317.76 initial = 317.76

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 189.43 initial = 189.43

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 59.86 initial = 59.86

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 79.78 initial = 79.78

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 112.25 initial = 112.25

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 50.09 initial = 50.09

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 122.66 initial = 122.66

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 82.23 initial = 82.23

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 133.41 initial = 133.41

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Entropy 58.26 · Time Principle 314.33 · Principle of Balance 324.90 · Principle of Cyclicity 127.74 · Darkness Principle 175.74

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

My Life Comments on self

if your bored u could become my adept = )


if u need help getting xp,wins,losses, or even tips feel free to pm me.

Wished abilities:
The only ability i realy want is to be able to heal someone elses creatures to max health... then i can beat them over again

Tag:
Little person stalker =P I just want them to rule the world thats all... Ohhh and im the opposite of santa.

Short Role Summary:
The little people of Golemus Golemicarum don't get the respect they need so i hope to assimilate into their culture and then to convince them into creating an army to attack those that don't believe in their strengths (Everyone) and ultimatly expanding thier culture to all the surrounding lands... by no otehr means than by force. Christmass is also a fun time when i steal presents and give matches and booze to people.

Achivements:
Won heads at mp3
gained acess to lore root at mp3
got spell document from .bootes

the land i want to be affiliated with would be would be Golemus Golemicarum hanging with the small people ^.^

Days of the week....
Weekend - When ever you have 2 days off in a row
Friday - Always the day before the weekend
Monday - Always the first day of your week
Wednesday - Always the middle of your week
Tuesday/Thursday - Fillers/unimportant need to be removed so weekends come sooner
Triday - The day before your 3 days off
Holiday - 4 or more days off (These are drugs... you wake up on monday not knowing what you did and yet u still say it was alsome)

 Life Goal - Amass a giant army to take over the world, become king, turn mondays into FUNdays...maybe it should be spelt PHundays to be cooler (a day with a degree? how can that not be an entertaining day)... and then retire within the same day as becoming king (ruling is so overrated)

Personal hate list

well you must be bored enough to read this so ill be bored enough to entertain u a bit XD

what goes around the world but stays in one cornor?

if a plane crashes on the border of the US and Canada where are the survivors burried?

sex isn't the answer its the question yes is the answer.

Ever wonder what the speed of lightning would be if it didn’t zigzag?

Do people who spend $2 apiece on those little bottles of Evian water know that spelling it backwards is Naive?

If 4 out of 5 people suffer from diarrhea does that mean the fifth one enjoys it?

If toast always lands butterside down, and cats always land on their feet, what would happen if you strapped toast to a cats back and dropped it?

If pro and con are opposites, wouldn't the opposite of progress be congress?

Why does a round pizza come in a square box?

Why do people pay to go up tall buildings and then put money in binoculars to look at things on the ground?

Do the Alphabet song and Twinkle, Twinkle Little Star have the same tune?

A young girl was going on a date. Her grandmother said: “Sit here and let me tell you about those young boys. He is going to try and kiss you, you are going to like that, but don’t let him do that.

He is going to try and feel your breast, you are going to like that but don’t let him do that. But most important, he is going to try and get on top of you to have his way with you. You are going to like that, but don’t let him do that. It will disgrace the family.”

With that bit of advice, the granddaughter went on her date. The next day she told grandma that her date went just like she had predicted: “Grandma, I didn’t let him disgrace the family. When he tried, I just turned over, got on top of him, and disgraced His family…”

Granny fainted….


From a strictly mathematical viewpoint it goes like this:
What Makes 100%? What does it mean to give MORE than 100%? Ever wonder about those people who say they are giving more than 100%? We have all been to those meetings where someone wants you to give over 100%. How about achieving 103%? What makes up 100% in life? Here’s a little mathematical formula that might help you answer these questions:

If:
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z is represented as:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26.

Then:

H-A-R-D-W-O-R-K
8+1+18+4+23+15+18+11 = 98%

and

K-N-O-W-L-E-D-G-E
11+14+15+23+12+5+4+7+5 = 96%

But,

A-T-T-I-T-U-D-E
1+20+20+9+20+21+4+5 = 100%

And,

B-U-L-L-S-H-I-T
2+21+12+12+19+8+9+20 = 103%

AND, look how far ass kissing will take you.

A-S-S-K-I-S-S-I-N-G
1+19+19+11+9+19+19+9+14+7 = 118%

So, one can conclude with mathematical certainty that While Hard work and Knowledge will get you close, and Attitude will get you there, it’s the Bullshit and Ass kissing that will put you over the top.


Military ways and beliefs

Keep fighting even if it means ur gona die.

Creatures 21

  • Chaos ArcherChaos Archerlevel 6 · 3 held
  • Water Daimon IIIWater Daimon IIIlevel 7 · 2 held
  • Master of PuppetsMaster of Puppetslevel 3
  • Elemental VElemental Vlevel 6 · 2 held
  • BloodPact Chaos ArcherBloodPact Chaos Archerlevel 6
  • Grasan HuvourerGrasan Huvourerlevel 3
  • PimpyPimpyPimped Grasan Huvourer, level 3
  • Majestic WinderwildMajestic Winderwildlevel 6 · 2 held
  • Unholy Priest IIUnholy Priest IIlevel 2
  • GrimGrimKnator War Master, level 5
  • Walking TreeWalking Treelevel 5 · 4 held
  • AngienAngienlevel 3

The most experienced kinds, of 21 creatures in all.

Adepts 1

1 player joined the realm as evilsanta’s adepts.

From the Adventure Log

Page 130 · The Shade Ballance - Others

Suddenly someone screems "Looook , look there, the lights!! ... white lights fromt the island .. its a sign! its a sign!! " everybody swarms to their spyglases and those who have none wait impatiently to get a look throu one. The island is indeed sending out light signals. White spots of ..something ..raise from the ground heading towards the sky . "what is it??...waht could it be?" Everybody starts making supositions on the event.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay