MagicDuel

jazira

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 4,865of 5,000

207 days in the realm since 9 February 2008 · started in The Original Story Mode

Record

  • Fights556 won · 1,606 lost
  • Active3% of days · 207 of 6,807
  • Adept ofAmoran K Kol
  • Player ID26814
Play with jazira as your mentor

Join the realm from this page and you start as jazira’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • -29.84 initial = -29.84

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 23.89 initial = 23.89

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 31.69 initial = 31.69

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 0.55 initial = 0.55

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 7.46 initial = 7.46

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 7.81 initial = 7.81

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 13.58 initial = 13.58

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 7.12 initial = 7.12

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 7.98 initial = 7.98

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Element Principle 298.61 · Darkness Principle 42.74 · Principle of Imagination 94.05 · Principle of Light 274.20 · Principle of Syntropy 88.56

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Learning My Way Around MD Again Comments on self

Updating!

Day 187, year 5 : I've woken from a year long nap to find many changes. I've seen many familiar faces as well as many new faces. There are places that seem new as well. I must familiarize myself with MagicDuel once more...

Jazira is a lover of peace and life.

Affiliations :

  • Jonn made it possible for her to become LHO and Dojo Staff. 
  • Her sister is Assiralc, who is also a shapeshifer.
  • Her brother is Gremlin.
  • Everyone who is a part of Loreroot

Affiliated Homeland : Loreroot

Wished Abilities :

  • A healing spell to heal all MPs when they require it.  

Achievements thus far :

  • MP3 - Completed Berserker's Challenge. Defeated Willows Guards. Defeated Loreroot Guards, but did not explore much of Loreroot. Became Dojo Staff and LHO Trainee. 
  • MP4- Completed said challenges. Became a member for the Newspaper. Has Aquired 4 of 6 pages from the Combat Guide for Pamplemousse/Lightsages Quest. Became a member of the Sisterhood.
  • Moved up to MP5 - stuck in Chapter 3 of Story Mode.

Items : Key to Room 8 - Root of the Matter Inn

Items given to other players:

Vial of Hearts' Blood - Mainnalle D Ashkera

Light Blue Collar with Large Diamond - assiralc

20 Scales, taken from me while in Drachorn form - Gremlin

 Items given by other players:

Quartz Energy Ring : Zalabar

One Free Heal Token - Gargant

One Very Sharp Skewer... - Merewen

Golden Friendship Necklace with a Black Gem (Also a Drachorn Collar) - Gremlin

Bag of many vials - aranna20008

(Jazira in her Draiken form, holding a ball of ice surrounded by flame)


About my character :

Jazira has recently learned that she has a little sister, Assiralc, who is also a shapeshifter. It is unknown to Jazira at this time if Assiralc has any magical abilities as of now.

Jazira is a fast healing shapeshifter, who has limited use of magic. In her preferred form, the Draiken, she stands about five and a half feet tall, with long dark hair and golden dragons' eyes. She looks to be in her early twenties. Her fave is that of a pretty human girl, but her ears are those of a dragon. Her upper torso is normal for a human female, except for the silver dragons' wings on her back. The bottom half of her body is that of a silver dragon; legs, clawed feet, and a long tail.

She is usually calm and caring, but she does tend to lose her temper sometimes. She can also be quite playful and even sometimes becomes lost in thought.


Her use of magic is limited to the elements. She can make fire, water, earth, and air do as she wishes, although it takes a considerable more amount of energy than does shapeshifting.


As for her shape-shifting, she may become any creature or combination of creatures that she wishes to become. Any non- human creature or part of creature she turns into will always be silver, just as any time she turns human, her face will always be the same human face every time. Any creature she changes into will also have the same features as the last time she changed into, no matter the size she takes.


Another part of her shape-shifter heritage, is that she can heal others' ailments, but it is not for the faint of heart. Literally. To heal others, she must take the blood from her own heart with her tail and stab it into the wounded person's heart. The wounded will heal and be cured of any ailments or wounds, included the newest heart wound, within seconds. However, doing such, Jazira herself will not heal as fast as she normally would. In fact, while she may not die of the self inflicted wound, she will take days to heal.

Jazira can shapeshift into a maximum of 6 creatures per hour, depending on the size of the creatures and what form she is in. If the creature she shapeshifts into is much larger or much smaller than the first one, then it takes much more energy than something that were of relative size to the first form. The much larger or much smaller she changes into, the fewer times she can shapeshift during that hour.

Other favorite forms include: wolf, hawk/falcon, small and large dragons, and fiaylee.

Fiaylee -

A fiaylee is a very intelligent bird. It can speak its own mind and carry on a decent, if not intelligent, conversation, unlike a parrot who only copies sounds.

A very defining characteristic of a fiaylee is its feathers and what those feathers create:

A female fiaylee has very long, almost hair-like tail feathers, and a male fiaylee has very stiff, but still somewhat long tail feathers. If either ever present you with a tail feather, do not hesitate to take it. It could very offensive if you try to decline such a present.

As for the feathers themselves, they contain and create dust of a sort that can only be washed off. If you do not wash it with soap, then it will only spread, which isnt necessarily a bad thing, mind you. This dust is not like what you would find in a house. This dust is actually made of precious stones, such as Emerald, or Gold and Silver, Ruby, Sapphire, and so on.

You could take one little, tiny speck of this dust, rub it, and it would spread and cover such a large area. You could turn simple objects such as a hankerchief or a pot, and turn it into a gold dusted item. It could sell for ... who knows what price. A very large price, I would imagine. 

Each feather can continue to make this dust until the feather itself is demolished, by fire, ice, or other means.

Savelites Church Personal hate list

King Firsanthalas has given me permission to attempt to revive the Savelites Church. There will be many changes, but its main goal will remain the same as always – to help and heal the people of the MD realm.

 

It may be that my way of thinking is much different than what the church was used to be about, but as it stands, no one seems willing to take a stand to save it. I do not want to see an important part of Loreroot simply disappear or get moved to another location for what ever reasons there are. Savelites Church is part of Loreroot, and no matter if it disappears or gets moved, it will ALWAYS be part of Loreroot.

 

 What is written below must still gain approval of Firs!!


 Values : The church worships Life and Nature

 

 Principle Influence : Cyclicity

 

 Purpose : To nurture any and all 'life' within the realm, not just Loreroot. We aim to help those who ask for it, and defend those who need it. We aim to reach out to the community and ensure the safety of the Lorerootian forest as well as plants found all over.

 

 Goals:

1) To provide a safe experience for people to learn to fight and defend, not simply gain wins or losses.

2) To help, heal, and defend Loreroot, people from all over the realm, and all aspects of Nature throughout the realm.

3) Provide lessons and sermons regarding Life, Nature, and different aspects of fighting.

 

Organization :

1) Arch Bishop - The leader of the Savelites. Experience in all things, and brings matters of importance to the council for final decisions.

2) Bishops – the leaders. There will be no single leader of the Church, but a council that will decide all matters together. They have experience in all related duties of the Church.

3) Paladins – Members who focus on the helping and teaching of the ways of fighting.

4) Clerics – Members who focus on the helping and healing of people, as well as tending to all the plants and forests

5) Initiates – Those who wish to join, but must yet prove themselves able to follow the rules of the King, Loreroot, and the Church. 

 

All members and initiates will be required to give a sermons each month. The sermon will be based on their expertise, whether it be on Nature and Healing, or Fighting and Defending, or all aspects of the church for the Initiates. Bishops will provide a sermons that may regard all or only one aspect of the Church. Sermons, or teachings, may start being held only once a month, but once there are more members, it could be moved to twice a month.

 

 Members are encouraged to learn self-defense and creature fighting techniques, but fighting (as in arguing or ‘loud’ disagreements) should be kept near to non-existent. Pride, bravery, or just the desire to fight and argue should be set aside when joining the Savelites. We are here to help others grow. Fight only to defend others, and yourself. However, if you are constantly provoked, it may be acceptable to ‘defend’ yourself against the one who is provoking you.

 

We worship Savelfuser, the Great Ghost and original founder of the Savelites Church. He was a great fighter and protector. He taught and healed, and was well respected as a whole. He had large amount of followers and worshippers during his time. We will always keep him in our memories and thoughts.

Quests and Sisterhood Military ways and beliefs

 My Quests


The Knack (currently: INACTIVE!)

     I seem to have lost my knack for pouncing. I require you to find it. One of these persons will have it. In order for you to recieve it, however, you must pounce on them THREE times, and have them mark your public log saying you did so BEFORE you ask for this knack. The person you pounce on must respond to your Role Playing for it to count. If the person is Idle or away, then obviously the pounces wouldnt count.

The person who has my knack will change after each person completes this quest, so there cannot be cheating or changing of information. After receiving the marks in your log, return to me and I will tell you if that person had my knack or if they did not. Good luck!

     The people who may possibly have this knack are : 
Gremlin (has quest), *SageWoman*, *Clock Master*, Firsanthalas, Nimrodel, Shantu, *Mya Celestia*.

Please note that these people may also have a quest of their own before you may have to complete before claiming a reward ^_^

Reward : A Silver Fiaylee Feather - Creates silver dust until feather is destroyed by extreme heat or cold, or other such means. Read my Personal page for further details of the Fiaylee. (Role Play Item Only)

Winners : Strongwilled Legna, *SageWoman*


Who is IT?

(Currently : INActive)

Objective : to involve as many people as possible before the game ends

Rules :

- If you are IT, you must tag another player to pass on the title of IT, then return to me.To pass on the title, mark in their public logs that you tagged them AFTER you have roleplayed the event with the person.

- Other players : If you do not wish to play, let IT know so that they may tag another player instead.

- If a player is leaving while IT, they may pass the title on through a messag 

-IT may tag only ONE person to pass on the title    

 -Every person may be tagged more than once during the game          

 -Once a player has been tagged, mark it in their log so that I may see it. Once the title is passed on, the new  IT must send me a message (or come find me) stating who tagged them and I will then be able to give the  reward for the former IT

Acceptable ways of passing on the title :

           -Touching with any part of your body (non- sexually)

           -Pouncing

           -Sneaking and  touching

           - Using an inanimate object (twig, branch, rocks (be sure not to harm anyone)

           -Using a familiar / animal to do the touching for you

Unacceptable ways :

- creature fighting or Roleplay fighting

Rewards : 

(Roleplay Items Only, see Personal Comments Page for information on Fiaylee)

IT once : 1 silver fiaylee feather, 5 silver dragon scales

IT twice : 2 silver fiaylee feathers, 10 silver dragon scales

IT three times : 1 silver fiaylee feather, 5 silver dragon scales, 1 small vial of Heart’s Blood

IT four times : 2 silver fiaylee feathers, 10 silver dragon scales, 1 medium vial Heart’s Blood

IT five times or more : 3 feathers, 15 scales, 1 large vial Heart’s Blood

 One small vial of Heart’s Blood each time thereafter

 Limited stock :

15 small vials 

 10 medium vials

  5 large vials

Current Rewards Given :

Nimrodel (hasn't been recieved yet) - 1 feather, 5 scales

Manda - 1 feather, 5 scales

BFH LIGHTNING - 1 feather, 5 scales


 

THE SISTERHOOD

The following are not to be taken seriously.  We are not an alliance nor do we seek to become one...unless asked by HIM.

1. Ye must be able to wear a dress without tripping.

 2. Thy hair must touch thy waist or lower. (Does that make sense, Lucius?)

 3. Ye must be able to sword fight with one hand and hold your dress up with the other.

4. Ye must be able to tell when a man is lying.

5. Ye must be able to smell a bargain a mile away.

6. Ye must conduct yourself in a courtly manner...when needed.

7. Ye must be able to fight 10 times in a row...and still smell like a rose.

8. Ye must be able to fight and not smudge thy lipstick.

 9. Ye must be a hellion behind closed doors and a conduct thyself as a Lady in public.

 10. Must be able to drink thy tea...without slurping. (Whenever we are together, someone slurp (loudly) so the others can follow suit. XD)

MEMBERS:

1. Sister Calyx of Isis

2. Sister Lady Isolda

3. Sister Ailith

4. Sister LunarGoddess

5. Sister Amoran

6. Sister SageWoman

7. Sister Peace

8. Sister Nelya Setesh

9. Sister Kittiness

10. Sister Kalaminira Kol

11. Sister Siala Lone Wolf

12. Sister Dark Mystic

13. Sister Falen Angel

14. Sister Aia, Priestess of Mana

15. Sister Keida

16. Sister StrongWilled Legna

17. Sister Lunar Priestess

18. Sister Mainnelle D Ashke

19. Sister Arianna de Montreve

20. Sister Esmerelda

21. Sister SunPriestess

22. Sister Lady Renata

23. Sister Merewen

24. Sister LilMsPiggy

25. Sister Rubyribeena

26. Sister Lady Amethyst 

27. Sister Jazira

28. Sister Dark Trial

29. Sister Kriskah Arcanu

30. Sister Mya Celestia

31. Sister Adiallinda

32. Sister XinHun

33. Sister Dream Elf

34. Sister Keida

35. Sister Black Rose

36. Sister Makichama

37. Sister Phantom Orchid

38. Sister Grid Althea

39. Sister Lady Tygara

40. Sister Handy Pockets

41. Sister sasha lilias

42. Sister Sharazhad

43. Sister Lady Esmeralda

 GUARDIANS: GREMLIN, AEOSHATTR, ICEPHEONIX, WHITE REAPER & KAEL RAYNE

Creatures 8

  • Master Lorerootian ArcherMaster Lorerootian Archerlevel 4
  • Knator War MasterKnator War Masterlevel 5
  • Majestic WinderwildMajestic Winderwildlevel 6
  • FledglingFledglinglevel 3
  • Elemental IElemental Ilevel 2 · 2 held
  • Lorerootian ArcherLorerootian Archerlevel 2
  • RemainsRemainslevel 1

The most experienced kinds, of 8 creatures in all.

Adepts 5

5 players joined the realm as jazira’s adepts.

From the Adventure Log

Page 83 · Golemus Wizard quest - sim.

"The water is so dark ... it actualy looks like...oh no it could not be...how could it....but still it looks like ...the sky at night".
Simplizero looks for something to build a boat to travel across the water and reach Golemus so that he can satisfy his need of revenge.
There are no trees around, no piece of wood or anything that will float...and Loreroot is sooo far away....he looks at the pitch black water and a strong feeling of sadness strikes him.
Necrovion images flash into his head and he can not distinguish dream from reality anymore. He is afraid he will do soemthing foolish, but this feeling slowly fades away.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay