MagicDuel

kiishunk

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 5,000of 5,000

177 days in the realm since 15 October 2008 · started in The Original Story Mode

Record

  • Fights234 won · 430 lost
  • Active3% of days · 177 of 6,558
  • Adept ofCrazyMike
  • Player ID102643
Play with kiishunk as your mentor

Join the realm from this page and you start as kiishunk’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 51.82 initial = 51.82

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 25.31 initial = 25.31

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 15.24 initial = 15.24

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 5.78 initial = 5.78

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 12.56 initial = 12.56

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 2.88 initial = 2.88

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 10.28 initial = 10.28

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 13.16 initial = 13.16

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 16.18 initial = 16.18

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Syntropy 39.65 · Principle of Entropy 27.08 · Darkness Principle 5 · Principle of Light 91

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Payon's Heir - Light and Dark Comments on self

 

    Jahar using his gifted talents to aid any soul seeks his help. As descendant of  the Payon’s heir, he has bestowed with the power of Light and Dark. Payon’s Elder, Yuna Soala has taught him well, manipulating Light and Dark principle. Though many soul knew, it is impossible to mix Light and Dark together, but for many soul’s sake, he do it with remarkable results.

More Light and Dark arts will be revealed as he still learns from Yuna Soala, the Payon’s Elder. This is only an imagination by kiishunk. Listed skill are not available in MD. Just a suggestion (",)


Light Art

 Spell  Maximus
 Target  Self or other
 Effects  Vitality energy and points along with action and exploring point will be healed to max.       
 Consumes  250 heat per cast
Description
 Payon’s medical ability make them energetic  to protect their fortress.


 Spell   Blink
 Target
 Self or other
 Effects
 By clicking the destination on the map, player will be automatically sent there
 Consumes
 100 heat per cast, 2x Ap deducted (if from point ‘A’ to ‘B’ take 3 Ap, using Blink would cost 6 Ap)
 Description
 Wish you here. In a blink of eyes, I am here already!

Dark Art

 Spell
 Life String
 Target
 Other
 Efefcts
 Sacrifices own Vitality Energy. Damage received by targeted player are transfer to caster. Add 1
 Loyalty Point to caster.
 Consumes  250 heat per cast
 Description
 As mother protect her children, this would be exactly the same.

 

 Spell   Autumn Dances
 Target  Self or other
 Effects  Traces are invisible to other. Good strategy for meditating.
 Consumes  300 heat per cast, 15 honor point
 Description  Inspired from a leaves fall in autumn, Payon’s heir studied the movement – apparently the users would
 be ‘unnoticed’  as the leaves fall.

Evolution Art : Light and Dark


 Spell  Stona Bol 
 Target  Other
 Effects  Targeted player will not able to move, launch any attack, form any ritual, and log off. Caster also
 had the same effect.
 Consumes  1000 heat per cast, 100 honor point, 10 Action Point
 Description  Lob Anots once the head researcher in Payon's Sage Academy. Stona Bol were spell backward
 from his name.

 Spell   Paradiso
 Target  All player in the scene
 Effects  Gain more Ve, Vp, Ap, Ep regeneration points when meditating, lower down the intervals.
 Consumes  1000 heat per cast. All caster's ve, Vp, Ap, Ep will be drained.
 Description  A blessing from Goddess Mulia.

Hate in Payon's Heir Heart Personal hate list

H.A.T.E


A pair of consonant and vowel, formed into something comprehensible.

 

Yet a feeling that indescribable.

 

Nothing much we can say about this word, utterly nothing.

 


Payon's heir welcomes a soul reached here. Though,the hate rhymes only revealed in the eyes of Lights. Use your intelligence, mind power bestowed to you as a guidance.
p/s: Currently, a highlight would be worth to try.


If papers and ink,

Given the eternity times,

They couldn’t think,

My hate list rhymes.

 

Shall no space for my list,

The words are growing,

One list to another list,

Writing and keep on writing.

 

The hate not everyone should pay,

But it is still here,

Wandering if it could stay,

In the heart of Payon’s heir.

 


 i hate this part and path,

zero tolerance,

total anger and vengeance,

no appologies will be accepted.


1. DOJO rule violator.

2. Scamming in sparing.

3. Rude to me and other MD dwellers.


Creatures 15

  • Elemental VElemental Vlevel 6
  • Chaos ArcherChaos Archerlevel 6
  • Animated Tree IIIAnimated Tree IIIlevel 4
  • Elite Lorerootian ArcherElite Lorerootian Archerlevel 3 · 2 held
  • Elite KnatorElite Knatorlevel 4
  • Water Guardian IIWater Guardian IIlevel 4
  • FledglingFledglinglevel 3
  • Elemental IElemental Ilevel 2 · 2 held
  • Grasan IGrasan Ilevel 1 · 4 held
  • Imperial AramorImperial Aramorlevel 1

The most experienced kinds, of 15 creatures in all.

Adepts 2

2 players joined the realm as kiishunk’s adepts.

From the Adventure Log

Page 242 · The Shade Ballance - Br.

The roar becomes deafening as the swirling colors become dark and spin at their core. The shape and size of the body shifts. Magical energy electrocutes the air around the forming creature. A deep darkness pulls all of the energy in toward the center of the pentagram, and then an unseen pulse throws Braiton to the ground. Silence commences.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay