MagicDuel

ladytwin

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 4,859of 5,000

296 days in the realm since 28 May 2009 · started in The Original Story Mode

Record

  • Fights1,363 won · 1,687 lost
  • Active5% of days · 296 of 6,332
  • Adept ofphantasm
  • Player ID154584
Play with ladytwin as your mentor

Join the realm from this page and you start as ladytwin’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about ladytwin.

Character

Combat stats tap a row for its sources

  • 366.21 initial = 366.21

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 282.14 initial = 282.14

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 124.97 initial = 124.97

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 88.44 initial = 88.44

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 113.21 initial = 113.21

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 33.31 initial = 33.31

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 92.49 initial = 92.49

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 61.26 initial = 61.26

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 81.11 initial = 81.11

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Time Principle 2,435 · Principle of Cyclicity 2,958.61 · Darkness Principle 1,186.91 · Transposition Principle 3,192.03 · Principle of Light 2,136

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

ladytwin's origine Comments on self


This is me
I was born from a demon and a light witch, so don't make me angry.
I have fire and light in me and I protect the small ones.
my life song
i want it all and i want it now

My story

I was born in a town called Jadelight, which was built from the jewel, jade. It was the home of the light witches. They lived there in peace and harmony with all creatures of nature. Life was good for all who lived there, witch or human but it didn't stay that way for long. The demons from Hell came and destroyed everyone but one woman, my mother. She didn't die but escaped to the sanctuary of the Golden Heart. That is the place where all light witches get their powers at a certain age and only if they are worthy of them.

It is at Golden Heart where my story starts.
I was born in the sanctuary of the Golden Heart, a child of a demon and a light witch.
I got my powers at birth but still I don't know all my powers yet.
From my mother I got the power to heal nature and men.
And she gave me her skill for talking with the animals. I have also control of fire.
I can make it, steer it and extinguish it. I think I got this power from my father.
Also my hair is a sentient part of me. It is red like fire and has a mind of its own, it never stays down in a nice manner as it is wild and loose all the time.
When my mother went to the light, I was old enough to go out in to the world to find the demon who had raped her. But the Golden Heart wouldn't let me leave before we had a talk about how love is the most powerful force in the world. So the Golden Heart gave me my weapon. It is made out of living gold and entwined with me.
It will never work for someone else, my blood is in it and his gold is in me.
It is my friend and travel compainon, most of the time it looks like a whip, but if I need a different weapon it changes at my will into a sword or a knife, or any other weapon I chooce.


After wandering for four years, I found my "father" in another dimension and killed him, but I paid for it.
I can never go back to my own dimension. That is the penalty for killing my father.
I must wander in all kinds of dimensions and so I did until I heard of this dimension.
I choose it as the last one so I could try to have a life again. Now I must wander here in hope to find other home like Jadelight where people live in harmony with nature.

I am learning to adapt to this world and try to make it my own.
If I make any mistakes please be aware I am from a different dimension.
Our ways are sometimes not the same. Also the English language is difficult for me but, I try to do my best.

I was summoned by my uncle the brother of the father I killed, Satan is his name and he made me his Heir to the Throne.
So now I am called Tara The Demonprinces. Life is strange some how *smiles*
But i dont think I ever get it to changed here so just call me Tara I will listen.

I am hard to make angry but beware if you do I will turn into the fire demon I am and will change then to this:



Lets say I am too hot to handle then *winks*

This how I look when walking here.




My life here and the things I encounter




I got thinking of giving my hair a name. It will be easier to call it if I am to train it, but what shall I call it?
I made it a quest and Peace won. My hair is called Fury now.

I have found a place to live. It feels good .So, this my home for now. It has been too long to be without a home.
And we all need a place where we can by ourselves, without attacks from creatures or other kinds of attacks.



The entrance must be where the statues are, they are the guardians of this homeland.
If Mur is a good God, he will grant me my wish and maybe a real house will be here with walls.
And there must be a couple of changes here; more rooms (the walls are great for building rooms)
and bridges, so people can walk around here.
The dungeons I will keep as they are, perhaps we will have use for them.
 And someday, it will be busy place with lots of creatures from different worlds who want to have a safe place to live.
If any one else needs a home to be safe they are welcome.

Thanks to a lot of others they know who they are Tara Town is real in the minds of who live there
it has a balcony around the wall and three stone brigdes that lead to the balcony.
Right is the school of magic how it looks inside I dont know I never entered it.

Straith true is the great Hall where meetings can take place and great balls it is a cave as big as Tara Town it self.
Whit a big table so all can sit during a meeting and a marbledance floor *winks* it is great for dancing.

At the right is my home your enter true a wooden door and then you stand in my livingroom whit a large lounge couche and a big filmscreen *smiles* I love to wacht movies there whit my pet rock Rocky (someday I will put its picture here) at the walls are paintings of warm places in beutifull colours.

There are two door and a strair exiting from my living room. One door lead to the french kitchen a big and good stocked kitchen in french style for the days I got to learn to kook I rather do it in a nice kitchen.

The other door leads to my romain bathroom whit a big sunkend bath I can swim in it so big and it is all made of marble. The shower feels like a fall and looks like one to *giggles* real good showering.

True the bathroom you can enter my bedroom of 1001 night is has curtains hanging everywhere and a big round bed in the middle the colour in this room is black and red whit green plants.


me in my bed

The stairs lead to the upperrooms where one is my study and I made it look like Sherlock Holmes study here I work on quest and other stuff I have to do being a princess of Hell.

Down the halway there are two more rooms and for now they are guestrooms mayby I will think of other uses but until now just guessrooms.






And don't forget the most important rule; don't expect that a half demon will always follow the rules.

I thoroughly disapprove of duels. If a man ore woman should challenge me, I would take him ore here kindly and forgivingly by the hand and lead him ore here  to a quiet place and kill him ore here.


I got a apoted sisters and brother and he gave me and Mada a dog I call it duko and it follow me around where ever I go ore he is in Hell playing whit the hellhounds. Mada calls her dog grido and BFH calls his dog loko *giggles*


this is duko

my sister is Mada  and Keida and my brother is NFH so be nice to them please ore I will go mad *smiles* you dont like me when I am mad *grins*



ladytwin's wish list Personal hate list



Me dressed as a princess from Hell when i am down there that is


Mp3

solved the berserker's puzzle
beat the guards at Willow shop
beat the slime thing at marble road
solved the riddle from Gremlin and won a Agien Egg
Enterd Golemus Golemicarum

Mp4
enterd Loreroot
done the Livingston Quest from Z and got my spell page

Mp5





 Things i wish for *smiles big*

a name change in to Tara
a tag under my name with my title Demonprincess
my own avatar I have made to be seen in my other paper
a flag whit 666 instead of a country flag for me and the ones who join me *winks*
some wp
magic power ;)
a real home in Tara Town with balcony at the walls some stone brigdes and lot lots of rooms/ caves for others.
My cave must have 3 rooms 1 bathroom 1 livingroom 1sleepingroom :D
a drachorn ore two
high ve and vp
and lots lots of friends :D *winks*


Things I have in my inventory:

some silver coins
one gold coin
a pair of worn down red high heels
a green emerald the same colour as my eyes


Things I have but not in my inventory:

My Friend (read my paper)
a brush given to me by Kittyness to help tame my hair
a pendant given by Rendrill
new shoes paid by my boyfriend ect *smiles*  with burns his card with he stole, they are black now
nice lingerie black with white diamonds also paid with burns his card *winks*
the credit card from Burns given by him self
Adam Icepheonix gave her a basket of strawberries, pot of melted chocolate, and a box of Godiva chocolate.
a everhot coffee mug given by Sagewoman
a 9 inch diamond given by a nice creature who love to eat all things *winks*
silverhand granitus gives tara a clasp to put on her prettiest dress, a sparkling golden spiral, set with multi coloured stones
 friends *smiles*
a stereo and a geto blaster for more noice *giggles*
a elvish dictonairy
a tiara whit the essance of blance and fire given by aranna

a quest




something i care about




You can donate to Save the Children's Haiti Earthquake Emergency Appeal. (juse google to find the page the link did not work :( ) Donations can also be made at NAB branches or by phoning 1800 76 00 11.



Creatures 15

  • Water Daimon IIIWater Daimon IIIlevel 7
  • MichaelMichaelAngien Sentinel IV, level 7
  • urielurielAngien Sentinel III, level 6
  • JesterJesterMaster of Puppets, level 3
  • Tormented Soul IITormented Soul IIlevel 2
  • Pimped GrasanPimped GrasanPimped Grasan I, level 1
  • burnsyburnsyElemental V, level 6
  • MadhornMadhornlevel 5
  • Imperial Aramor AssassinImperial Aramor Assassinlevel 3
  • Knator War MasterKnator War Masterlevel 5
  • Chaos ArcherChaos Archerlevel 6
  • Hollow WarriorHollow Warriorlevel 2

The most experienced kinds, of 15 creatures in all.

Adepts 7

7 players joined the realm as ladytwin’s adepts.

From the Adventure Log

Page 263 · The Shade Ballance - Rav., Wod.

Raven walks to the Road of Battles and sits on the ground near Master Wodin while waiting to hear word of the Necros' decision. "You know," says the Illusionist, "If this goes through, you'll be able to start helping that dojo like you want to." The mighty warrior lays back in the grass, "Aye...wouldn't that be wonderful?"

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay