MagicDuel

lisana

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 5,108of 5,000

76 days in the realm since 22 November 2008 · started in The Original Story Mode

Record

  • Fights153 won · 248 lost
  • Active1% of days · 76 of 6,520
  • Adept ofCryxus
  • Player ID110294
Play with lisana as your mentor

Join the realm from this page and you start as lisana’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 25.28 initial = 25.28

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 17.04 initial = 17.04

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 15.39 initial = 15.39

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 12.03 initial = 12.03

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 16.58 initial = 16.58

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 7.85 initial = 7.85

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 10.80 initial = 10.80

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 11.94 initial = 11.94

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 11.98 initial = 11.98

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Element Principle 23.59 · Principle of Light 44.76 · Principle of Imagination 47.59 · Transposition Principle 29.95

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

A Darkened Past... Comments on self

 To see more information visit the link below... (the page is curretnly under construction... so please bear with me)

Lisana's Personal Page




Bits and pieces of memory flit through my mind, mostly when I dreams. Memories of training in both war and magic... The death of my parents at the hands of a powerful Sorceress... Hiding, more training, fighting for my life and those of others... Meeting the Sorceress and fighting her... then darkness for what seems like ages...

Then the darkness, fear, the smell of wood... The incessant questions running through my mind, with no answers... Finally the light, the strange room, and the little girl, Marind... Finding out that I had been in a box, agreeing to try to help find Marind\'s killer...

Then the overwhelming sounds and colors of the carnival, and that crazy clown... Then Marind again, and the whispers... the Carnaval awakes...

(to be continued)

Lisana is tiny, even by the standards of her kin. She is short, slender, but built with the musculature of a cat. Her skin is bronzed from many hours in the sun. Her red hair shows the hint of the fire that burns inside of her. Her steel grey eyes are very expressive, and often belie her sometimes expressionless face.

She avoids talking to people at first, simply watching and learning, to see who are those she can trust, and who are not worthy of it. She has learned in time to follow where her intuition leads... and to understand that the darkest night may hide the brightest light.

 

She has a chest of books which she keeps locked and has in a safe place.  She usually carries at least one of them with her.  She also has a small box which she keeps in this chest.  Inside the box are several small items including her necklace (which holds five orbs dangling from short chains) she very seldom is seen wearing this necklace.

 

My Log... (warning this log is really in no particular order... as I learn new things, I will write them down, but this may be a bit scattered... so things may end up slightly out of order)

*Have met many helpful, interesting, and sometimes just plain odd people...

*Have started to gain back control of some of my abilities... shifting, while still hard, is actually doable, although it requires a lot of energy, and it hurts if I go into it or out of it too quickly; still having trouble with partial shifts... still cannot use my stones...

*If he could hold a thought for more than a few seconds... Pip might actually be dangerous... then again... it could simply be an act... must keep my eye on this one...

*working on a few quests... one in particular has me stumped...

*still need to strengthen a couple of critters before I can make another attempt at getting into Loreroot... although with the setup I have right now... it shouldn't be too hard...

*have been reading my mothers journals... this has helped immensely in my training for many of my skills...

*have started playing with the stones and spellbooks... still have not figured out how to get them to work properly... although I have figured that the stones are used for the spells...

*I wish I knew the significance of the staff I have... there is writing of some kind on it... but I can't seem to make it out exactly... I don't think I know the language... although I could just not remember it, as with so many other things from my past... I had thought that the indents on it might have something to do with my stones but they aren't big enough to hold the stones... so much for that idea...

*I have noticed similar indents and writing on my swords, my bow, and the handle of my whip to those I found on the staff... I just wish I could figure this all out...

*I think very soon I will start reading my father's logs... perhaps there will be something there to explain the writing and indents on my weapons...

*I almost forgot... the orbs on my necklace contain markings similar to those on my weapons... perhaps I am missing whatever goes into the five indents... and that would make the inscriptions readable... ah well... must do more research I guess...

* I have noticed that each time my creatures win a battle... I become more powerful as well... with each of the battles I have won... shifting has become easier... I am hoping that with enough battles... I will be back to my normal self...

*my father's logs, while not as prosy as my mother's journals, are hard to decipher for his handwriting... it's atrocious... gads... I'm just glad my mother was the one to teach me to write...

*I have noticed another difference in the two... my mother seemed to concentrate more on the magical aspects of things... my father more on the weaponry...

*Through my father's logs I have learned something my mother never wrote of... she and my father were in a mercenary guild... and apparently they planned on training their children for it... I haven't gotten far enough to know whether or not that was what my training was... I do know however, that this guild dealt in both magic and weaponry to almost equal degrees... each individual knew how to wield both... although individuals had varying degrees of each...

*I still have learned nothing more of the markings on my weapons and necklace... although I know now that they do have something to do with the magic of the stones... I just wish my father's writing could be read more clearly...

*I have noticed that the format of my logs resembles my father's... very haphazard... I think sometime soon I may need to take the time to organize my notes into something a bit more readable...

*I have been thinking of the creatures I can shift into... and why I can shift into them... They are the forms my guardians take... I am wondering though that if the connection to my guardians is what gives me this ability... then is it possible that the connection I have with my creatures may allow me to shift into such forms... I will have to study this further... perhaps in some of my master's books there will be an answer...

*I was sharing my notes with a trusted friend and he pointed out to me how... incomplete they are... he was trying to help me figure out what a possible solution could be to my problem with the markings on my weapons, more precisely the indents... not having seen the necklace... he suggested that perhaps the orbs on it might fit into the indents on the weapons... however... the orbs on the necklace are larger than the indents on the weapons... in fact... they contain similarly sized and shaped indents... also... the stones while larger than the indents... are of the same shape... the confusion he had though has made me realize that perhaps I should work on measuring and notations on my weapons and necklace...

*In reading my father's notes I have come across something I think is important... apparently the writing on some of the things I own is an ancient script... my father's journals mention that in order to use the magic of these items one must be able to translate the script... it is some sort of test to find out if one is worthy to weild the magic in them...  I guess I will be on my own for that much... although I will continue reading for any possible clues to aid me...

*Also a quote from my father's commander in the guild... "we are strong of body, clear of mind, and sharp of sight and hearing.  We do not fill our minds with anxieties, and are flexible in adjusting to external conditions.  This is the way of the warrior, this is also the way of the magi.  We are both, so it is doubly important for us to follow this one small code."

*I almost forgot... before I put my writing away for the night... I must add... I have found samples of the same script as the writings on certain of my items... I found this script while scanning through one of my master's notebooks... it is fuller having more words, and likely more information than what is found on the items... I think in translating these and then transcribing from there I will finally solve the mystery of the purpose of these items...

*I have neglected a few things in my journals... one of which was that several weeks ago I was accepted into Captain Cryxus' crew... I am now a pirate (semi-unofficially), although we still must wait on a few things before we may venture out on the Crimson Blade... I am both excited and impatient for this event...

*I have been wondering lately about how I came to be here... I know what happened... but some things just do not make any sense... having my weapons, and the necklace, I can understand... as well as having the spell books and the stones... but... the other books... a chest full of them... among other items... I know I would not have had them if I was going into battle... my pets would have been with me... but they did not get transported here... unless they are elsewhere in this realm... they should have come... not this BOX full of things that would have only had sentimental value to me... I truly do miss my pets... these creatures that have bonded with me are not the same... they give their loyalty... but I sense no affection from them... also... I wonder that my guardians were unable to find me... especially by now... I can still feel them... and some of my dreams seem as though they are influenced by them...

*I guess now is the right time to get this dream out in the open...  I have it almost nightly... In it I am battling the sorceress... and as her spell hits me... and I start to fall into the darkness... I hear the voices of many telling me to remember... what it is I do not know... but the voices... they are strange... they belong to my parents and my master, who are all dead, and to my guardians... who were once dead... I just wish I could remember whatever it is they are telling me to remember... it is quite disturbing...

*last night the dream changed... it stayed the same... until the very moment the sorceress attacks... at that point it seemed my guardians and the others... killed both of us... and then again... them telling me to remember... I woke in a cold sweat... and crying at the betrayal... I just hope this is not the reality of what happened...

*I have noticed a strange hunger lately... one that does not seem to abate for very long... usually only at most an hour after even the largest meals... I wonder if this was the condition my father spoke of in his logs...

*I noticed something the other day in my father's logs... as I was trying to muddle through one of the pages my attention wavered... and wandered to the side of the page... I noticed something there that I hadn't noticed before... I was so busy trying to fight my way through his logs to get any information that I had not really noticed it before... well... I had... but I thought it was just scribbles, doodles or something... it is actually more of these inscriptions I keep seeing... I think I will check my mother's journals as well as my own to see if there are any more in those...

*I found more... in both my own journals and my mother's... in fact, my own holds more than my father's, and my mothers even more than my own... I suspect they may be notes on spells, but I am unsure...

*I have found a clue written on a small piece of paper... it is about a problem I have been trying to tackle..."Their strength is their weakness. Simple things may be more efficient than complicated ones."  I must check into this more...

*I cannot wait until the next heads contest... I will be participating then... plus it will give me some time to do other interesting things... 

*In helping another get to the archives.. I noticed that what is often called the library is named the indexed room of memories... perhaps I should look through some of these books and scrolls...

*I tried something... with my staff... an experiment of sorts... there was something I needed to do with it... and the experiment worked... I will have to decipher the script and find out more... but I know understand how to work the magic to a certain degree...

A variety of Interesting Things... Personal hate list

Well... it has been brought to my attention that there is something that I actually do hate... at least something that will agitate me, if not outright anger me... when anyone says that I cannot do something, or that they will not fight me, or anything along those lines... just because of my size and/or gender.  It is very insulting to a warrior to be told that they are weak... and that is just what such a thing implies.

MARIND BELL PARK IS PART OF THE DOJO... YOU MAY ONLY ATTACK IF YOU GET THE OTHER PLAYER'S PERMISSION... YOU IDLE AT YOUR OWN RISK... DURING HEADS ANY PLAYER WITH SEVEN OR MORE HEADS MAY BE ATTACKED FREELY

 

MY CODE

I hate no one (and not the player that goes by that name... if that is what you were thinking) and everyone... if you can figure that one out...

My loyalty is given only to those who would be loyal to me..

I will assist those who need it... not necessarily those who simply want it...

I ally myself only with those I respect...

I respect only those who have proven themselves worthy of it...

Honor in war is to kill your enemy quickly, and painlessly...

Honor in a duel is to follow the agreement of the duel and to never break the deals made in such...

To know.  To will.  To dare.  To keep silent.

(a work in progress)


PEOPLE I CONSIDER FRIENDS AND ALLIES:  (I have finally decided to allow myself the liberty of friends after realizing that I am going to be here for quite a while)

*a note to make about all of the people I will list here... I do not take my duty to friends lightly, should you try to harm any of these people, whatever is left after they are done with you, will be mine... I am fair... I will give you one chance to give me good reason not to hunt you down... should you be judged and found wanting... may your gods protect you for there are none others who can...

Lady Calyx

Wander

Shady (and Steve)

Lady I

Cap

pup

brady

luna

Maze

Je

Mort

mem

inno

pample

pippy

siala

storm

intrigue

DP

Bob (not quite a person... per se... but a definite personality)

Icey

wolfer




 

THOSE WHO HAVE A DESIRE TO BE HUNTED:

Jony Cevel- three attacks on top of each other...

Attila the Hun- attacked twice in a row... in dojo... the second occurred after warning...

lord bama- stole a win during a duel... then tried to get another... not acceptable...

tzaroth (when I hit mp4)- needs to learn how to treat bob right...

weezeljohn: attacking in dojo, after being warned

TOO TOUGH: attacking in dojo, after seeing dojo rules posted

Lupus Von Dracula

arty king of the zen: general troll, it is believed he has multiple aliases (as I see them I will record them here)


DEBTS I OWE:

Murta Clause gets a really big kiss (the murmass presents made it so I could level 7 different creatures... thank you Murta Clause)--- done

My debt to MRWander is fulfilled...

Maze of Lux... this debt too is now fulfilled

 

 

A FEW GOOD READS:

"The Art of War" by Sun Tzu

Any Mythologies

Anything by J R R Tolkien

(still under construction)



QUOTES I FIND INTERESTING (SOME ARE IN, OTHERS OUT OF MD):

"Those who follow the Tao are strong in body, clear of mind, and sharp of sight and hearing.  They do not fill their minds with anxieties and are flexible in adjusting to extermal conditions."     -Chuang Tzu  (this may look familiar, as it is part of the saying from Lisana's father's master)


"What's a Mur?"

Creatures 14

  • Reaper of SoulsReaper of SoulsDark Archer III, level 5
  • TubbyTubbyGrasan Huvourer, level 3
  • SaintSaintHollow Warrior, level 2
  • Elemental IIIElemental IIIlevel 4
  • BloodPact Heretic Archer IIBloodPact Heretic Archer IIlevel 2
  • FledglingFledglinglevel 3
  • Bug ZapperBug ZapperAramor Assassin, level 3
  • Barren SoulBarren Soullevel 1
  • Imperial AramorImperial Aramorlevel 1
  • Grasan IGrasan Ilevel 1
  • AramorAramorlevel 1
  • Elemental IElemental Ilevel 2 · 2 held

The most experienced kinds, of 14 creatures in all.

From the Adventure Log

Page 92 · Golemus Wizard quest - Wod. Om. - END

Full of anger Ome thinks, "I never fail!!! If this means Wodin is preparing for war against the shades, then my task becomes now
to stop him" out of nowhere a voices speaks "very good, i was just preparing to kill you for your incompetence, but maybe your
extraordinary skills can be of some use for our cause. Go seek Wodin at Road of Battles, he is training his army there, but be carefull,
he spirit is stronger than your blade, you must find an other way to challenge him". (New RPC Character released for play)

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay