MagicDuel

meru chi

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 1,895of 5,000

500 days in the realm since 19 June 2008 · started in The Original Story Mode

Record

  • Fights392 won · 630 lost
  • Active7% of days · 500 of 6,675
  • Adept ofAmoran K Kol
  • Player ID54772
Play with meru chi as your mentor

Join the realm from this page and you start as meru chi’s adept. MagicDuel is free to play in the browser.

Medals 3

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about meru chi.

Character

Combat stats tap a row for its sources

  • 129.52 initial = 129.52

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 59.99 initial = 59.99

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 41.75 initial = 41.75

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 26.88 initial = 26.88

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 39.43 initial = 39.43

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 12.85 initial = 12.85

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 28.63 initial = 28.63

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 26.34 initial = 26.34

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 43.56 initial = 43.56

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 276.71 · Element Principle 37.83 · Principle of Syntropy 350.64 · Principle of Light 256.61 · Principle of Cyclicity 16.44

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

~Meru Chi ~ Celestial Emissary Comments on self

Title: Celestial Emissary
Description: Negotiator of relations between realms. Enlightened by the visions given to me by The Goddess.
Special Abilities: Moon's Whisper: to create an energy of influence to sway the outcome of a negotiation.
Touch of Moonlight: call upon the power of the moon to heal Vital Energy in exchange for heat.
Open the secret entrance to Loreroot.
Moon's Shadow: to hide in plain sight.
Acousticremains: As LHO manager this will assist in monitoring trainees progress.

Items Desired:      



Land Alliance:

Book - Ancient book of love poetry, handwritten by legendary author, Lemnak Sandway.
Shyuji Brush - Brush used in writing of calligraphy.
Sumi Ink - Ink used for shyuji brushes for writing calligraphy.
Rice paper - A thin paper in long scrolls used to write calligraphy on.

Loreroot
Personal Achievements:
  • Worked to improve the rate of player retention, offered player improvement suggestions and new feature suggestions, contributed to RPC and PWR nominations, helped organize and moderate MD chats, promoted MD community building through yahoo and msn messenger.
  • Former Apprentice Mistress of the Dojo – In charge of the day – to - day operations of the dojo.
  • LHO – answering help requests, assisting players in multiple locations throughout the realm, most notably The Dojo.
  • Promoted to manager of LHO training.
  • Author of The Archives.
  • Co-authored with Karak the initiation cermony for new priestesses/priests for the CoE.
  • Authored prayers in benificence of the Goddess of the Moon for use in Services held by CoE Clergy.
  • Won “Best Dojo Staff Award of ‘08”


 

Ageless, Meru is destined for eternal cycles of reincarnation. She has been employed in the Goddess's service traveling many worlds, existing in many forms. She awoke in this world not knowing her purpose except that she would serve others once again. Later she would learn that she arrived in this realm with many of the conditions and abilities that were imposed on her over many lifetimes.

2008 Award for Best Dojo StaffShe wandered into Marble Dale Park and stumbled upon a scene similar to an art once practiced in one of her homelands. There were people training and dueling in mutual consent. Stopping to offer assistance to this place they call The Dojo, she eventually dedicated herself to its service.  Her dedication earned her great recognition for her prowess.

One evening as she took her ease in Marble Dale Park, the light of a shining orb in the sky attracted her attention as the sky darkened for a fleeting moment. It was the moment illuminating the next step on her path was revealed. Meru sought out Lucius Tarquinus Superbus to speak on matters of the night and the moon in this realm. Finding herself aligned to the theories of his order, Children of the Eclipse, and vowed herself to the order. She negotiates relations on the behalf CoE, using her ability to "see" many things, giving insight into many aspects.

Existing for so long she cannot remember what it is to love or to be loved only that she desires it deeply. A place of emptiness and suffering is where she has existed for so long; not only has she created it but has come to rule it.

Once again she knows what it is to love and be loved as Karak now accompanies her journey. He is the love and life of her soul, as their love has existed always, forever, and eternally. Together they walk in the light of the moon serving the Goddess, ever seeking knowledge and wisdom to aid all who seek their assistance.

Lunar Energy ArmbandOn her right arm you will find Karak’s engagement gift a band made of the moon’s metal, silver, engraved with opposing waxing and waning Moons, with Moonstone center setting as Full Moon, said to aid the wearer in the wielding of lunar energies.

I hate no one, my way is that of peace and compassion, The Way of the Kami. Personal hate list

For those who would disturb my way, I will protect and defend with The Way of the Sword.

As for me, what I really enjoy most is meeting new people from different places. I love culture and language so I am always excited to learn about people and their culture.

I'm not interested in taking sides but I am interested in knowledge. Maybe even if there will be a war there will be a lot to learn not only from it, but because of it.

It's a lot fun fighting other players as we all continue to progress towards our goals in the game.

 


The history of Karak and Meru

Karak's Telling:

Karak & Meru I remember that day like it happened yesterday.  A young buck with a prize rack was grazing nearby.  As I aimed my bow, I caught a glimpse of movement from the corner of my eye and thought the buck would bolt, yet he seemed undisturbed by this new arrival.  Curious, I flicked my eye across the field to see the new being in the clearing and was mesmerized by the beautiful woman picking flowers.  My bow lowered all of itself as I watched, my quarry forgotten.  She was not of my village and I'd never set eyes on you before.  I had to know where you came from and I stalked you. If anything you had held fell from you hands in that first stalk, I gathered it up. Each dropped petal or discarded stalk became a connection with you, reaching into me, singing to my heart.  I was consumed by your gentle spirit.  I followed you everywhere.

When you slept I became a silent guardian to your village lest anything befall you.  Many a time there were the remains of dangerous quarry left on the roads to your village either man or beast that would do harm to the village.  Yet when I looked into my heart I wondered if you would accept me, base and crude as I was.  So I stole books and read as I stalked and watched you, the words of the books leaping in my heart as my love for you grew stronger.  I would return them a few days later from where I'd taken them exchanging them for different ones.  All the while I was drawn to you and as I read and my heart sang.  I grew bolder in my surveillance of you.  Then it happened, one day I laid aside my books and as you bent to collect flowers for your family home. I moved silently to your side unable to be parted from you a moment longer.  I bent down and took your hand and was lost in your eyes as you stared at me.  It was a moment when time stood still and all nature stood silent to observe the bonding of two souls.  I kissed you hand, never loosing eye contact and lead you to my hiding spot, handing you the book I had taken from a villager.  Silently I helped you pick the flowers and escorted you home.  My heart beat like it never had before as I knelt beside you that day.  From that day on, I would meet you at your front door and leave you at your door each night, repairing to my guard post, longing to hold you a moment longer. 

HugThe days seemed idyllic no matter the weather and I did things I never thought I would: teach stalking and archery, learning to tend gardens and husband animals, and providing for others not of my tribe.  In time my village forgot me, but I never forgot them, leaving trophies and food at the village gates in the night, the moon becoming my guide as you became my lover in all but fact. 

Finally I sought out the medicine man of my village to tell him of my love.  He cast the bones to read what would come of it.  He told me it was a good match, then frowned and would say no more.  It was not until much later that I understood why.  He wished me well and thanked me for the gifts to the village and bade me make no more so that others would learn to hunt. He bestowed upon me a wedding gift, the beaded shirt I wore on our wedding day and the headband you wore.  When I returned after that I would never leave again.  I walked to your house and asked to speak with your parents, and gave them my wedding gift to you as a sign of my commitment.  In it were fine jewels and coloured beads strung throughout. They accepted me as a son.  I followed my heart to find you, to ask if you would have me for eternity as your husband, lover and only true soul.  How little did I realise the fateful words I had used.  To my great joy you took my face in your hands and smiled as you said "Yes". From that day I slept at night by the hearth of your fire and by day walked at your side. 

On our wedding day the medicine man from my village came. Arriving early in the morning, he met with yours and they spoke into the mid morning.  Together they presided over our union, which seemed laced with more magic than usual, but we were so happy that it went unnoticed.  Afterward they spoke long into the night, while you and I celebrated in our own way in the house that had been built for us.  I never knew what they spoke of until that fateful day of judgement. 

As time passed our bond grew so strong that when we were apart we were still together and when we were together others would come to spend time with us, walking away healed of their troubles.  Though we tried we were never granted the gift of children, so we became the foster parents to all the children who lost their parents.  Only on that fateful day did I understand why the gift of children was denied us.  In time, our position in the village became unquestionably one of respected elders.  The medicine man from my village visited with us often and each time he would spend two days and two nights with the medicine man from our village, during which time they would not be disturbed. The village prospered, and we were invited joined the village council. The village made new allies whenever we attended the negotiations and spoke in favour of reconciliation.  One day when the medicine men conferred we were summoned to their counsel and they told us of our fate.

These are their words:
When you came to me, Faraway Walking (his name for me), I read the bones for your union. I foresaw this day and hoped that it would not come.  We, two wove great magics about you both on your wedding day to delay this day as long as we could, hoping the Gods would accept the sacrifice of no children from your union. But your love has grown beyond our protection and raised the God's ire as they cannot control it.  This village has become a beacon to the heavens that even the Gods cannot ignore, for magic happens here of its own accord and revolves around you.  Now you will be summoned too them as they cast their judgement upon you.

We held each other's hands and the medicine men left us. Our souls were called from our bodies and the judgement was passed upon us. That judgement has stood for an eternity until here in this realm we were reunitedand the divine nature of our bond revealed.

To hear Meru's telling of their first meeting seek out Karak and read her account

Creatures 29

  • Water Daimon IIIWater Daimon IIIlevel 7
  • Day DreamerDay Dreamerlevel 2
  • Elemental VElemental Vlevel 6 · 2 held
  • Chaos ArcherChaos Archerlevel 6 · 2 held
  • Grasan HuvourerGrasan Huvourerlevel 3
  • BloodPact Dark Archer IIIBloodPact Dark Archer IIIlevel 5
  • Master Lorerootian ArcherMaster Lorerootian Archerlevel 4
  • AngienAngienlevel 3
  • Majestic WinderwildMajestic Winderwildlevel 6
  • Water Daimon IIWater Daimon IIlevel 6
  • Grindylow IIGrindylow IIWater Daimon I, level 5
  • Knator War MasterKnator War Masterlevel 5

The most experienced kinds, of 29 creatures in all.

Adepts 8

8 players joined the realm as meru chi’s adepts.

From the Adventure Log

Page 66 · Golemus Wizard quest - Wod.

A humanoid shape emerges from the glowing mixture of light and fog. The wizards stares at it with his eyes full of joy
.. "Finaly!! ..Master Wodin...oh mighty warior..you are finaly here..the Shades will be finaly destroyed now
..just a few more moments and you will be able to exit the energy field."..he runs again outside to adjust the mirror
.. As he steps outside a foreign thought reaches his mind .."Now could be a good moment, or maybe i should wait more and see what he is up to.."
The wizard ignores it, he knows shades will send other killers for him but he is so close now, nothing can stop the process now..

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay