MagicDuel

redphoenix

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 369of 5,000

228 days in the realm since 23 September 2007 · started in The Original Story Mode

Record

  • Fights251 won · 252 lost
  • Active3% of days · 228 of 6,946
  • Adept ofBurns
  • Player ID2568
Play with redphoenix as your mentor

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Character

Combat stats tap a row for its sources

  • 92.18 initial = 92.18

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 34.80 initial = 34.80

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 48.28 initial = 48.28

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 7.69 initial = 7.69

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 26.02 initial = 26.02

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 13.43 initial = 13.43

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 26.65 initial = 26.65

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 16.34 initial = 16.34

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 25.03 initial = 25.03

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 2.60 initial = 2.60

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 3 initial = 3.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Element Principle 367.65 · Transposition Principle 824.62 · Darkness Principle 46.74 · Principle of Balance 8.61

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Scroll of Identity Comments on self


“The RedPhoenix Journal”



I stumbled upon a void. A void that holds the truth about me. A void that never denies me of my own past. A void that also holds my ever changing future.


I stepped inside the void, only to be lost upon my memories; memories of my past and those that are yet to be made.
As I travel deeper through these memories,pieces of me starts to rebuild. I feel renewed and almost complete.



The Past ( The Fall of The Masters)


            I cried to tears as I got a glance again to the past I tried to forget. A past where I lost those close to  me.
I still remember it clearly; the events of that fateful day. I was young and yet I already know what were happening around me.

            One night I woke up from my sleep after hearing noises outside. I went by the window  to take a peek, and there it was ; I saw everyone guarding the gates. I heard one of my masters' apprentices screaming " The Demon is attacking!". I was just watching but I suddenly feel chills through my bones as the Demon emerged through the gates. Such a horrible beast. I was disgusted but at the same time I was amazed watching the massive demon. I was in daze just watching it when suddenly I snapped out back to my senses just as I saw everyone firing at the demon. Alas! Even with everyone attacking the demon at the same time; they hardly put a scratch at it. The demon raised its large left arm and swipes everyone. Only left standing were my three great masters. My masters fought the demon with all their might. But even with the three of them, it wasn't good enough. I saw the demon glare at me while I cry as I saw my masters fall. The feeling of fright starts to consume me. I ran and hid underground, in the basement beneath the temple; hoping it won't find me. A morning after I woke up and started to think if that was all just a dream. Sadly it wasn't, Everyone but me has disappeared, everything was all charred and burned down. It was a very sad and lonely day.
The day when I lost my home and everyone dear to me


The Present ( Life Full of Mysteries )



              I wander through time as I went deeper to the void of memories. I see myself doing what I do most of the time at the present.

              It has been years since the sad incident. What was once a young boy is now a man. I have devoted my whole life in the field of research; trying to discover new things with each passing day.



A Fork In the Future


              I continue deeper into the void. Something drew out my curiosity. Even though I know my future is ever changing. I have seen myself fall into hands of evil. I saw myself with a new name ; Azuran Boneshade.

              I have already met my other half. I have talked and touched my evil self though. I never knew how he came to be. But it seems, life just have forks along the paths. Such path lead me to a brand new future. Me and Azuran are one; like a coin that have two sides. Merging into one might bring complications. But as long as my good side exist, I shall never be fully consumed by darkness and maintain harmony within me.



The Future ( A Clearer View)



             I drew closer to my destination. It seems the flashbacks of my memories is about to end. For every start there is always an end.

             I took a glance on the final flashback; a future which might be true and yet may not exist. On the vision I saw myself punished by time.and yet stronger than what I am now. I finally got out of the void. I brought with me the memories of what I've seen. I saw myself as a great wizard ; a wizard that will come to be known as "The RedPhoenix"


The Achievements

  • Beaten the willow shop guards and gain accessed to willow shop at MP3 and MP4
  • Beaten the berserker's way puzzle at MP3 and MP4
  • Beaten the Lore root Guardians at MP3 and MP4
  • Achieved MP4


Philosophical Understanding of Hatred Personal hate list


The word "Hate" rather has a very deep meaning. A meaning which people misjudged and ignored.
Hate may sound harsh, but in fact it is the opposite. Directly saying what you hate is better than keeping it deep inside.
Since by then, the hate kept will grow into something worse.

As for me, I don't hate much at all. I have always asked myself, " Whats the point of hating?"

I have always hated people who aren't true to themselves; people who always denies what was already there.
I hate the word "hate" as much as I hate keeping grudges.

Other than this, I don't hate anything.





Darkness Within










Creatures 9

  • Day DreamerDay Dreamerlevel 2
  • Imperial AramorImperial Aramorlevel 1 · 2 held
  • Unholy Priest IIUnholy Priest IIlevel 2
  • Pimped GrasanPimped GrasanPimped Grasan I, level 1
  • SnowballSnowballlevel 1
  • Dark Archer IIDark Archer IIlevel 4
  • RemainsRemainslevel 1 · 2 held

The most experienced kinds, of 9 creatures in all.

From the Adventure Log

Page 561 · One Man, Many voices

Unbeknownst to the old man, the shades begun to channel the energy from the alter in Necrovion into the shape in the world they knew as Aia. The old man, acting as a conduit, would slowly alter her very being into what they needed. Someone who would organise a service of bloodshed? If they had any corporal body, or understood the concept of drool, they would be drooling at the idea. They felt they could learn much from this one, In equal parts scared and excited at this notion.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

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