MagicDuel

shadow4288

  • 3Mind Power 3of 7 levels
  • No Homelandno alliance
  • Honour 5,000of 5,000

100 days in the realm since 7 September 2008 · started in The Original Story Mode

Record

  • Fights27 won · 27 lost
  • Active2% of days · 100 of 6,615
  • Adept ofEden
  • Player ID89052
Play with shadow4288 as your mentor

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Character

Combat stats tap a row for its sources

  • 5.59 initial = 5.59

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 1.78 initial = 1.78

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 0.32 initial = 0.32

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • -0.78 initial = -0.78

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 4.81 initial = 4.81

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 0.49 initial = 0.49

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 3.18 initial = 3.18

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 6.25 initial = 6.25

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 3.02 initial = 3.02

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Balance 20.32 · Darkness Principle 19.45 · Principle of Imagination 22.81

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Night Shadowflake Comments on self

Age: 17

Hieght: 5\'7\"

Weight: 157 lbs.

Description: Dirty blonde hair, lightly tanned complexion, eyes like sapphires (Deep blue that slowly fades into pointy edged, black pupils),
Looks human in every way except the two mounds of bone shaped like cat ears that can be seen for about 3\" above his hair.
(anyone who has seen the anime Elfen Lied may pick up on a description of a \"Diclonius\")

After spending his first sixteen years in a Mage\'s Tower, a nice woman helped him escape on his seventeenth using a small row boat. Then, after drifting for days on the sea, dehydrated and starving, Night opened his eyes to a bright ray of sun shine and a voice that sounded far away. The voice sounded like the woman who helped him to escape the tower. After passing out almost immediately, Night woke up on the floor of a strange wooden room with a few windows and a long shiny scroll on a table, the remains of a poultice close by. As Night sat up he noticed something was wrong. Then it hit him like a cattle prod to the brain.....the woman was gone! Standing up slowly, he went to the table with the scroll on it. Scanning the writing Night only sees odd instructions. Thinking it a useless piece of parchment he goes out of a door he notices across from him. Outside he sees tracks, kneeling down he inspects them further......her footprints! He follows the tracks to the edge of a cliff where they stop, Looking over the edge he doesn\'t see a body. Did she jump? She has the ability to levitate, could she just be trying to make him think she had jumped? Why would she do that? Sinking heavily to the grass Night begins to cry. \"Why\'d she leave me?\" he asks the air. As night fell and it got colder Night went back into the \"Paper Cabin\". He noticed the name of this place on a sign post outside the door. He falls asleep, shivering on the cold wooden planks. The next morning he woke up with stiff muscles and covered with dew. After staring out the window for what seemed like an eternity Night read that long scroll again. The scroll held instructions for him. Slowly, as he read the instructions he realized she may still be alive after all. maybe this was just another of her experiments she needed me to participate in. \"For you mother....\", he said determinedly. \"I will endure this as well.....for you.\" Taking a couple of scrolls with him he stepped into the sunlight ready to see his \"mother\" at the finish line. \'Simply another test\', he thought to himself as he began his journey.





Shadow opens the door and slips inside. \"Good evening ladies and gents\", He says politely. \"Evening Shadow4288,\" SageWoman replies. Shadow hears the tail-end of what may have been an interesting conversation. \"Nothing, i am just loaded\", The man talking to SageWoman says.

After noticing the level of darkness in some of the corners, especially where his normal seat stood waiting, he walks over and stares at the chair . Then, a little too roughly (no matter his attempt at control) his chair slides back. Anyone paying attention may notice the finger dents in the wooden chairback that Shadow quickly covers up with his hand. \"Oops\", he mumbles to himself. He quickly sits down facing the table and lowers his face. After some time passes small dents, the shape of fingertips begin to form in the wooden table, Each one shallower and less noticeable then the last. The dents are made by what looks like a hand made of shadow; slightly transparent but noticeable nonetheless. It seems to be walking on middle and pointer finger.

Some time later Shadow brings his knees to his chest while sitting on his chair and tucks his face behind them. The shadow vectors he was still getting used to after many days of unuse began to wrap themselves around his curled body.The individuals closest to where he melds into the shadow hears a sleepy, barely audible \"Good night world\".

Personal hate list

Everyone who hurt him before.

Creatures 7

  • Dark ArcherDark Archerlevel 3
  • Aramor WarriorAramor Warriorlevel 2 · 2 held
  • Elemental IElemental Ilevel 2 · 2 held
  • Barren SoulBarren Soullevel 1
  • Grasan IGrasan Ilevel 1

The most experienced kinds, of 7 creatures in all.

From the Adventure Log

Page 529 · A Debt Repaid

Princ Rhaegar blinks several times against the sudden brightness, letting his eyes adjust from the darkness. He finds himself on a small island, a large, glowing egg suspended in the air next to
him. Knowing his pursuers can't reach him here, he relaxes for a moment, grateful for the timely intercession by his king.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay