Join the realm from this page and you start as Eden’s adept. MagicDuel is free to play in the browser.
Medals 2
Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Eden.
Character
Combat stats tap a row for its sources
3,531.54 initial = 3,531.54
The plain force your creatures strike with when you send them into a ritual.
Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.
Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.
1,310.97 initial = 1,310.97
How much of a blow your creatures shrug off before it touches their vitality.
Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.
It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.
326.75 initial = 326.75
The strength behind everything your creatures do that is not a plain blow.
Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.
Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.
223.93 initial = 223.93
How early your creatures move when a round opens.
Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.
The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.
527.82 initial = 527.82
How readily the realm's heat answers to you, in a fight and on the road.
Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.
It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.
139.90 initial = 139.90
The realm's willingness to tilt a moment your way, or against you.
Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.
On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.
206.47 initial = 206.47
How readily your vitality comes back to you.
Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.
It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.
210.21 initial = 210.21
Your nose for a price, and how hard you are to overcharge.
Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.
It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.
805.39 initial = 805.39
How well you hold together while crossing land that is not yours.
Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.
Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.
initialweaponsterritoryalliancemagicillusion
Skills that only grow
nothing yet = 0.00
The weight of your own will, built by going where the realm pushes back.
Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.
Your share of a forge wish. There are five bands, from a tenth to a half.
80 initial = 80.00
How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.
Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.
The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.
Leanings
No Leaning yet. Gathering and crafting grow them.
The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.
Principles
Principle of Syntropy 2,288 · Principle of Cyclicity 5,979 · Transposition Principle 9,621 · Darkness Principle 3,874.10 · Element Principle 3,599
Realm
No Homeland
No alliance
Armoury
No set pieces worn.
Writings
My story.....the story of the Creature Tamer Comments on self
The road that lead to the knowledge is very long and hard. I’ve started like the all other player, with nothing, but a very strong will to know all this game secret to become one day a strong player. The first steps in this world were very useful because losing and losing again make me try different ritual and strategies until I was able to be ready to advance in level. I followed all my creature growing slowly, trying to discover every benefits that every one of them could give me in the fights. And so I was growing too, the days passed, and every moment spent make me conscious of what really is this world.
Like a puzzle I started to link all the pieces, but this wasn’t enough, I needed to see closer how is the creatures existence to make them fight together with no problem and with the best results. And finally one day the occasion I was expecting: Loreroot. Living in Loreroot was a really good training, for mind and body. Living among the creatures, living with them made me slowly understand how them live and how them think. I started living like them, in that wild forest, and with that type of training my body started to feel what really is the battle, my brain start to think like a beast, fight only to survive. Now I was ready to go out, the forest thought me a lot, the next step was only to use all I’ve tested in the forest. And the first results started to come; I was an other person, everything was changed on me, and I like what I become: a great and savage fighter.
Now that I’ve reached all I wanted the only thing that I can do is to discover new rituals, new creatures, and so I walk alone on Loreroot, hoping to find new things to experiment, new thing to bring in this world, new things that will help me to defend Loreroot from all the dangers coming from the outside.
Eden, the Creature Tamer
Medusa's Amulet Quest Quest Info
Many years ago, one beautiful nymph called Alenthia, an Alseyde, owned one powerful and secret artefact : The Medusa\'s Amulet. This artefact was passed down from generation to generation and guarded with great care and attention. Few of people knew the existence of this artefact to prevent bad people to try to steal it. Indeed its great power is also a great danger for its owner…
According to the local legends, during the Nymphs war, Alenthia and a group of Nymphes were killed during a rush. Alenthia died with her secret : the location of the Medusa\'s Amulet. Lots of people try to find this artefact but it was never found anymore. There were several version, some tols someone has stolen it or been lost in the depths of Loreroot lands but most thought that this amulet was a legend. The researches were abandoned a long time ago.
But one day, during a visit at Lore Manor, SavelFuser found a strange parchment with some informations about a powerful Amulet… He brought it too Nelya, one of survivor of Nymphes war. She thinks that this Amulet exists and its power can protect Loreroot inhabitants from evil spells! The researches begin again…
Now it is time to find this precious object! If you want to participate in the research team you must solve some riddles that will be proposed! In this way we can understand if you are eligible or not for this insidious and difficult mission!
I have sent a very closed friend near the entrance of Loreroot forest and asked her to see if she can find some informations on Loreroot. You will recognize her very quickly she loves singing with birds and have a beautiful name !!
When you solved it come to me to get my spell doc. as a first little reward
Good Luck at all
No answer to me, i\'m just only the first and my part is only introduction story...
Never Die Military ways and beliefs
Loses are more useful than wins......be like me.....like a phoenix.....rise from your ashes whe you will fall down.....is hard....but you can become stroger from a lose battle if you can understand it well.....
Machiavelli said:The man have to be like a lion and a fox....because the lion can\'t beat deceits and a fox can\'t beat a wolf.....This is a great lesson.....strenght is nothing without intelligence.....and intelligence is nothing without strenght...they are useful only if work together
Enjoy my Army Protector statement
I don\'t know how i can be as protector....maybe you can discover it ny youreself ^_^....The only thing i can say is that if you choose me will do as much as i can to help you....to make you grow faster and stronger.....To choose me as protector you have to type my name( .Eden. ) on the daily progress page....to open it click on the circle in the right side of the screen....Thx...your help will be very useful....
Those are my Worshippers....Thx to all for the support:
phlegmtheorem
coco m
slouki
ShadowCast
zZBuckZz
Vilinec
Zikbir
Awiiya
Sword Saint Isaac
TYREAL
pansel
Spirit Slayer
baxuz
Xabre2 dragonmaster
xPo
AstarothX
Slate
damasterpiece
dadacooldada
dragonrider7
doctoru
miser
RainmanRo
zepharea
Garsemor
DrMedVed
samon
Wengefull
ThunderWalker
n1kk1
*CrazyMike*
Siul
Phewparts
JenniL
Rose Red Marcus
E Welt
arabuthewarrior
Druwis the Magnus
Valence
Thistle MacRhee
darlec77
krytok
Nimo
37th Wonder
Corex
Ottonn
Astral Almighty
Lumina
Udgard
Cruxy
Lady Amethyst
SuperRyanML
tevius
fiore
thor7
bane421
Myrkull
principessa
Catotaninja
Sindukil
Wolfrule
Deathknight Biggy
MitzuH
Kromach
Daeron Tasatir
smileysal
Rotting Carcass
Rodario
Graziel
zverko27
fedebasso
The Black Rose
Shaleand
toink1243
jarbiscuit
prince death 04
Carsoldrack
dmhard
Sir ExiCt
Lithman
Spyke
Creatures 56
SilmarienWater Daimon III, level 7
GorthaurBloodPact Chaos Archer, level 6
Chaos Archerlevel 6 · 2 held
Master of Puppetslevel 3 · 3 held
BloodPact Dark Archer IIIlevel 5 · 2 held
Day Dreamerlevel 2
Majestic Winderwildlevel 6 · 3 held
MelkorGrasan Huvourer, level 3
GlingalElemental V, level 6
Dark Archer IIIlevel 5 · 2 held
Walking Treelevel 5 · 6 held
Master Lorerootian Archerlevel 4 · 2 held
The most experienced kinds, of 56 creatures in all.
One place Akasha never checked is the the floatin pyramid, but she has no way of getting there. "There must be a connection between all this..the book is here somewhere, if its on the huge floating pyramid then there must be a way of getting there, if not , it must be somewhere here....oh...the wizard also said that it is guarded by the fires of mount Kelletha, how could i forget that!"
This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.