MagicDuel

trovach

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 4,809of 5,000

149 days in the realm since 13 July 2008 · started in The Original Story Mode

Record

  • Fights189 won · 188 lost
  • Active2% of days · 149 of 6,651
  • Adept ofNelyaSetesh
  • Player ID66755
Play with trovach as your mentor

Join the realm from this page and you start as trovach’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 153.56 initial = 153.56

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 99.24 initial = 99.24

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 44.23 initial = 44.23

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 32.44 initial = 32.44

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 64.09 initial = 64.09

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 12.53 initial = 12.53

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 68.99 initial = 68.99

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 14.74 initial = 14.74

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 20.50 initial = 20.50

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Darkness Principle 200 · Time Principle 111.96 · Element Principle 55.98 · Principle of Entropy 54.83 · Principle of Balance 44.10

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

master of rage Comments on self

Trough the tides of time heroes have risen...finding glory,wisdom and doom...what are my spoils of war..or am I still searching for them?

I found it all,yet I found nothing off it..but lets go to beginning...

Beginnings, so many of them there are, a warrior i was trained to be,merciless,sharp,fearsome; a flute in one hand and a sword in the other ? no,not me, axe in one and a bigger axe in other!

Trough many realms we have traveled,the tribe and I, many remained in flame and empty after our feast...untamed as we were we knew of no fear,magic we laughed at...power coiled trough our veins,bloodlust and rage...

Upon one battle,in the ruins of forgotten city,outskirted by all known gods,my tribe has captured a creature...hm captured? no,it was already captured,enchained with chain that were no chains,thin as light - some paladinish magery kept him captive...now i remember that last of the paladins begged - Use the dagger!use it!!! I smiled upon him and used a axe instead..the dagger remained on the altar... the creature,it spoke... begging,promising,missleading,but we were to resistant to its magic...
it spoke of a place,distant one,the place of his origin,full of unknown,forgotten treasures,eternal fame to any bold adventurers...he spoke as i was getting bored with his words...\"End him!\" - I commanded... my brother in arms wielded his axe,swift swing...the axe broke!!! Rage overwhelmed me,I reached for the dagger remembering the paladins words, the shaft was edged,bleeding me...blood on the altar...chaos unleashed...
from the dust,from the mist,from the haze,from the air...more creatures started appearing,filling space quickly...batllecry of my tribe echoed trough the night...we fought,we fought bravely...but our weapons somehow did poor damage,our enraged minds protected us from the wicked spells and screams of our enemies...it lasted,i know not how long,deep inside me I feel it still lasts...

seeing that they can neither win nor lose, the creatures started retrearing to the altar,we followed... they were to unbound their leader from the chains, formed a circle ,a circle with angles,and the leader went free gaining in size,shape and form, we cared not.. on the wings of our battlesong we blindly continued the attacks...My axe attacked,circle was broken and i faced the lord...\"I see you fear me not puny one! All comes in time,you shall learn what fear is,your fear will be my end as well,with fear only you will defeat me!!!\" - with his last words he opened a portal taking us both ...

so i walk this lands ever since... looking for the fear itself...

to put a axe deep inside it...



Creatures 16

  • Hail of arrowsHail of arrowsChaos Archer, level 6
  • Master Silent ArrowMaster Silent ArrowMaster Lorerootian Archer, level 4
  • Elemental VElemental Vlevel 6 · 2 held
  • Protecting BranchProtecting BranchAnimated Tree III, level 4
  • Majestic WinderwildMajestic Winderwildlevel 6
  • Ugly Rat ChiefUgly Rat ChiefKnator War Master, level 5
  • tricky lassietricky lassieWater Daimon II, level 6
  • Grasan IIGrasan IIlevel 2
  • Water Guardian IWater Guardian Ilevel 3
  • Elemental IElemental Ilevel 2 · 3 held
  • FledglingFledglinglevel 3
  • Heretic ArcherHeretic Archerlevel 1

The most experienced kinds, of 16 creatures in all.

Adepts 2

2 players joined the realm as trovach’s adepts.

From the Adventure Log

Page 202 · The Shade Ballance - Kh.

Khalazdad gets almost no rest now. Even in sleep he feels his mind wandering. Something, somewhere, is wrong. Sitting against the wall by the Howling Gates, he looks at his hand wearily. "Am I...beginning to fade?"

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay