MagicDuel

NelyaSetesh

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 1,741of 5,000

299 days in the realm since 28 May 2008 · started in The Original Story Mode

Record

  • Fights203 won · 275 lost
  • Active4% of days · 299 of 6,698
  • Adept ofBlackThorn
  • Player ID43964
Play with NelyaSetesh as your mentor

Join the realm from this page and you start as NelyaSetesh’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about NelyaSetesh.

Character

Combat stats tap a row for its sources

  • 259.01 initial = 259.01

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 189.30 initial = 189.30

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 70.25 initial = 70.25

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 82.45 initial = 82.45

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 128.55 initial = 128.55

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 75.40 initial = 75.40

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 90.47 initial = 90.47

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 98.82 initial = 98.82

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 115.51 initial = 115.51

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 1.08 initial = 1.08

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 2 initial = 2.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Element Principle 44.83 · Principle of Entropy 200 · Darkness Principle 188.19

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

NelyaSetesh, the lorerootian Nymph Comments on self

10 Criteria for "THE SISTERHOOD"

1. Ye must be able to wear a dress without tripping.

2. Ye hair must touch thine waist or lower.

 3. Ye must be able to sword fight and hold your dress up.

4. Ye must be able to tell when a man is lying.

5. Ye must be able to smell a sale a mile away.

6. Ye must conduct yourself in a courtly manner...when needed.

7. Ye must be able to fight 10 times in a row...and still smell like a rose.

8. Ye must be able to fight and not smudge thy lipstick.

 9. Ye must be able to feed aphrodisiacs to thy man and then lock him out of the bedroom...when He ticks thee off.

10. Must be able to serve and drink tea...without slurping.

MEMBERS:

1. Calyx of Isis

2. Lady Isolda

3. Queen Ailith Bull

4. Windy

5. LunarGoddess

6. Amoran

7. SageWoman

8. DarkPriestess22

9. Nelya Setesh

10. Kittiness

“My name is NelySetesh and I am a nymph of Loreroot. For you to understand my story first you will need to know about my people.” The beautiful Nymph looked toward her loyal bard and said, “BlackThorn. Will you play your lute while I tell my tale?” She smiled and all those that had gathered to hear her fell deeply under her spell. “It would be a great pleasure, my Lady.” The bard began to play as Nelya began her story.

Chapter I : Nymphs

Nymphs are the female deities of nature and posses rare beauty. They are generally considered to be the daughters of Lorian Deus and of the Master of the inside sea. My people live throughout Loreroot’s woodlands and rivers, but can also be found in mountains and caves. We live one with nature caring for all living things by helping them grow. Some have been known to protect and even love men who serve the Root. From our union with mortal men, we have birthed heroes or demigods into the world. We are able healers curing humans and even spirits who are in need. We live for thousands of years and when we are together, we sing ancient songs to the trees and waters of our home. There exist many different kinds of nymphs. We are known according to the natural environment where we live. Ther are the Epigys, or earth Nymphs who love the deep places within the earth. Orodemniades love stones, moutains, and caves. The valley Nymphs are called Napys and the Ephydryades live in rivers and lakes. I am Alseydes, a wood nymph for I love and serve my forest home. Beware when you enter it, for we will allow no harm to any of it. There is another kind of nymph that you will no longer find here in Loreroot; the Lampades are fire Nymphs. Long ago they lived here one with nature, but no more. In the beginning all the nymphs lived in peace. We were carefree, enjoying our beautiful home. We ruled with harmony all the creatures of the wildwood. Nymphs cared little for their differences and shared their gifts with each other.

Chapter II : Lampade Society

Only the Lampades lived apart from the rest of us. They did not like other nymphs for they felt superior. They formed a closed society, isolating themselves in a remote part of the forest. However harmony remained among us for nearly a millennium. But during this time, we grew apart. In secret the Lampade Nymphs developed their powers and increased their knowledge. They had discovered an ancient parchment which told of their connection to the elder gods of fire. The elder gods were no longer remembered or served because of their chaotic and often cruel nature. They learned from the parchment how to worship these ancient deities. Those most fervent in their worship began to feel power growing within them. It is from this power they began to develop destructive magic harnessing the element of fire. Not all the Lampades would worship the elder gods, nor sought a way to control the other nymphs. There arose among them a new order led by the exalted Lampade Aylen. All those refusing to follow her, were killed. Indeed Aylen had terrible powers and decided to use them to bring back the elder gods. The worship of these cruel beings would bring an order of chaos, a jungle law. The Lampade Zealots, led by Aylen, attacked the other nymphs. War came to loreroot, with it the deaths of its people and the destruction of its lands. The other nymphs were unprepared by such an attack. All their magic was used to create and protect. Aylen and the Lampade Zealots quickly conquered almost all of the wilderness. Only a few pockets of resistance remained. A scant group of nymphs took refuge in a hidden cave near a small but exceedingly beautiful waterfall deep in the heartland of Loreroot forest. Only a handful knew of the existence of this place. According to legend, when the green sun\'s rays are reflected in the waterfall, a magical portal leading to a mystical vale appears. Loreroot is a land shrouded in mysteries and steeped in the cryptic and arcane. Those nymphs that knew of this gateway were part of a mystic society, a secret order of Lorian medusas who served the Root. ----------------------------------------------------------------------------------------------- They had taken refuge in places withdrawn or caves. But a small group of nymphs took refuge in a cave near a small waterfall in the middle of the Loreroot forest. Few people knew about this place. According to legend, when the green sun\'s rays are reflected in the waterfall of this place, a portal to a legendary place appears. These nymphs were part of a secret order: ancient lorerootian medusas. Nymphs, including Lampade thought until now that this secret order was a legend but the reality was completely different... The history of this secret order is only known by a handful of its members, and only the most prominent know how the order was really founded. Indeed it exists for over 20 centuries, moving in the greatest secrecy. It was founded by Arian Oak, an ancient Alseydes nymph who lived at that time and disappeared over night without trace. The only remember that it lasted until our time is the legend of Oak and the myth of magical portal near a waterfall where it is said we have seen her before she is away. The mystery of his disappearance was never solved and was forgotten in the maze of time. Arian Oak was the high priestess of Root. At this time there was a cult dedicated to the Root called Rootian. This was to worship the principle of believing in a higher entity called Root. This entity was the lifeblood of Loreroot, feeding with its strength the forest and all individuals living within, a kind of protector of all life in Loreroot. By its nature, Root is connected by a psychic link to all other life forms. An exchange of vital flows would take place between the Root and other entities even if most did not even aware. This cult did little followers; most do not like the idea that a superior force could influence their lives. For this reason, Rootian cult no longer exists, for lack of followers it was forgotten with time. However a major event happens at that time among the Rootian: their high priestess Oak Arian disappeared and during the following days, most exalted of Rootian too. In fact, during one of her long meditations, Arian Oak success to get in touch with Root entity. During this exchange, she saw a beautiful isolated area in the middle of Loreroot near a small waterfall. Then, she had the revelation of the existence of a magical passage leading to an ancient unknown city, an underground city where all the energy of the Root seems to be concentrated and distributed from this central point. The Arian’s vision stopped suddenly vanishes. For several days, she did not stop thinking about what she had seen and wondered why Root had decided to show him that. Was she prepared to cross the portal? She did not know what awaiting her behind it, the vision was so short she has not really time to realize what was happening in this sacred place. The following day, she tried to communicate again with the Root but no response... Also she took the decision to go alone to search the place she saw in her thoughts. She chose not to warn other members to not worship them face danger if something goes wrong... The only clue she had to find the place she had seen in her thoughts was her flash. She knew it would be very difficult, perhaps impossible to find this place. Despite this, she began to search. Arian Oak was often used to walk in the forest during her long meditations and therefore knew a large part. However, she had never seen a place as she saw in her vision. She explored several days in various parts of the forest and in particular the vicinity but can not find anything. She had to resign itself to explore the most dense, but also the most dangerous, part of Loreroot. This part was in the heart of Loreroot but few creatures dared to explore it. Many rumors exist on this part of the forest that spread between RavenHold and Defensive Quarters and extending to the west, most terrifying, evoking gigantic creatures or curses. This does not stop Arian: she entered with some apprehension in this isolated part of the forest. During several days she wandered into the forest completely lost. She started to say herself she will never find this place and die here ... A bout of strength, she collapsed and fainted. Then her spirit awoke in a dream. Her fatigue, hunger, everything had disappeared. She had the impression of floating in a bubble but could not move. Myriads of bright lights were all around her like stars in the sky. “Where am I ?” wondered she... Suddenly she heard a voice whispering her name, a deep and powerful voice. She was unable to hear what it said, but the sound seems to be repeating itself. It now became increasingly strong, then deafening. “Wake up now Arian oak!” yelled the voice. She suddenly wake up, completely disoriented. She was lying near a pond with a small waterfall overlooking it ... it was the place she saw in her vision. Although she does not know how she landed here, she was finally arrived at their destination. Everything seemed calm around her, even too quiet. While she was in a forest dark and oppressive, an entirely different atmosphere reigned here: quiet, calm, light ... a very strange place. So she did few steps back…she quickly understood why there was such an atmosphere here: she found herself again in the dark and humid forest... She raised her hand in front of her and it disappeared... a kind of magical barrier was around the quiet place to hide it and making it invisible through an illusion. She cross again the barrier ... a strange sensation ran her body, as she was through a wall liquid ... she knew now that it is impossible to find this place without knowing its exact location... Now she was in the place of her vision, now she should find a way to open the passage that leads to the underground city which was revealed. The problem is that she had absolutely no idea how to do it... After fully explored the area in search of clues, she decided to meditate again, it seemed obvious that the answer was here; under her eyes and that her faith would show her the way. During several hours Arian concentrated her mind by focusing it on one point trying to capture the energy of nature revolving around her. She felt also a new power flowing through her veins coming from both everywhere and nowhere. An aura around her body appears now; green efflux was escaping from every cell of her body. These green effluxes grew up to create a sort of mini green tornado all around her. Her eyes became bright as gold. An intense green light shone, it was the sunlight, crossing the efflux, was becoming green. Then a very brilliant door appears in the middle of the waterfall, splitting water in two flows. Arian, always in a kind of trance, got up and headed for the door without even remarked she was walking on water. Then she crossed the door light and suddenly all disappeared.... We are fifty years before the Nymphs war. A cry sounds, it was a baby nymph, an Alseyde, a beautiful nymph of the woods. She was lying there on a round marble stele on which was engraved a pentagon. Around it stand five sacred Lorerootian medusas holding hands. Each of them was at a summit of the pentagon. A green light had just disappeared ... One of them, with a green velvet dress, which appeared to be the leader of the other nymphs took the baby in her arms and said: \"My sisters, this is our last hope\", watching the baby nymph, \"Your destiny is already sealed my sister, I am deeply sorry, I hope you will be strong enough to accomplish it... Your name will now be NelyaSetesh... \" ----------------------------------------------------------------------------------------------------- I am BlackThorn, Bard of Loreroot. NelyaSetesh, Lady of the Root, has asked me to begin this on her behalf, and so I must. \"First I will tell you of what has already transpired.\" \\\\ \"Oh BlackThorn where are you taking me?\" NelyaSetesh was in no mood for any of the bard’s silly games. She was worried about the developments in the balance between Golemus and Necrovion and how it would affect Loreroot. The loss of Wodin still weighed heavily on her heart. \"If you are wasting my time, my boot will meet your face.\" She growled. BlackThorn was not in his usual take-life-as-it-comes mood. He seemed quite in earnest as he led the beautiful nymph deep into a very secluded part of the Wild Wood. At her words he seemed to wince as if she had just slapped him, and he was quiet. \"What is going on?\" she said. \"You are never this quiet. In fact, most times I find it rather hard to shut you up.\" She was beginning to grow concerned about her friend, and that made her angry. She turned to him and asked, \"What’s wrong BlackThorn?\" \"We are almost there.\" he said turning to her in a low and quiet voice. \"Listen.\" Nelya stopped next to where BlackThorn stood. He had his eyes closed. She tapped her foot anxiously on the ground, frustration and the pressures of the council weighing down upon her. \"I don\'t hear any thing.\" she said. BlackThorn looked at her with tears welling up in his eyes. He said, \"I didn\'t ask you to hear, I asked you to listen.\" Her anger left her then and she said, “BlackThorn I\'ve hurt you. I\'m sorry.\" He smiled at her and said, “I grew up here. In this valley.\" Nelya looked around at the ancient trees and thick carpeted moss covering the forest floor. “This was your home? Before The knator Lord found you?\" He shook his head in the affirmative. “I would like to meet the vine you call your Mother.\" she said with kindness. \"It must have been terribly lonely for you here.\" she said when he didn\'t speak. \"No\" he replied. \"It wasn\'t. HE was always here. Always.\" Nelya began to feel her heart beat faster. “Who was here?\" she asked in a distracted kind of voice. \"The Knator Commander did not know why I was abandoned here.\" He said. \"But I do, now. It was to prepare me, so I could bring you here.\" Nelya could feel him now. He was so close. \" HE is calling me.\" She said as if in a dream, and then began to run. She ran until her lungs burned but that did not matter. \"HE\" was calling her. She reached the center of the valley and there all in a circle stood a copse of the most ancient trees she had ever seen. She hurried to them and ran around them desperately searching for a way in. Nelya found a space large enough for her to just squeeze through. Inside she saw the same thick carpet of moss surrounded by the circle of ancient trees. A small fresh spring bubbled up from the depths. Standing stones with archaic Glyphs were scattered and tilted about. She new what to do. As she spoke NelyaSetesh knelt to the ground with her arms outstretched to the sky, and in an archaic Nymphic language she cried out: \"Most ancient Father, heart of the wildwood, Giver and Keeper of Life, accept from me your most obedient child this gift and awaken.\" The wind began to blow and rain began to fall. She lowered her hands to the ground as pulses of yellow light surged from her body and were absorbed into the mossy floor. The ancient stones sprang to life and the strange glyphs began to pulsate with power. After long minutes, Nelya’s sacrifice stopped. She was exhausted almost to the point of death. But then an answering rumble could be heard from far below the forest floor. The rumble grew louder as Nelya tried and failed to get to her feet. She could feel the life slipping away from her. \"He is awake.\" She was utterly spent and hung on to life only to see Him one time before death claimed her mortal frame. At the very center of the circle of the copse, the ground began to heave and crack open. Root rose up from the ground and from his long slumber. He looked to his Priestess Nymph, he smiled and she was suddenly bathed in light. Nelya felt the life of Root pour into her body. She was filled with his effulgence and yet still more flooded in, great stores of secret knowledge and power flowed from the gentle Lord of the forest into NelyaSetesh. Outside the Bard had witnessed Nelya’s sacrifice and Root’s awakening. BlackThorn wept. When Nelya had entered the Sacred Circle, he had feared for her life. Still he had obeyed. Now he could hear the language of Root and knew he had returned to the world once more. All around Loreroot, things were changing; reawakening. She had succeeded. He was awake at last. The bard patiently waited for Nelya to return and many hours later the trees opened a way and she walked out to him. Exhausted she fell into his arms. He was content to hold her there forever in his embrace. \"The Root of Lore lies deep within,\" she accused him. \"You knew. All this time you sang it in your songs, and you knew.\" He smiled that Take-life-as-it-comes smile of his and said, \"Mitakuyé Oyasin.\" // From Calyx: (Mitakuyé Oyasin) From the Lakota language meaning all my relations. This thought concept is common to all aboriginal people of Turtle Island (North America). It acknowledges that everything Creator made, even that which (to modern eyes) appears dead or inanimate, is sentient, conscious, and capable of communicating with us. When we utter this phrase we are acknowledging our connection to the listener/reader and to all of creation. We are (stating and acknowledging that we) all related as family, as blood.

Quest Quest Info

----- Medusa\'s Amulet Quest ----
I\'m looking for an ancient Amulet and i asked for some important of alliance to do some research on it... Let\'s talk to them and come back to me later :) Lord Eden told me he has found something last night, start talk with him !
----- Quest Progress ----
--- Step I ---
------------------------------------------------------- Players who have succeded this step -------------------------------------------------------
FIRST : dst
Fineli, Sotesf, nitefall, HeartlessArchangel, m1ghtyb005h, crag, tank17fans, Cruxy Seeker of Knowledge, *Tremir*, cutler121, BloodPuppy, Kromach, Light up th Darkness Sword Saint Isaac, Neuro, Yami no Sakura, Kittiness, Awiiya, Xcerses
------------------------------------------------------- Players who have failedthis step -------------------------------------------------------
--- Step II ---
------------------------------------------------------- Players who have succeded this step -------------------------------------------------------
FIRST : Kromach
------------------------------------------------------- Players who have failedthis step -------------------------------------------------------

NelyaSetesh's Papers Personal hate list

****** Recruiting ******
Actually we recruit people who are interested to help or fight for Loreroot and protect the forest from all its ennemies. We need all the skills you can bring, you want to play a role into Loreroot it is the good time, dont hesitate to send me a pm... we can discuss. We dont need only fighter but also clever person to bring new interesting ideas. We need active players, ready to play a role into loreroot alliance ! If you think you are one of this people, contact Eden or me by pm !
****** Alliance with Golemus ******
Today, on July 9th, Loreroot has signed an alliance with Wodin\'s Army to fight against the shades. The region of Loreroot is menaced by the Shades, they want to invade us, we can\'t stay here and do nothing, we have to be ready and support Wodin\'s Army and fight with us the bane. It is not an offensive army, just a elite lorerootian defense in case of an attack of the shades !
****** Quest List ******
-----Quest I : The Maker of Dreams ----
----- Part I : Ancient Magical Scroll ----
You walk into the Loreroot forest, ready to fight with all savages creatures you encounter. A mist appears slowly around you, and soon you can’t see anything beyond one or two meters. You stay calm, after long minutes walking in this strange mist, you find ruins of an ancient shrine. You don\'t know what there are but you decide to enter. Inside, you follow a narrow corridor, and arrive in a very large room. In front of you a nymph. You can feel a strange magical aura emanating from her. You put your hand on the handle of your sword, a loud silence reigns in the room. After a few moment, the nymph says : “My name is NelyaSetesh, I m an ancient Nymph from Loreroot and I m the Secret Guardian of this place. If u dare, come and find the truth”. She disappears leaving you alone… You start to explore the room in which you are. You finally find a secret entrance behind a wall but the passage is very dark, no light seems to come out. After a long moment of hesitation, you finally decide to explore this passage. You enter into the dark. Long minutes pass and you still don\'t see nothing. Lest you lost, you decide to return to the exit. But when you return, darkness reigns. Suddenly, flames appear around you. You are in the center of a underground dome. You don’t see any exit... \"How do I come in ?\" you ask yourself. At your feet float a strange scroll.... The last letter of the text is : Q You see the Ancient Magical Scroll and doesn\'t understand what it means, the text seems to be written in an unknown language, or maybe it is a code... \"Perhaps if i find the key to decrypt the code, i could know what it means !!\" you think. Ask people around you to have clues, perhaps some character have already done studies about this ancient scroll and have some informations to give you... Indeed, NelyaSetesh told you that other great character have already met her... The answer is one english word.
************************************************* Players who solved the first enigm *Renavoid*, Genys, Armoth, Hobgob, *Junior*, Chaotics mage, Aleron, LoreKeeper, Shadowseeker, dst, perrobotillo, nightmare89, Udgard, Venger, No One, LightShade, Sacosphilz, kempiniukas ************************************************* Solution of the first enigm
If the diagram, the sum of all its side is 10, it indicates the key of the encryption of the message. All letters are changed by the normal letter with a shift of 10 letters A => Q B => R Once u translate the message u obtain : TIN SIWO NR AELCS IRE WSNA If u return the order of letters : ANSW ERI SCLEA RN OWIS NIT And regroup them correctly : ANSWER IS CLEAR NOW ISN IT So the answer to this enigma is : CLEAR
----- Part II : Parfume of Dreams ----
As soon as u pronounced this word, the magical scroll is devoured by flames and disappears. You hear a rumbling deaf. In front of you, a part of the dome has collapsed. Although the flames located around you illuminate the room, you do not distinguish any form in this new passage, as if there were no physical reality beyond the dome. Yet it seems to be the only means to escape from this dome. You rush into this strange passage. You enter into the passage, what a strange place! All around you, the space. You can see some very far light as stars. It seems you walk on an invisible bridge because you can also see stars under you. \"Am I in the center of the Galaxy? If i am in space , how can i breathe?\" Many questions go into your mind but no answers… Behind you still stands the quarry dome but there is nothing else which seems physical, only space. “I dream…., It’s the only explanation….” Suddenly, you hear a deep voice resonating into the infinity : ”Find my name and I will bring you to your dreams”. Again, a new scroll appears into your hands, a new enigm to solve… http://nelyasetesh.mdrpc.com/ParfumeOfDreams.jpg In the encrypted sequence it is the number 1 : 1S8 and 1P6 The answer is one english word.
************************************************* Players who solved the second enigm Armoth, Genys, Udgard *************************************************
XX indicates a line X indicates the good think to take ************************************************* Solution of the second enigm This text is an extract of a poem of John Keats, Poems (1817) The first task is to find the text Hope in Poems (1817). We can find it at this address: http://www.classicistranieri.com/english/etext05/pkt1710h.htm Once we got the text, we must apply the code. The code is a sequence of groups of 1 number – 1 letter – 1 number. It corresponds to a letter in the poem. First number et letter indicate the line : 3-A indicates we must take the third line which begins with A Second number indicates the letter to put in this line. So 3-A-15 => we must take the 15th letter in the 3th line which begins by A. Once we extract all letters we obtain the name of the sacred perfume of Egyptians : KYPHI The solution is KYPHI
----- Part III : Story Of A King ----
You are floating in your dreams. You are a king, a king Almighty! Your army is huge, you dominate the world. The most powerful creatures, dragons, basilics, giants, all obey you. “This dream is so beautiful” you think but it is only a dream. You decide to profit it the most as you can. While everything was going well, you begin to feel an unpleasant sensation as if you were sucked. Your view is beginning to become blur. You are devoured by your dream. You must get out of there and fast. Suddenly an image comes to your mind. Maybe this is the key to get away from this cursed dream. http://nelyasetesh.mdrpc.com/StoryOfAKing.jpg I know a good friend who named Viegenere, perhaps if you talk to him, you will have a clue !
************************************************* Players who solved the third enigm Genys, Armoth, Venger, Udgard, Dst, No One ************************************************* Solution of the third enigm
The picture represents Matthias Corvin, King of Hongry from 1458 to 1490. His Hometown is KOLOZSVAR (today Cluj-Napoca, in Roumania). KOLOZSVAR is the Vigenère key of the message. After we had translate the message we obtain : “Find the princess who receive the water”. The Princess is Elisabeth de Bosnie, married with Louis 1er of Hongry => Queen Elisabeth. We do the water of Hongry for her, it is a perfume.
----- Last Part : The Maker Of Dream ----
You are floating in your dreams. “This dream is so beautiful” you think but it is only a dream. You begin to feel an unpleasant sensation as if you were sucked. Your view is beginning to become blur. You are devoured by your dream. You must get out of there and fast. You just found the key to get away from this cursed dream. Your vision is very clear now. The images which were just in front of your eyes blow up, your dream is over… Unfortunately, you are not back into the real world, you are block between the dream world and the reality world ! You are floating in an infinite space. “How can I get out from here ? There is nothing…”. You look all around you, nothing… , suddenly a blinding light appear. You feel an unbearable pain inside your head. An odd machine is here, just in front of you, you can touch it, it is made into an unknown metal. You are sure it is this mechanism which let the passage between the two worlds, you have to understand how it works to escape from this cursed world…. http://nelyasetesh.mdrpc.com/ TheMakerOfDream.jpg

Creatures 49

  • DarkDaimonDarkDaimonWater Daimon III, level 7
  • DarkDreamerDarkDreamerMaster of Puppets, level 3
  • Water Daimon IWater Daimon Ilevel 5
  • Elemental VElemental Vlevel 6 · 2 held
  • DarkDragonDarkDragonMadhorn, level 5
  • Chaos ArcherChaos Archerlevel 6 · 2 held
  • DarkRustgoldDarkRustgoldRustgold Combat Drachorn, level 4
  • DarkPhoenixDarkPhoenixMajestic Winderwild, level 6
  • Pimped Grasan HuvourerPimped Grasan Huvourerlevel 3 · 2 held
  • Dark Archer IIIDark Archer IIIlevel 5 · 2 held
  • Animated Tree IIIAnimated Tree IIIlevel 4
  • Elite KnatorElite Knatorlevel 4 · 2 held

The most experienced kinds, of 49 creatures in all.

Adepts 29

29 players joined the realm as NelyaSetesh’s adepts.

From the Adventure Log

Page 45 · Golemus Wizard quest - sim.

"Ignorant creatures, i shall kill them all!!!". With his soul shattered by his frustration simplyzero focuses
and recalls his creatures invoking each one within a deadly ritual. With the energy of all his creatures
combined he launches a storm of devastating attacks in the blackness of Necrovion fighting his imaginary enemies.
For a man blinded by a fake purpose, anything can take the shape of his enemies.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay