MagicDuel

wolf

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 1,827of 5,000

118 days in the realm since 28 August 2009 · started in The Original Story Mode

Record

  • Fights185 won · 226 lost
  • Active2% of days · 118 of 6,241
  • Adept ofCrazyMike
  • Player ID168423
Play with wolf as your mentor

Join the realm from this page and you start as wolf’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 63.48 initial = 63.48

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 37.82 initial = 37.82

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 18.77 initial = 18.77

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 5.27 initial = 5.27

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 15.38 initial = 15.38

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 5.43 initial = 5.43

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 11.78 initial = 11.78

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 10.54 initial = 10.54

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 23.74 initial = 23.74

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Darkness Principle 63.17 · Principle of Imagination 8 · Time Principle 14.90 · Element Principle 80.41

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

WULF Comments on self

This Is Me and how youll usaly find me.

My Name is FrostBite

7da0960cf40d7ea3e2c0a4303f9dfcf3.jpg picture by Gmaster131313

Secreats lie in Wolf's eyes

I appear to be an adult wolf now

 

I have the ability to turn into a human: well, two different humans.



I guess I might be a werewolf, but I don’t really know. My other power is my ability to bend time, not drastically, but enough. I wonder if it can affect my change as a human? Anyways if you wanna know more about me it best to refer to my "hate" page

Monster Form

My monster form is a behemouth wolf like creature.It stands at a monsterous 8 feet with  peicing eyes and huge muscles with teeth and claws to match

Her_Monsterous_Manbeast_by_cheshire.jpg

The girl Im holding is from my dreams(not part of my monster form)
 

Principles

Imagination-I have loads of it

Time - this is one of my favorite principles. I am able to speed and slow time for different people and objects. Unfortunately, I don’t have much practice on people, but a lot on objects. But I have never tried speeding time for myself before.

Darkness - well, I don’t use it yet, though I do have black fur.
 

Forms

Boy - this form is about 5 ft. tall. I become a young boy, but my age seems indistinct. I am skinny and gangly looking

Man-This form stands at a giant 7 ft. tall. In this form I am heavily built (very large muscles) and have a thick beard. On top of that I am hairy. This happens to be one of my strongests forms.I am soon below,The armor appears with me as I change into this form,as well as the weapon.The armor is organic belive it or not,and how I got it is pretty weird.He change into this form without the armor as well



Oddly enough my ears in my Man form are pointed like an elfs or wolfs.But oh well

 

Clue to What I AM

Shadow Mystic: Beware of this creature *points at wolf*
Shadow Mystic: It as all others of its kind holds a darkness within that will destroy those closest to it

Eather way Im trying to get into loreroot so I can find my pack.Any help is appreciated.

 

CLUES Personal hate list

See Me Once.Know Me Twice.But Try Me Thrice

Questions

1.What am I?

2.Why does the dark slime attract me so?

Clue to What I AM-and WHO

Shadow Mystic: Beware of this creature *points at wolf*
Shadow Mystic: It as all others of its kind holds a darkness within that will destroy those closest to it
From My Dream
Adrian_the_manbeast_by_Elden_rucido.jpgHer_Monsterous_Manbeast_by_cheshire.jpg

I feel as if I have seen some of these people. And what scares me is that one of them I feel is me. So what am I? A monster, something worse. Or a creature unknown. 
 
 
 
 
 
 
 
 
 Abilities
Change fur color and size randomly
Items I owen or rather have 
Torn up Shorts-I only wear them in human form
Broken callor-was it mines or someone elses?

Journal

Entry 1-I have noticed that i seem to have a strange attraction to dark slime.SOmething about it is odd.At the same time it seems to come and try to cover me.Why this is I dont know.And from my transition from Mp3 to Mp4 it was evident that darkness is very strong in me

Entry 2-It seem that despiet my looking more information about me is comming from my dreams.I dont recall them yet but I will.

Entry 3-I have gained acces to loreroot.But sadly I have found my family is dead

Entry 4-I have decided to start looking closer at my abilities/principles.But I seek info,but reading not my best.So I plan to talk to people.I know my journal isnt constent,but it isnt supposed to be.Instead it my thoughts,plans and ideas.It dosnt go by dates,but by entrys.In short one day can have 5 entries and such

Entry 5-Keida is a tough person to fight.She had me beat from the start and she knew it too XD.Eather now I want to get stronger and tougher.When I do I might be able to fight as well as Keida,and maby even take down my own food,or rather bigger food

Entry 6-I have started training.I mainly punch hard things like rocks and such.So yea lots of blood XD

 

 

 

Other


Step 1 - Write down your overall thoughts on Magic Duel as a whole. The forum, the game, the newspaper, the ideas, and how it all flows together. 1000 words minimum, do not repeat topics or ramble on

Step 2 - Write down your overall thoughts on the type of people who you have met in Magic Duel. Do conflicting personalities make the game fun or make it a disaster. 1500 word minimum

Step 3 - What was your goal beginning Magic duel, and has it changed since beginning. If it has changed, what is it today  500 word minimum.

Step 4 - Who is your "Nemisis" in Magic duel and why? Did you start the rivalry or did they? No minimum.

Step 5 - Who is your "Best friend" in Magic duel and why? No minimum

Step 6 - If you could change ONE thing in Magic Duel, what would it be and why. 1000 word minimum.

Step 7 - Who do you think the all around strongest player in Magic Duel is. Role, fighting strength, popularity, activity. Not just the best fighter but who is best all around.  Why do you think they are strongest? No minimum

Step 8 - Put all the parts together, organized in order, and send to me in one mail in game with title name as QUEST. One complete empty line must seperate each step.

Creatures 13

  • Aramor WarriorAramor Warriorlevel 2
  • Barren SoulBarren Soullevel 1
  • Lorerootian ArcherLorerootian Archerlevel 2
  • Imperial AramorImperial Aramorlevel 1
  • Dark ArcherDark Archerlevel 3 · 3 held
  • FledglingFledglinglevel 3 · 2 held
  • Savage Knator IISavage Knator IIlevel 2
  • Water Being IIWater Being IIlevel 2
  • Toxicodendrite SeedToxicodendrite Seedlevel 1 · 2 held

The most experienced kinds, of 13 creatures in all.

Adepts 1

1 player joined the realm as wolf’s adepts.

From the Adventure Log

Page 435 · Tales of The Cube

The past memories can not be so easily forgotten by Junior. He looks in the dispersing crowd, trying to locate the old man, and so he does. "Lets see where you are going. You can't fool me old man."

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay