Ann. 6546 Priority: 1 [2026-09-30 10:57:01 - Stage 17]
Posted By Mur
Curses got a rethinkStrong Curse was simply a bigger hammer than Cursed, and after Else showed me what it did at full strength it had to change. I didn't want a small curse and a huge curse, so i made them two different tools.
Cursed is the everyday one. You cast it alone, it hits the stats that matter most in a fight, and it passes sooner than before. It no longer stacks, a second Cursed on the same player only renews the first.
Strong Curse is the strategic one. It is lighter on stats and touches the ones Cursed leaves alone, but it holds for a whole day and the cursed player can't use gathering tools while it lasts. It only gets serious when several different players curse the same target, up to four, and each of you can cast it once a month.. so choose well :)
Both now cost a cursed player far less permanent stats when they lose a fight, and a spell's strength is always its level.