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Group Scattering

~ Technique description, Part 1 ~

A grou identity is maintained by its members. Something must unite them to form a group. That something can be a commoun cause, the resemblance of species, or even isolation from other groups. Thus, enemies can be freinds, if the cirrcumstances allow it.

------- end of fragment -------



This is just a fragment of one of the innermagic spell documents, collactable in MagicDuel. Each spells expands over several levels of complexity, each of them releasing a bit of information about how that spell works. The levels spread from general information to highly valuable secrets. There are no rituals, spell words, enchantments and such. All is kept at a tehnical level, in the spirit of MagicDuel, if you are searching for wicca or wizardry material we recommand you google it or read fiction or folclore literature of that kind.

For a sample of how such a spell could expand, check out this sample: Timeless Shot Spell


Read more about Principles of Magic

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.:Principles of Magic:.

Principle of Cyclicity
Principle of Balance
Element Principle
Principle of Enthropy
Principle of Imagination
Darkness Principle
Principle of Light
Principle of Syntropy
Time Principle
Transposition Principle

.:Innermagic Spells:.

Wind Ward
Black Water
Group Scattering
Circle of Flames
Cures (intro)
Timeless Shot
Strike (Numerology: the number 1)
Protection (Numerology: the number 2)
Leader Spirit
Group Spirit
The sword slash
~Fantasy Records~

.:Latest Adventurers:.

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Belltrond Sinadel
John Rothmaker
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