Open World - Multiplayer Sandbox Adventure

A huge open world to freely explore and discover. Build your own quests and extent the game world as you play with other adventurers and quest makers.

Cures (intro)

~ Technique description, Part 1 ~

This is a realm in which the properties of a cure are calculated, not by matters of energy, but by matters of chemistry. Eventualy both aproaches are correct, but once one path is adopetd, the second becomes impossible to aproach, and so do its' secrets. By using the path of energy, the caster will never know the marvels of a chemical analisys, or by using the second path, the caster will never get the chance to 'feel' every atribute of the cure. Both paths,though, manage to cure the same afflictions.

------- end of fragment -------

 

 

This is just a fragment of one of the innermagic spell documents, collactable in MagicDuel. Each spells expands over several levels of complexity, each of them releasing a bit of information about how that spell works. The levels spread from general information to highly valuable secrets. There are no rituals, spell words, enchantments and such. All is kept at a tehnical level, in the spirit of MagicDuel, if you are searching for wicca or wizardry material we recommand you google it or read fiction or folclore literature of that kind.

For a sample of how such a spell could expand, check out this sample: Timeless Shot Spell

 

Read more about Principles of Magic

 
 © 2005-2024 MagicDuel Adventure®
Contact us at : contact (at) magicduel (dt) com,  Phone: +40.76 88 99 000  | Partners | Terms and Conditions

Our purpose is not to give you an alternate world to escape your real one, its not to give you a casual game to relax, but to educate your mind in a way that is not normally possible. This "game" is highly addictive and might change you forever. Do not just play it ... learn from it ... because "it" learned from you.