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Cures (intro)

~ Technique description, Part 1 ~

This is a realm in which the properties of a cure are calculated, not by matters of energy, but by matters of chemistry. Eventualy both aproaches are correct, but once one path is adopetd, the second becomes impossible to aproach, and so do its' secrets. By using the path of energy, the caster will never know the marvels of a chemical analisys, or by using the second path, the caster will never get the chance to 'feel' every atribute of the cure. Both paths,though, manage to cure the same afflictions.

------- end of fragment -------



This is just a fragment of one of the innermagic spell documents, collactable in MagicDuel. Each spells expands over several levels of complexity, each of them releasing a bit of information about how that spell works. The levels spread from general information to highly valuable secrets. There are no rituals, spell words, enchantments and such. All is kept at a tehnical level, in the spirit of MagicDuel, if you are searching for wicca or wizardry material we recommand you google it or read fiction or folclore literature of that kind.

For a sample of how such a spell could expand, check out this sample: Timeless Shot Spell


Read more about Principles of Magic

browser game

.:Principles of Magic:.

Principle of Cyclicity
Principle of Balance
Element Principle
Principle of Enthropy
Principle of Imagination
Darkness Principle
Principle of Light
Principle of Syntropy
Time Principle
Transposition Principle

.:Innermagic Spells:.

Wind Ward
Black Water
Group Scattering
Circle of Flames
Cures (intro)
Timeless Shot
Strike (Numerology: the number 1)
Protection (Numerology: the number 2)
Leader Spirit
Group Spirit
The sword slash
~Fantasy Records~

.:Latest Adventurers:.

new player
Belltrond Sinadel
John Rothmaker
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