MagicDuel
BlackThorn
Generation 5

BlackThorn

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 264of 5,000

523 days in the realm since 19 June 2008 · started in The Original Story Mode

Record

  • Fights1,217 won · 1,986 lost
  • Active8% of days · 523 of 6,675
  • Adept ofEagle Eye
  • Player ID54807
Play with BlackThorn as your mentor

Join the realm from this page and you start as BlackThorn’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about BlackThorn.

Character

Combat stats tap a row for its sources

  • 1,206.49 initial = 1,206.49

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 860.07 initial = 860.07

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 361.59 initial = 361.59

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 89.47 initial = 89.47

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 138.84 initial = 138.84

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 98.06 initial = 98.06

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 162.12 initial = 162.12

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 111.52 initial = 111.52

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 189.77 initial = 189.77

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 40.09 initial = 40.09

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 1,776.49 · Time Principle 4,000 · Darkness Principle 3,731.14 · Element Principle 2,697.25 · Transposition Principle 4,000

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

  The day was hot, but the ale was cold.  The bard sat at a table with his back against a wall in a small pub in Wind Sanctuary.  All morning he had watched the comings and goings of the people of Marind Bell, listening to their conversations, gossips and complaints.  Very few noticed him, as was his want.  His friend Raven had stopped by to request more work from him on behalf of the Artisans Guild.  They had spoken briefly about the commission, settled on a price, and shared a drink in good humor.

     He looked up at his new patron, “I could use another.” He said flatly as he carefully removed his Lute from its case and began to minutely adjust its strings. 

     When the newly ordered pint came, he took a long pull. The strong sweet ale steadied him. No one (no not you No One) had ever asked him to tell this story before.  His hands started moving across the strings on their own, as usual he had started something before he had meant to.      

     He looked up at Muritus Del Mur and said,” So you want to know my story?  Very well.”  And he began to sing:

 

“The Root of Lore lies deep within,

    Shaded from the light of day,

Secrets there in shadows hidden,

    Known only to the Nymph and Fey.”

 

“The forest is his cradle fair.

    Family? Home?  He has no other.

Root and Tree his only care,

    A Strangle Vine, his Mother.”

 

“Alseydes born and feral raised,

    No words he has to keep.

The wind and rain and tree he praised

    In languages they speak.”

 

“Blinded hearts, ears like stones,

    The Others come to kill a tree.

The forest screams, sheds tears, and moans,

    They cannot hear, they do not see.”

 

“He lures them to his mother’s face.

    Their eyes so full of hate,

They run into her sweet embrace,

    And there they meet their fate.”

 

“Seeds to seedlings and then to trees,

    Like them his stature grows,

Soon bird and beast and all he sees,

    His power they ere doth know.”

 

 

 

“A raven spoke of a Nymph most fair.

    She dwelt in Raven Hold.

At length he went and climbed the stair,

    To see what he’d been told.”

 

“Oh Lovely nymph, at sight did win,

    His love, for her gentile grace.

A Knator saw, then followed him,

    Back to his secret place.”

 

“He called to him the wind and rain,

    Furious power, a tempest blow,

The Knator’s smile his only refrain,

    No fear of him did show.”

 

“He called to him then bird and beast,

    They came and gathered round.

They chirped at him and bared their teeth,

    Knator’s smile turned then to frown.”

 

“Enough! He said with lute in hand,

    And then began to play,

A musical spell, a tune most grand,

    It held them all in sway.”

 

“The great and mighty Knator Lord

    With laughter armed, loud as a horn

He saw the truth, drew not his sword,

    “So like the vine, you are: BlackThorn.”

 

 

     The bard stopped then and took another long draught of ale. “That’s not the end of your story?” said Muritas more like a statement than a question. 

     The bard put down his drink and looked again at his patron. “Why am I telling him this?”  He thought to himself, but then said.  “No, it is not.” 

    “The spell of the Knator Lord’s music had caught hold of me; or maybe I just wanted to see NelyaSetesh again.  I don’t really know.  But I followed him back to Raven Hold.  I remained there for many years as he taught me to play, and then to sing with words, and finally to speak like Men.  He told me that he believed that I was the child of a human and an Alseydes: a wood Nymph.  He did not know why I was abandoned, but he said it explained how I was able to speak the languages of the wind, the trees, the birds and beasts.”

    BlackThorn stopped then and when Muritas only waited for him to continue, he did, still not knowing why.  “At first the thought that I was the half child of a human, those I had called the Others, was detestable to me.”      

     At that Muritas‘s eyes narrowed, only slightly, but BlackThorn had caught it.  He was defensive of the humans.  Good, they will soon need him. 

    “In time my master showed me that not all men destroy.  Some even live to protect Loreroot.  He sent me to live and learn from the humans.  There are those, I even call friend.  Although most I meet are obsessed with fighting and training their creatures.  Still they are a good lot.”  BlackThorn took the last gulp of his ale.  Setting the empty pint down he carefully placed his lute back into it’s case. 

     “It’s beautiful, and you play it well.” Said Muritas; a slight smile on his face. 

     “Thank you.  It was the parting gift from my old master; the Knator Commander.”

    “Tell me about this thorny vine, the one you called your Mother?” said Muritas looking straight into BlackThorns eyes.   The bard reached into his belt and pulled out a small pouch.

     “These are her seeds.” He said handing one to Muritas.  “She was my Mother.  She protected me, fed me from her fruit, held me close and covered me with her vines when I slept.  I would not have survived without her.” 

    Muritas turned the shiny black seed back and forth in his hand as he listened to the bard speak.  “They are more than simple strangle vines, They are sentient beings.  They use small black poisonous thorns to subdue their enemies. The poison does not kill, it only causes temporary paralysis so that those who fall into their embrace don’t struggle and thrash about.  That makes it easier to crush them.”  

    “Why did it let you live?”  BlackThorn smiled at Muritas.  “So like a human.”  he thought. He said, “I was never her enemy, she was, is my family, my kith and kin.  Why would she want to hurt me?”   Murfound something humorous in that and laughed out loud. “Of course.”  He said still laughing. 

    “May I keep this?” he asked.  BlackThorn nodded and put the pouch away. 

   “What of you, and NelyaSetesh?”  BlackThorn felt the rush of blood to his face.  He had rather hoped that Muritas would not ask him about her. “We have never met.”  He said looking down at the table.  “But I…”  BlackThorn paused, he was no longer sure of his true feelings and as a bard, he was unable to speak other than the truth to a patron.  Muritas smiled a sympathetic smile and spoke softly, “I understand.” he said, “She is very beautiful.”  BlackThorn smiled.  “Yes, She is.” 

    “Well I must be off,” Said Muritas Del Muras he rose from the table. “Thank you for the song and the story, and for this.”  He said holding up the strangle vine seed. 

     BlackThorn also rose.  He bowed and said, “If I may ever be of service, do not hesitate to call on me.” Mur’s eyes went up slightly at that, only slightly but BlackThorn had seen it.  “I may just do that.”  He smiled as if to a joke only he was aware of, then left.

    Again BlackThorn sat down at his table with his back against a wall.  “Why did I say that?” he thought to himself while shaking his head.  “Oh well.” He said as he ordered yet another ale.

_____________________________________________________________________________

                                                     Wish List

I wish to earn a gold art medal

I wish to draw a new creature and have it added to the game

I wish to have the avatars in the MD Shop sorted and those of poor quality removed

I wish to have a new MP4 and MP3 under one year of age only alliance created called the Nomads.  a band of gypsies that are able to move their camp (a scene I can draw) from land to land. 

I wish for a GGG Drachorn

I wish to be able to create new Items with the magic of my lute and song.

I wish for a tool to collect fenths with.

Hidden Dorr Quest Quest Info

 

Go to my gallery pages in the Forum to find the quest. One gold coin and one Angien egg to the first person who is able to tell me what it says, what is it's meaning, who or what it refers to, and you must be able to explain why by using the principles. Can you open the door?

 

 

 

Personal hate list

Hating takes too much energy and only winds up hurting the one who hates. I prefer to put my energy into things that bring me serenity. I live by three tenets of the Tao: -A day is lost if one has not laughed. -Be the change you wish to see in the world. -Destroy your enemy by making him your friend.

One of my favorite stories: ___________________________________________

"Colors Blind the eye.

Sounds deafen the ear.

Flavors numb the taste.

 Thoughts weaken the mind.

Desires wither the heart.

 The Master observes the world but trusts his inner vision.

 He allows things to come and go.

 His heart is as open as the sky.

" A man said to the Bard, "I have a large tree which no carpenter will cut into lumber. It's Branches and trunk are crooked and tough, covered with bumps and depressions. No builder would turn his head to look at it. Your teaching is the same as the tree-useless, without value. Therefore no one (no not you No One) pays attention to them."

"As you know," replied the Bard, "a cat is very skilled at capturing its prey. Crouching low, it can leap in any direction, pursuing whatever it is after. Yet when its attention is focused on such things, it can easily be caught with a net. On the other hand, A huge yak is not easily caught or overcome. It stands like a stone, or a cloud in the sky. Still, for all its strength, it cannot catch a mouse.

You complain that your tree is not valuable as lumber. But you could make use of the shade it provides, rest under its sheltering branches, and stroll beneath it, admiring its charecter and appearance. Since it is not endangered by an axe, what could threaten its existence? It is useless to you because you only wish to make it into something else and do not recognize its true form or use it in its proper way."

(Lao tse. from the Tao Te Ching.)

(borrowed and adapted from the writings of Chuang-Tse).

Stories of the Realm:

_______________________________________________

The Dojo While walking through Marble Dale Park, Muritus Del Mur happened upon the Priestess Calyx of Isis teaching rituals, healing all who asked, and training in the art of battle, those who had newly arrived in this land.

 He called out, “Priestess Calyx what are you doing here?” The priestess shared her vision with Mur about a place where any might come to help one another and where battle required permission. “I call it The Dojo, my Lord.” Mur Looked to the faces of those who were gathered all around him. Those faces showed their longing for such a place of compassion and respite.

“You are hereby to be known as Mistress of the Dojo.” Declared Mur to the delight and praise of all those gathered round. “You have my blessing, Calyx of Isis.” Soon the word had spread throughout the lands. Many came to the Dojo, not only to learn and heal, but also to teach and heal others. Some of the wise souls among the Md Lands came, seeking to gain adepts and worshipers by helping Calyx to care for those in need. Others not so wise came and attacked without permission those studying at the Dojo. Her students called out for her to punish those who had so dishonored the Dojo and gone against the word of Mur. But Calyx was wise. She only warned them that their trespasses would not be forgotten. When they in time sought adepts and worshipers to advance in power and stature, they would find that few indeed would be willing.

When .NelyaSetesh. heard of these events and the wisdom of Calyx, she asked the Mistress of The Dojo to open a school in Loreroot and Gave her a place of honor among the Supporters of Loreroot. _________________________________________________________________________

Creatures 98

  • Elemental VElemental Vlevel 6 · 5 held
  • Master of PuppetsMaster of Puppetslevel 3 · 2 held
  • Majestic WinderwildMajestic Winderwildlevel 6 · 2 held
  • ShmeeeeeeeShmeeeeeeeImperial Aramor Assassin, level 3
  • TrickTrickDay Dreamer, level 2
  • TopherTopherBloodPact Chaos Archer, level 6
  • Water Daimon IIIWater Daimon IIIlevel 7 · 3 held
  • Imperial Aramor WarriorImperial Aramor Warriorlevel 2 · 2 held
  • Imperial AramorImperial Aramorlevel 1 · 5 held
  • GotheGotheAngien Sentinel, level 4
  • VermythrexxVermythrexxRustgold Madhorn, level 5
  • Pimped Grasan HuvourerPimped Grasan Huvourerlevel 3 · 2 held

The most experienced kinds, of 98 creatures in all.

Adepts 37

37 players joined the realm as BlackThorn’s adepts.

From the Adventure Log

Page 430 · Tales of The Cube

"Nobody knows how they managed to do that, but during the mission, the troops were ambushed by shades. The soldiers started to disappear, getting blurry and glowing just before that. The Commander was the only one to escape the ambush, but .." "Wait," the old man stops Junior from his tale. "I assume this cargo was the other cube you were talking about..." "Yes.."

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay