MagicDuel
Death RaySealed avatar
Generation 25

Death Ray

Mist Bottler
4 titles held

“Catches the strange mist that pools around the mountain in jars and keeps it from getting out again. The mist does not like it. Nobody asks the mist.”

  • 5Mind Power 5of 7 levels
  • Children of the EclipseLoreroot
  • Honour 2,201of 5,000

2,061 days in the realm since 8 May 2009 · started in The Original Story Mode

Record

  • Fights4,341 won · 4,170 lost
  • Active32% of days · 2,061 of 6,370
  • Adept ofSyrian
  • Player ID151228
Play with Death Ray as your mentor

Join the realm from this page and you start as Death Ray’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Death Ray.

Achievements 19

Achievements are deeds the realm measures by itself: days in the realm, fights won, creatures raised, things forged and found. These are the ones Death Ray has reached.

Character

Combat stats tap a row for its sources

  • 6,030.65 initial + 50 territory = 6,080.65

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 2,854.55 initial + 50 territory + 3 alliance = 2,907.55

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 447.77 initial = 447.77

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 382.61 initial + 25 territory + 4 alliance = 411.61

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 467.43 initial = 467.43

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 193.66 initial + 25 territory + 1 alliance = 219.66

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 487.51 initial = 487.51

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 392.13 initial = 392.13

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 559.64 initial = 559.64

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 924.06 initial = 924.06

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 158 initial = 158.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingMining 64.1Herbalism 89.4Woodcutting 89.4Waterhandling 64.1Finesse 1.2Excavation 64.1Gardening 95.6Filtering 65.9Experimentalism 89.0Logging 0.0100
  • Gardening95.6
  • Herbalism89.4
  • Woodcutting89.4
  • Experimentalism89.0
  • Filtering65.9
  • Mining64.1
  • Waterhandling64.1
  • Excavation64.1
  • Finesse1.2
  • Logging0.0

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Cyclicity 4,000 · Element Principle 4,000 · Principle of Light 4,000 · Darkness Principle 373.62 · Principle of Imagination 4,000

Realm

Children of the Eclipse

Loreroot

Housing oneness 2%

Armoury

No set pieces worn.

Writings

DEATH RAY Comments on self

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My beloved Zoe

Alas! My soul is torn! My beloved Zoe is gone forever. In trust I took you're hand in mine. I was naive to think I was ready for what you had to offer.

You where discreet in you're malevolent ways. You had forsaken me from the start.I was unable to discern you're true intent. You had unhallowed my name to an uncanny level.

A dirge was you're love song, and you never debarred from you're deceit. I now lament over what we have become. But now you are nothing more than a lamia of my youth. You have made my name delusive and void. But may now call me Death Ray!

And you're stigma no longer dwells within my heart, I am now free from you're anarchist ways. You where ambivalent with me and deeply introversion. I now live in a state of nirvana, without you my dear Zoe. You can no longerinveigle me. There is nothing more you can inveigh against me to change my mind over you. My once beloved Zoe. With many regrets I know I must say goodbye...farewell my beloved Zoe...


MY PAST LIFE                                                                                                                                                                            I am me and nothing more. A nobody, someone you would hate to run across in the street. Countless felonies and a clock full of time wasted in vain. Life is horrible. Misery follows me. The hurt and pain of the past are more than I can stand and yet I’m still here. I am unable to get through the past though it may be done and over with, it still plays in my mind like it was happening right then and there. I am a lost person looking for an alternative way, but I can only see where I look at my head is held low. I see nothing there for I know nothing, but I am far from stupid though it may not show. Nothing would bring me more pleasure than a mournful death filled with the pains & sorrows and all the trouble I leave in my wake. I dread the night for I know it only brings sleep, my dreams haunt me. I have hunted those unfortunate souls of the past. The past is the Devil, always there, never letting you have a moment of peace. Idle times are much like being dead. I believe mind lost, adrift in a sea of hopelessness. Life never stops, not for moment. Even at the worst of times, it only seems to past by ever faster than before.

                                                                  

DEATH

Death is the single most painful occurrence in one’s life. It is pain beyond belief. Pain that never leave you be. Even in the dreams, in your sleeping mind, it is always there on your mind. So much sorrow, I should not keep to myself but I fear the worst if it ever comes forth. The rage you fell towards the one you hate the most is nothing compared to the loss of a dearly loved person in your life. The things I live through do not make me stronger, they only take me closer to death for in truth it is all we can count on. Its here with us day in day out. It may be far from sight, but it only creeps closer.

NUMB

I am numb from head to toe. I will never be free to enjoy a sensational life experience. For all I go through to ease the troubles of my mind, I only block out the entire negative and grow numb. My heart still beats along with my lungs yet I don’t feel as though I ever lived. Novocain must fill my stomach, for where else would such numbness enter such a soul as mine.
LOVE

Whatever you do with your life, never forget to say those three words. No one seems to stop to think about it much, but truth be told, you may never see someone ever again once you depart from them. It should be a crime not to say I LOVE YOU. Your retched soul may be bound up much like a criminal in a prison cell never to see the light of day, and then what would your life be like? Knowing you never got to say I LOVE YOU that one last time. Never again able to embrace them with your love for them again till that day comes, I pray to the Lord my soul he keeps, for that is all I have got. Until my time comes I will forever suffer the worst way possible. I LOVE YOU!
LIFE

is so sad.is so bad.so full of hate.to many berdens we must bear day to day,it only seems to get worst by the minet.dont want to live,but to die would be to easy.live is to vainaty,as as hell is to earth.from my world to yours,from there world to the next there all realy f***ing stupid!to dream is to fantasy for i dream to live but fantasize to die,where my world ends,no one knows how it began.

DEATH RAY Personal hate list

 

                                           

                                  


poems


Forgiveness in a relationship of love is essential. We all make mistakes and we must make amends and fix the relationship. There is a certain sadness in breaking the illusion of the perfect relationship. However, for those that pass the hurdle of forgiveness, they will find that their relationship is stronger and more meaningful than ever before. Before the first fight, the relationship is like a fagile egg. Once that illusion is broken the relationship becomes much stornger. You become aware that your relationship can survive a disagreement. 


 

I hate you because you hate me
just because I'm not you
you think I am a burden but its not true
I'm stuck in this world on my own
with no emotions shown no one to love me and people that pretend
My heart is in no condition to even mend
I'm tired of all the lies
you have no consideration for me and my tries
Nobodies perfect and neither are you
believe it or not this statement is true
I am who I am your approval is not needed
I love me, I guess I'm conceited I would never change especially for a person like you,
if I had a chance to changes live with someone it most defiantly wouldn’t be you.
Like it or not I live my life the way I can I'm going to try... I'm going to try the best I can to prove you wrong It wont take very long All I have to do is take your blows, your insults, whatever you dish out and be strong...

*****************************************************************************************************

My dearest daddy 'I love you',

I think of you each day.

I feel your arms around me,

That’s how I get through my days.

You’re looking down upon me,

To guide me on my way,

But it’s very hard without you,

Each and every day.

People always tell me,

The grieving will subside.

But how can it get better, without you by my side.

No matter how hard they try,

To help me with this pain,

I am all consumed by thinking,

It will never be the same.

I know one day we'll meet,

In the Heavens up above.

It's the one thing that helps me,

To never forget your love.

My dearest Daddy, I love you,

You’re with me every day.

I will keep this love within me,

Until that beautiful day...

Rain Rain Rain,
Up above from the skies
Youu come,
As drops of joy
As drops of sorrow
As a shower of blessing from the heavens.
Rain Rain Rain,
Pitter patter pitter patter
on the window panes,
thunder and lightning fill up the skies
creating an orchestral symphony.
Rain Rain Rain,
With wind, sun and clouds,
seven colors you bring together
and joy in our hearts.
Rain Rain Rain
A miracle to a drought
A curse when in glut,
tiny silver crystals trickles from up above.

SciFi and Fantasy Art Always a higher demon by Alexander ´lord Snhihh´ Teeuwen
  

script>NekoType="water"

Neko

Military ways and beliefs


MR's Training Grounds

Located at the Golden Globe Gazebo in MDA Gardens


Staff
.MRD.
MRWander
MRV
MRWarrior
MRHoly One
Kamate
MRAlyon
Death Ray


Please do not attack without prior knowledge of how we train. For information on how to attack ask one of our Staff members. We use ONLY non damaging rituals

Example of a Defense : Single Grassan set to Weaken Defense

Example of Attack : 4 Heretic Archers set to Weaken Defense, and 2 Winderwelds


We hope that everyone enjoys what we have created and please do not ruin it for other players by breaking the rules.

If you enter the Golden Globe Gazebo for any purpose, please set a single creature NON damage ritual, even if you do not wish to train

Violators WILL BE Prosectuted by .MRD.





Special thanks to these people for helping create the MR's Training Grounds


.Shoeps.
.Akasha.
MRWander
MRV
MRHoly One
MRWarrior
Death Ray
Without their support and countless hours of testing this could not have been possible

Creatures 33

  • Elemental VElemental Vlevel 6
  • Unholy PopeUnholy Popelevel 3 · 3 held
  • Horseman IHorseman Ilevel 1
  • Cloaked ShadeCloaked Shadelevel 1 · 2 held
  • Skill VampireSkill Vampirelevel 3
  • Revolted Skill VampireRevolted Skill Vampirelevel 4
  • Root Warrior IIRoot Warrior IIlevel 3 · 2 held
  • Imperial Aramor AssassinImperial Aramor Assassinlevel 3
  • Dark SoulweaverDark Soulweaverlevel 2
  • Elemental IIIElemental IIIlevel 4 · 2 held
  • Grasan IIGrasan IIlevel 2 · 2 held
  • Decaying BerserkerDecaying Berserkerlevel 2

The most experienced kinds, of 33 creatures in all.

Adepts 3

3 players joined the realm as Death Ray’s adepts.

From the Adventure Log

Page 474 · The Traveler

The white orb starts to shrink and vibrate. A powerful vibrating noise shakes the whole of Necrovion, vibrating all the rocks. The sound makes all the people awaken from their trance. The orb lowers closer to the ground while its size becomes almost the same as the hole. Everybody in a large area around the sphere senses a powerful feeling of fear combined with a uncertain feeling of excitement and curiosity.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay