MagicDuel

Mithrandil

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 5,000of 5,000

242 days in the realm since 22 December 2009 · started in The Original Story Mode

Record

  • Fights1,761 won · 2,324 lost
  • Active4% of days · 242 of 6,125
  • Adept ofIndyra
  • Player ID181546
Play with Mithrandil as your mentor

Join the realm from this page and you start as Mithrandil’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 254.75 initial = 254.75

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 141.11 initial = 141.11

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 79.58 initial = 79.58

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 35.20 initial = 35.20

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 76.05 initial = 76.05

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 39.78 initial = 39.78

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 64.32 initial = 64.32

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 56.83 initial = 56.83

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 115.95 initial = 115.95

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Entropy 257.56 · Principle of Cyclicity 377.05 · Principle of Balance 260.69 · Principle of Syntropy 274.08 · Principle of Imagination 164.90

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Salve non Regis, Salve non Regina Comments on self





Forgive me. Due to my time and impatience, you will be reading an unfinished work. I will finish it when I get back (next weekend). for now, enjoy the greater half of the story.


by the way, I am look for someone to teach me how to code this properly - how to separate this paragraphs into individual views. maybe clarifying either HTML or XML would work helps. thanks for the support. :)

















Time.  I had not known of such a commodity. Not until a... a year. Yes, I believe you call it a year. A year ago I had no presence of months, days, seconds. But even without the presence of time, My body still feels the sweltering heat ... a mix of sweat and hot metal sticking on to me like dead skin... the light of the arid desert sun reflected on that mirror...  on what seemed like an eternity ago.


 

I was not raised by men, or whatever you claim my race to be called, but by something whose mere footsteps made the ground tremble. They were roughly more than thrice my height, and skeletal. While their cold metal skin reflected the light of the planet’s twins suns, the presence that could be felt from their bodies were ancient. Their eyes were cold, bright, calculating... but somehow, alive. Their society was based on wisdom, strength, and the most important of all, the ability to show emotion – it was not uncommon for their kind to singularly display fear, anger, or pleasure, but it was exceptional for them to show a wider array of reactions, let alone the full spectrum of human empathy. They were not ones who would lie and deceive, nor would they react for their own intentions. Such taint would not leave them ageless, for most of them I believe were immortal. They never had a sense of time, a consequence foretold by their lack of obsolescence.


I was never told how or why I was brought into their world. I have never seen another of my kind in my travels on that realm, so It was not clear to me whether I was an experiment, a refugee, or a pet. But I have never felt myself be treated as a slave. And because of this, there was enough reason for me to be content. For if ever they have done me wrong, they have surpassed this for what they have done to me. I was taught to hone my body while basking in the rays of the twin suns, while I mimicked and learned from their indifferent and analytical minds during the nights while the Great Moon covered the horizon with its rings. They have taught me artifice: to detect, summon and shape metal at will. I was thorough of their notes regarding the biological aspects of the... realm, but it seems that such life was already scarce. They taught me of mechanics and most of the theoretical sciences, but Philosophy was of their greatest concern. I have been trained greatly in the manner of war – for what purpose confuses me, for I am barely able to hold against any of them in single combat – but I was nevertheless enthralled by their movements and their sheer sense of fighting. Every manner of weapon was taught to me, but I have favoured the spear and ranged weapons as my arms. But the most important of all the skills they have taught me is the ability to comprehend any language that I read; to a much more lighter extent, compared to my ‘caretakers’, but it has proven useful, as I... we would realize later on. All that I learned from them meant everything to me. Everything these beings taught me. These people. My people.


      At this point, I realize that most of the sentient beings in the multiverse have a tendency of not being able to control themselves. As every creature entitled to the doctrine of free will is observed, they are unable to restrain conflict – between themselves, and others. Rallying their cause to the greater likelihood of success, they contend their cause. And in this plane where emotions are greatly valued, it is highly honourable for them to show anger their belief is correct, as crooked as it may seem. This leads to more conflict, through a more physical form; war. It seemed inevitable, the elders have warned, but they do not have the power to prevent such a course. In due time, there came a whole plane-wide uprising, the details I can no longer be sure of. It was senseless, for these ancient and great beings to drown their studies of philosophy with the art of war. But still, it reigned supreme.


Me, as well as the rest of my caretakers were moved to a desert outpost, far from any concentration of fighting. Why we were moved, to save or be saved, was unsure. I have stayed there for what seemed years, bearing the heat of reflected by the twins. Until, of course, the evitable happened. We were attacked by raiders. I was one of the first to see them – they seemed… wilder. There was tint of colour similar to rust in their skin. they seemed overly prepared – they have brought medium-range artillery and siege weapons, which didn’t seem necessary compared to the meagre walls of the fort we were housed in. I have been instructed to flee, but I did not want to leave without fighting for those who raised me, neglecting their orders for the first time in a while. While running towards the main door I was confronted by one of the raiders who managed to get through the huge hole in the wall on the northeast side. He was carrying a huge poleaxe. i slid behind him, aiming carefully for a weak spot of armour near his neck. I didn’t miss, but the beam rifle I used seemed to only annoy him – and to make him aware of my presence. He swung his poleaxe with a wide sweep. I deftly evaded it, but I was knocked away from him due to sheer force. Nevertheless, I charged on. He swung forward, as he seemed to notice that I was knocked by his blow, but I was too fast and I was able to use one of his arms as a branch to stand up on. I barraged his face with beam fire, blinding him. While he groped madly for where I was I took out my sword, latched on to his front armor, and started to stab, and stab, and stab at the vulnerable surfaces.it took a furious amount of effort and a large part of my sword to put him down, evading his hands while cutting through. I lost my balance when he fell. I did not expect then for someone to grab me by the torso. Only when I woke up afterwards that I remember they were the hands of those who took care of me through all this time.

I did not recall how did I get so far from the already destroyed camp, nor did I see anyone familiar near me, dead or otherwise. With nowhere to go, I walked.


High noon. I was getting a little more farther from the ruins of the outpost, a little less than I expect. My breastplate and cloak which was glued on to my skin with sweat felt like dead skin. I made my tongue touch the roof of my mouth. It felt like sandpaper. I saw a glint in the distance. With no purpose nor perception, I used up my remaining energy. A thought washed up from my tired brain: ‘what is that? Was it the tip of a weapon? Or was it a glimmer of a spring? The shining skin of a dead corpse?’ it was none of those things. It was a mirror.  It had four corners, with one corner longer than the rest, sticking through the sand as it is held up. I looked. I did not see myself in the mirror. The damaged breastplate was mine. The beam rifle and the broken sword the reflection held on to was mine. The weathered cloak was mine. But the face. The face was different. It was worn with age. The eyes were dull and indifferent. The hair was long and jumbled in places. It was covered by a thin veil of sand. As I looked on with those dull eyes, I started to realize what I have lost… and what I have gained. The eyes in the mirror welled up with tears in unison with the horror and sorrow that welled up in my heart. I was furious. I was saddened. I was afraid. I dropped the hilt of my broken sword. I gathered the remaining might in my left arm. With all the emotion in me, I struck the mirror with all my might. I remember the light being too bright for my eyes as everything went blank.


End of part 1.


 

I do not like change. Personal hate list


Creatures 22

  • IndygoIndygoWater Daimon III, level 7
  • Elemental VElemental Vlevel 6 · 2 held
  • TyraelTyraelAngien Sentinel III, level 6
  • MetatronMetatronAngien Sentinel II, level 5
  • OblivionOblivionMadhorn, level 5
  • SorinSorinRevolted Skill Vampire, level 4
  • AzazelAzazelAngien Sentinel, level 4
  • Pimped Grasan HuvourerPimped Grasan Huvourerlevel 3 · 3 held
  • GardnerGardnerUnholy Pope, level 3
  • IridionIridionMaster Lorerootian Archer, level 4
  • Majestic WinderwildMajestic Winderwildlevel 6 · 2 held
  • Walking TreeWalking Treelevel 5 · 3 held

The most experienced kinds, of 22 creatures in all.

Adepts 4

4 players joined the realm as Mithrandil’s adepts.

From the Adventure Log

Page 176 · The Shade Ballance - Kh.

The General hurries to his master with a new spell. Khlazdad demands a demonstration Mouthing words in an unknown tongue, the General completes the enchantment. Khalazdad is suitably impressed and circles his General silently, “Teach me” he demands. Then praising his loyalty, “ You could be Court Vizier, what other magic can you learn?”
The General breathes with relief, unsure how much of this unbalanced creatures attention he wants.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

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