MagicDuel

ZorroWasHere

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 4,993of 5,000

100 days in the realm since 14 January 2010 · started in The Original Story Mode

Record

  • Fights442 won · 841 lost
  • Active2% of days · 100 of 6,101
  • Adept ofMithrandil
  • Player ID184246
Play with ZorroWasHere as your mentor

Join the realm from this page and you start as ZorroWasHere’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 72.22 initial = 72.22

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 31.31 initial = 31.31

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 17.73 initial = 17.73

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 11.10 initial = 11.10

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 24.14 initial = 24.14

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 9.74 initial = 9.74

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 19.61 initial = 19.61

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 14.84 initial = 14.84

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 28.43 initial = 28.43

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 0.04 initial = 0.04

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Entropy 183.78 · Principle of Cyclicity 101.90 · Principle of Balance 86.80 · Principle of Syntropy 51.10

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Me Comments on self

Don't change, understaind

■Educate yourself until the day you die.– The time and energy you invest in your education will change your life. You are a product of what you know. The more knowledge you acquire, the more control you have over your life.

■Take good care of your body.– Your body is the greatest tool you’ll ever own. It impacts every step you take and every move you make. Nourish it, exercise it, and rest it.

■Spend as much time as possible with the people you love. – Human beings are emotional creatures. Family and close friends makeup the core of your emotional support system. The more you nurture them, the more they will nurture you.

■Be a part of something you believe in.– This could be anything. Some people take an active role in their local city council, some find refuge in religious faith, some join social clubs supporting causes they believe in, and others find passion in their careers. In each case the psychological outcome is the same. They engage themselves in something they strongly believe in. This engagement brings happiness and meaning into their lives.

■Excel at what you do.– There’s no point in doing something if you aren’t going to do it right. Excel at your work and excel at your hobbies. Develop a reputation for yourself, a reputation for consistent excellence.

■Live below your means. – Live a comfortable life, not a wasteful one. Do not spend to impress others. Do not live life trying to fool yourself into thinking wealth is measured in material objects. Manage your money wisely so your money does not manage you. Always live well below your means.

■Be self-sufficient. – Freedom is the greatest gift. Self-sufficiency is the greatest freedom.

■Build a comfortable, loving household. – Home is where the heart is. Your home should be comfortable and lined with love. It should be a place that brings the whole family together.

■Always be honest with yourself and others. – Living a life of honesty creates peace of mind, and peace of mind is priceless.

■Respect elders. Respect minors. Respect everyone. – There are no boundaries or classes that define a group of people that deserve to be respected. Treat everyone with the same level of respect you would give to your grandfather and the same level of patience you would have with your baby brother.

■Mix it up. Try different things. – Seek as many new life experiences as possible and be sure to share them with the people you love. After all, your life’s story is simply a string of experiences. The more experiences you have, the more interesting your story gets.

■Take full ownership of your actions. – Either you own up to your actions or your actions will ultimately own you.

■Over-deliver on all your promises. – Some people habitually make promises they are just barely able to fulfill. They promise perfection and deliver mediocrity. If you want to boost your personal value, do the exact opposite. Slightly under-sell your capabilities so that you’re always able to over-deliver. It will seem to others like you’re habitually going above and beyond the call of duty.

■Listen more. Talk less. – The more you listen and the less you talk, the more you will learn and the less you will miss.

■Focus more on less. – Think in terms of Karate: A black belt seems far more impressive than a brown belt. But does a brown belt really seem any more impressive than a red belt? Probably not to most people. Remember that society elevates experts high onto a pedestal. Hard work matters, but not if it’s scattered in diverse directions. Focus on less and master it all.

■Exploit the resources you do have access to. – The average person is usually astonished when they see a physically handicap person show intense signs of emotional happiness. How could someone in such a restricted physical state be so happy? The answer rests in how they use the resources they do have. Stevie Wonder couldn’t see, so he exploited his sense of hearing into a passion for music, and he now has 25 Grammy Awards to prove it.

■Savor the natural joys of simple pleasures. – I’ve said it before and I’ll say it again, the best things in life are free. They come in the form of simple pleasures and they appear right in front of you at various locations and arbitrary times. They are governed by Mother Nature and situational circumstance and captured by mindful awareness. It’s all about taking a moment to notice the orange and pink sunset reflecting off the pond water as you hold hands with someone you love. Noticing these moments and taking part in them regularly will bring unpredictable bursts of happiness into your life.

■Reflect on your goals and direction. – Not doing so is committing to wasteful misdirection. The process of self reflection helps maintain a conscious awareness of where you’ve been and where you intend to go, giving you the ability to realign your trajectory when necessary.

■Leave time for spontaneous excursions. – Sometimes opportunity knocks at unexpected times. Make sure you have enough flexibility in your schedule to respond accordingly.

■Be here now. – Right now is the only moment guaranteed to you. Right now is life. Don’t miss it.

hate list; Personal hate list

nobody

Creatures 6

  • ScoutScoutlevel 1
  • Young Savage KnatorYoung Savage Knatorlevel 1
  • Water Being IWater Being Ilevel 1 · 2 held
  • RemainsRemainslevel 1
  • Elemental IElemental Ilevel 2

The most experienced kinds, of 6 creatures in all.

Adepts 2

2 players joined the realm as ZorroWasHere’s adepts.

From the Adventure Log

Page 527 · A Debt Repaid

Necrovion's response to Marind's Bell's aggression is swift. There is a flash and a crack as Princ Rhaegar is teleported to the Gazebo of Equilibrium. Eon's blade flashes as it slices through the air, but Rhaegar is able to deflect the blow.As he prepares to flee to safety, he is plunged into darkness, the open
sky above replaced by the yawning expanse of a familiar cavern: the Gazebo of Chaos. Though desperate to flee, Rhaegar finds himself locked within the confines of the dais.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay