MagicDuel

The great pashweetie

  • 5Mind Power 5of 7 levels
  • Lorerootno alliance
  • Honor 5,000of 5,000

235 days in the realm since 4 May 2010 · started in The Original Story Mode

Record

  • Fights891 won · 1,685 lost
  • Active4% of days · 235 of 5,999
  • Adept ofSyrian
  • Player ID191895
Play with The great pashweetie as your mentor

Join the realm from this page and you start as The great pashweetie’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about The great pashweetie.

Character

Combat stats tap a row for its sources

  • 403.79 initial + 50 territory = 453.79

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 271.98 initial + 50 territory = 321.98

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 127.35 initial = 127.35

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 66.60 initial + 25 territory = 91.60

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 91.87 initial = 91.87

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 36.74 initial + 25 territory = 61.74

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 87.26 initial = 87.26

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 38.63 initial = 38.63

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 80.14 initial = 80.14

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 0.72 initial = 0.72

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingMining 0.0Herbalism 0.0Woodcutting 6.6Waterhandling 0.0Finesse 0.0Excavation 0.0100
  • Woodcutting6.6
  • Mining0.0
  • Finesse0.0
  • Herbalism0.0
  • Waterhandling0.0
  • Excavation0.0

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 522.90 · Element Principle 4,000 · Time Principle 677.34 · Principle of Light 4,000 · Principle of Cyclicity 4,000

Realm

Loreroot

No alliance

Armoury

No set pieces worn.

Writings

Myself Comments on self

(for my message of the day check out the forum, i'll put it up every day that i'm on)

In the beginning
I
was born on the sea, a pirate. For many years, a long time passed and I stayed with my family. I grew tired, impatient, we never raided, or had any adventures like a true pirate. One day i decided we were no more than a common gypsy anymore and decided to leave. On my birthday, when i turned twelve, i left my family. I jumped off the bow and never came back. When i had swam to the shore it had been around a week, and i was near death, upon my journeys i had gathered a severe case of hypothermia and also had created a moss like substance on my toes from traveling in the sea too long, walking on a rock would simply tear my skin of my foot, for it had been soaked continueosly now for a week, i had little to eat, finding as much as i could, I could never rest or fear being found in my watery grave. I crawl into shelter nearby for warmth. Then i pass out for i never knew how long. When i awoke i looked around to see elders herded around me, helping me. It is to those elders i owe my life, i would be dead now if it werent for them. From my experiences i truly know what it is like to suffer severe hardships and to think i will never make it, and for that reason, I try to stop any hardships upon any person. As a grew in magic duel, i felt accepted as a youth, and became excited, and evermore wished to become one of the elders. The day came and i finnaly grew into a man, still with my pirate clothes on, and of course with my trusty rapier. And my dream grew into a reality. I am...

The great pashweetie

Many a years later... i learned the art of shapeshift... i can become anything with the thought... though I love peace and hate to leave it... If needed i will turn into anything... love... the universe... a valcanoe... a mighty wind dragon or  drachorn... even you. I beleive this was a gift from god, but who really knows? i hope that it is and that this will bring great warmth and wealth to all those in need of help and for peace.

^my lucky katana, kieda of the sisterhood found lying somewhere on the ground for me.

I am slowly starting to lose the ability to shapeshift into anything besides the four elements, my favorite form, and my pirates form.

As i walked around i saw a great tree surrounded by water. As i looked at this tree i sat down and we became one, this, I say, is my new home, look here if you cannot find me.

My life meaning:

Today... i find in myself... my philosophy... I become a monk of my own order called:

The peaceful(contact me for info... on joining the cause (this is not an official group, part of rp))

The peaceful are designed to bring peace, obviously, i will go around recruiting those who i think are great peacekeepers and great makers of kindness, although if you'd like to join, id be glad to accept you as long as there is no great darkness in your soul. Our job, to make the MD world a better and more fun playing environment for everyone, and give everyone happiness that cannot be achieved by themselves. We are to help the players enhance their souls to think positive and know that their greatest friend is happiness and to teach the land of the great wonders of kindness and its endless supply of rewards to both us and others. Our goal is to make others happy and live their lives just how they want it, completely unchanged by the demands of our world, and to know the difference between the paths, good and evil. It will never be our goal to have as many people as possible, simply to make everyone feel better and want to accept the world and smile under its radiant warmth, and understand that all that we do is only determined boring, bad, good, horrible, interesting, by us, we are the formers of our lives and others. We want to make others feel good about their lives and spread happiness through our good word and thoughts, only those who can truly be good even in the face of great evil and sadness can become a true peacekeeper, but anyone can follow our cause. We have no rules, except following our philosophy. If you have any ideas about this, anything at all, feel free and welcome to pm me with any idea, i will take it seriously and try to include it in. Thanks for reading!

Then it happened, a terrible changing of being, the entrance to my soul was battered with outside and foriegn concepts. My frail mind took it all in growing at the sight of it. Then a thought passed by and crushed myself. I grew stronger as I learned to deflect such thoughts. Suddenly my body, when I looked into a reflection was torn with muscles, it was the image of my soul, tough on the outside but oh so weak in reality. I had changed, everything was done from my previous life. I felt sad, the need to cry. Then I realized why. Change is the inevitable, though a soul is a thing that does not die.

I walk around aimlessly looking for something that is not there. My eyes, they betray me, for I need them to see something deep my soul aches for. I find myself aiming at pointless charming chatter. Barely wets my desire for community. For love. The hideous creature that I was. The hideous creature I still am. Truth be I may have my old form back but nothing can stop the raging monster inside of these four walls.

I speak with Laphers, asking questions I know the answers to. A funny thing people who do that. People who ask questions which they have already made the answers to. A strange thing really, of humankind. My eyes grow weaker looking for the light that shines through my misty fate. My power grows more and more invisible. The basis of my identity continues to crumble. One day to make the dirt someone will walk on, one day to give new life.

Writing insanity, letting the words flow out the ends of my fingertips, to entertain my pen's careless attitude. Careless not in the sense of freedom, careless in the dark way, as if the pen was in jail, left without any inspiration for hope and had no care left in the world. A sad and very gloomy fate instead. Trapped are the memories of the past, that well up inside growing to fill the well of my soul.

------------------------------------------------------------------------------------------------------------------

I look to the sky for inspiration. The sky is my friend, it knows freedom that my heart once shared. I look to it at the night time, I look to it at the day. It passionately shakes my being with the word "can", leading me to new hope and confidence in myself. I shake the ground with my endless qi giving back to whence I came, giving life to the dead around me. New beautiful flowers spring.

Finally happiness flows and life grows as the spring months return in the wrong month. Confused plants do not know whether to grow or to give in. Plants that have stayed dormant for so long stretch their new leaves in the strength of the wind.

The land flourishes in a small land. Those who walk in feel as if they walk into another land as it should be, when life is new, fresh and exotic. I have found some love, enough to fulfill his quench for now. He tends to the life, caringly and with time and patience. He strokes every blade before leaning lightly against the large tree.

___________________________________________________________________________________


I look for something once again. He looks for passion. He wants to find something to do, something that he believes in. I sleep long nights with confusion and loss. I dont know, I dont know.

 

I cannot know what I am or what it is that I need any longer. Words escape my feelings and feelings escape my words. The void is my second home. My other home is helping and guiding. It is a strange two headed life.

HM... Personal hate list

Any true person can  not hate something unless that person is hate itself. If you hate one another never expect anything else but hate rewarded to you. Hate has never brought people to high standards, hate tears people down, and so never hate, if you even hate a person who they themselves hate someone you will be no greater then them and you may not judge them, stay free of hate my friends for it will consume you like a fire until nothing but useless ashes are left and your soul is gone. If you hate something, forgive it or else your reason for hate will become you, such things are so useless in life, they are one of the few things that can be called absolutely useless, the oposite of a positive, so do not hate, instead like, love, and be positive about things and always look up, for up there, there are things waiting for you, things that will set you free and will help not only you, but many others as well.

Warm regards

But... i do kinda hate when i shapeshift inside darigan's stomach and blow through his stomach because ive transformed into a large boulder... that gets annoying.(lol, just a joke, i hate nothing)

The great pashweetie


Famous hate quotes from my lovely haters:

(working on it....)

Military ways and beliefs

The  most important thing to remember is every ritual has a counter ritual, one that can easily defeat another. Try to understand this and learn about it. The best ritual is a ritual that is hard to find a counter to. Fighting has a lot to do with skills and vitality although vitality does have a counter and so does skills but unfortunately those are just as unpredictable. Try to learn this balance of fighting so you can beat peoples!

Creatures 30

  • Majestic WinderwildMajestic Winderwildlevel 6 · 2 held
  • AngienAngienlevel 3 · 3 held
  • Eye sees Heart hearsEye sees Heart hearsUnholy Priest II, level 2
  • The ConfessedThe Confessedlevel 3
  • Born and dieBorn and dieImperial Aramor Assassin, level 3
  • JokerJokerlevel 1 · 2 held
  • Imperial Aramor WarriorImperial Aramor Warriorlevel 2 · 2 held
  • Sumo Great AttackSumo Great AttackPimped Grasan Huvourer, level 3
  • SharptearSharptearlevel 3
  • PashweeSharpshooter2PashweeSharpshooter2Royal Sharpshooter, level 2
  • Silent KnightSilent KnightBloodPact Dark Archer II, level 4
  • THE HEALERTHE HEALERWalking Tree, level 5

The most experienced kinds, of 30 creatures in all.

Adepts 9

9 players joined the realm as The great pashweetie’s adepts.

From the Adventure Log

Page 417 · The Inner Sun END

Bootes and Nelya stand silently and observe as the Sun reappears and the Moon sets. Bootes’ face is lit up like a child’s, and Nelya smiles happily. “That was Absolutely Amazing, wasn’t it?” Nelya hugs him tightly, asking, “Will night come again?” Bootes grabs a scrap of paper, calculates quickly, and looks up, uttering one word: “Yes.” This concludes the Inner Sun branch. Soon, a puzzle will be available to let players predict the coming of night!

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay